af8a866afc
Implement what was done by r9a627e89 using a stub device
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This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
2011-12-25 01:55:25 +01:00
070c933088
Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932."
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This reverts commit 9a627e89fb
.
The attempted Kirby: Return to Dreamland fix does not work properly and while
it fixes this particular game, it completely breaks SD card support on Dolphin.
BTW, I've never head of /dev/sdio/slot2 before...
2011-12-25 00:03:45 +01:00
8349cc2551
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
2011-12-24 08:58:51 -06:00
aa2032af2c
Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32.
2011-12-24 02:19:30 -06:00
b90fa37c60
If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles.
2011-12-24 00:37:13 -06:00
9bc6b83fd0
If CG isn't available, still compile and fallback on GLSL
2011-12-24 00:24:13 -06:00
d389f7139b
restore wii sorting order by using the ascii string from the banner instead of the iso file
2011-12-22 15:53:41 -08:00
ca8af741b8
Merge branch 'unicode_gamelist'
2011-12-22 14:29:47 -08:00
825e2ea4df
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
2011-12-22 14:28:12 -08:00
7c558df283
Missed a if, don't want people crashing now do we?
2011-12-21 22:33:33 +00:00
8e0172374c
Give OSX users more of a chance of supporting Single pass DSB in the future.
2011-12-21 01:29:29 -06:00
a10656b1b2
Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
2011-12-21 00:15:48 -06:00
31a9b6c322
Go back to using glGetString with GL_EXTENSIONS because glew 1.7 is required to check for newer 4.2 extensions that way.
2011-12-20 23:07:42 -06:00
dc134b9bac
Move the GLSL extension checks over here so it is nicer.
2011-12-20 21:55:11 -06:00
8f6c25a5aa
cleanup: merge handling of ntsc/pal games in gamelist/isoproperties
2011-12-20 02:19:46 -08:00
e4c4602d9e
use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties
2011-12-20 02:10:40 -08:00
9ddb67d4a9
fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else
2011-12-20 01:35:12 -08:00
33f0f9fd9f
fix ZWW intro music crackling with DSPHLE
2011-12-19 21:52:47 -08:00
f6b33cf0be
Add a define back so we work without GLEW 1.6, Also I missed a line when I was fixing binding sampler locations last night when I was tired.
2011-12-19 19:10:05 -06:00
3006d0696c
fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu)
2011-12-19 16:38:07 -08:00
3e773f093d
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
9ce17a43ec
There we go, actually found the issue.
2011-12-19 00:15:07 -06:00
de4e3e7462
add wstring name(s)/description to the cachefile, use when available in gamelist and properties window
2011-12-18 22:01:46 -08:00
7f4efa094e
add the function to read the game name and description from the banner as unicode
2011-12-18 21:56:13 -08:00
a73ad3554c
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
768a683f04
This thing fails when we don't support binding. Not 100% sure why I need to set this multiple times.
2011-12-18 23:31:00 -06:00
567e90bbd5
fix for an un-threadsafe call to UpdateGUI (oops)
2011-12-18 20:38:54 -08:00
4a88d5ae93
fix for wiimote dying if you use savesetates too fast
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(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
2011-12-18 19:47:11 -08:00
3513dd7115
Looky, OSX found an issue for me.
2011-12-18 21:06:28 -06:00
15dac4584f
Override PATH on OS X to avoid picking up pkg-config from MacPorts.
2011-12-19 02:57:00 +01:00
6f27a29d51
Prefer static libs from Externals on OS X.
...
Several people had trouble building against systemwide installed libs.
And even if the build succeeds, the resulting bundle would not work on
other Macs.
2011-12-19 00:57:20 +01:00
4ecb48eaf8
Update a few more translations and add Farsi.
2011-12-18 14:03:57 -06:00
3a73f21a11
Update pot file once again.
2011-12-18 13:40:09 -06:00
035926df8c
Update french translation.
2011-12-18 13:39:25 -06:00
b83dfe7c8c
Update Arabic and Japanese translations.
2011-12-18 13:39:25 -06:00
de5abb3df5
Updated Spanish translation
2011-12-18 13:39:25 -06:00
4bb1a0cc2d
The actual update of the Greek and Czech translations. The last commit
...
was a partial reversion by accident.
2011-12-18 13:39:25 -06:00
c671314307
Update Greek and Czech translations
2011-12-18 13:38:58 -06:00
1917af4bab
Update translation files for recent changes in the code.
2011-12-18 13:38:20 -06:00
c4eb150c7e
Skip XRANDR check if X11 is not found.
...
Our code does not compile when HAVE_XRANDR=1 and HAVE_X11=0.
This combination would not normally exist, but on OS X we skip the X11
check so it is possible for X11 to be "not found" even when the OS does
support it. On OS X 10.6 this was not a problem because XRANDR is not
detected there, but apparently on OS X 10.7 XRANDR is available.
2011-12-18 14:38:06 +01:00
b20c26f0b7
Adding more drama to the git history.
2011-12-18 13:58:44 +01:00
9829beab42
Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
...
Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
d00b719966
give the audio thread a name (this doesn't really matter, but it was bugging me)
2011-12-18 02:25:50 -08:00
d44fc0c820
small fixes for some recording-related menu items
2011-12-18 02:23:59 -08:00
c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
cfad00d6e0
added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness)
2011-12-18 00:23:12 -08:00
e5286e0406
improve the movie savestate load verification a bit more
2011-12-18 00:22:57 -08:00
c6ea5f31f5
remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState
2011-12-18 00:22:31 -08:00
1e4e05fdc3
made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate.
2011-12-18 00:22:21 -08:00
c68c8c388c
made savestate loads less fragile by adding some markers and rolling back on a mismatch.
...
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00