7e9bd34519
Disable VI Skip in Wind Waker and Twilight Princess
...
These games do some funky VI stuff which causes VI Skip
to be completely incompatible with them, so let's disable it.
2023-01-18 19:43:24 -05:00
d448af0e84
GameSettings: Add patch for Ten Pin Alley 2 (RLEEFS)
...
A call to GXCopyDisp(), made once before the title screen for no
apparent purpose, is causing heap corruption, but it isn't observed on
real hardware thanks to the data cache. Skipping the call works too,
preventing a crash on the main menu.
2022-11-30 05:24:04 -08:00
1469055244
Merge pull request #11209 from JMC47/wrestmaniaXIXini
...
Force EFB2RAM in WWE WrestleMania XIX
2022-11-23 04:48:00 +00:00
20155544d3
Merge pull request #11210 from JMC47/spyroanbini
...
Force Safe Texture Cache in Legend of Spyro: A New Beginning
2022-11-23 04:47:47 +00:00
6c08dcfbab
Merge pull request #11213 from JMC47/manhuntini
...
GameINI: Enable slight CPU Overclock for Manhunt 2
2022-11-23 04:47:33 +00:00
7a76aeef21
Merge pull request #11222 from JMC47/eggmaniaprog
...
Add Force Progressive Patch for Egg Mania
2022-11-04 23:07:27 +01:00
2f80928be3
Merge pull request #11216 from JMC47/OwlsofGaINI
...
Disable "Force Texture Filtering" in Owls of Ga'Hoole
2022-10-30 13:36:46 -04:00
1049ae629e
Disable Force Texture Filtering in DKCR
...
This enhancement causes a rather distracting outline around the main characters.
2022-10-28 01:13:27 -04:00
904551fdb9
Merge pull request #11218 from JMC47/pxdmmu
...
Enable MMU in Pokemon XD
2022-10-28 04:24:44 +02:00
8209f96a4f
Add Force Progressive Patch for Egg Mania
...
This patch substitutes field rendering with full frame rendering in the
NTSC and NTSC-J versions of Eggmania. This allows Dolphin's
"Force Progressive" hack to work with this title.
Codes originally from Swiss, written by Extrems.
2022-10-27 20:07:35 -04:00
8080ebcd76
Enable MMU in Pokemon XD
...
Fixes invalid read spam during normal battles and Pokemon Bingo.
2022-10-27 16:29:53 -04:00
5ee7a55588
Merge pull request #11217 from JMC47/nsmbwvertexrounding
...
Disable Vertex Rounding in New Super Mario Bros. Wii
2022-10-27 20:48:27 +02:00
895e5ca3e3
Disable Vertex Rounding in New Super Mario Bros. Wii
...
Vertex Rounding causes severe animation issues on 3D models,
so let's disable it. Also correct the game title to match the wiki.
2022-10-27 14:17:42 -04:00
1158fab3b7
Disable Vertex Rounding in Wii Play
...
Prevents severe graphical issues in "Tanks" Minigame.
2022-10-27 14:13:45 -04:00
76ce7da022
Disable "Force Texture Filtering" in Owls of Ga'Hoole
...
Fixes broken FMV visuals.
2022-10-27 00:56:06 -04:00
c3f3d2b6ba
Enable slight CPU Overclock for Manhunt 2
...
Fixes video hangs in single core and unknown opcodes during FMVs in Dualcore.
2022-10-26 15:59:11 -04:00
b25956849d
Force Safe Texture Cache in Legend of Spyro: A New Beginning
...
Fixes freezes/stuttering during FMV cutscenes.
2022-10-25 04:48:23 -04:00
c94f87151f
Force EFB2RAM in WWE WrestleMania XIX
...
Fixes invisible models in Revenge Mode.
2022-10-25 04:42:17 -04:00
5c24d7bd8d
Add Safe Texture Cache for Deepak Chopra's Leela
...
Fixes missing text issues.
2022-10-24 19:19:32 -04:00
e4a02f3229
GameSettings: Properly set MissingColorValue for Lego Indiana Jones 1
...
In 3465b2af27
(#10937 ) I incorrectly put it under [Video_Settings] instead of [Video_Hacks], so it didn't work. https://bugs.dolphin-emu.org/issues/12987 should now properly be fixed.
2022-10-23 17:01:58 -07:00
5f1b7012ed
Merge pull request #10853 from RedStoneMatt/master
...
Kirby's Return to Dreamland "Bypass Metafortress" patch ported to PAL
2022-10-22 04:45:13 -04:00
19e25e32a1
Merge pull request #11175 from b3rru/patch-2
...
GZLP01.ini – Update Cheatcode to Remove Distance Blur
2022-10-22 03:20:24 -04:00
92917061a8
GZLP01.ini – Update cheatcode to Remove Distance Blur
...
The old code caused the black and white effect in some rooms not to work. The new one works properly.
2022-10-16 22:36:17 +02:00
cada690192
Delete outdated SoulCalibur II ini.
...
Fast texture cache samples and immediate xfb has no ill effects.
2022-10-11 15:38:32 -04:00
af868b74f7
GraphicMods: The Last Story: Fixes for Bloom and HUD mods.
2022-10-08 22:27:14 +02:00
d9cd819a76
Merge pull request #11086 from smurf3tte/dtr_patch
...
GameSettings: Add patch for Dead to Rights audio
2022-09-27 13:27:50 -04:00
ea7db4bb0a
Goldeneye 007 (Wii) - Disable Defer EFB Copies
...
Defer EFB Copies causes visual issues in this game, so let's disable it.
2022-09-27 02:56:28 -04:00
dd81d731e4
GameSettings: Add patch for Dead to Rights audio
...
This game follows the anti-pattern of calling memset on a buffer in the
midst of being DMA copied to ARAM, then calling a DVD read function that
effectively cancels the memset with dcbi instructions. Dolphin does not
emulate dcache for performance reasons, so this patch removes the
offending memset call.
Patches are included for two regions and are enabled by default.
https://bugs.dolphin-emu.org/issues/12759
2022-09-23 21:44:08 -07:00
fec6f1bd5a
Revert "windows: distribute vcredist loose files"
...
This reverts commit 0837af4344
.
2022-09-16 10:33:39 +02:00
0837af4344
windows: distribute vcredist loose files
2022-09-14 13:15:45 -07:00
8316c7af99
GameSettings: Add patch for black screens in Gormiti: The Lords of Nature!
...
This patch only targets the US release, and is not enabled by default.
2022-08-03 11:38:22 -07:00
e353f8ba0d
GameSettings: Use Safe Texture Cache for Gormiti: The Lords of Nature!
2022-08-03 11:38:22 -07:00
3465b2af27
GameSettings: Set MissingColorValue for Lego Indiana Jones 1
...
See https://bugs.dolphin-emu.org/issues/12987
2022-08-02 15:18:25 -07:00
004a793c30
Wii GameConfig INI change for Kirby's Return to Dreamland (see description)
...
- Given proper credits for the NTSC-U "Bypass Metafortress" patch (SUKE01.ini)
- Ported the "Bypass Metafortress" patch to the PAL version (SUKP01.ini)
2022-07-15 03:16:08 +02:00
e5aa5214ed
Add bloom definitions for Sonic Colors
...
Adds definitions to add or remove bloom to Sonic Colors.
2022-07-11 22:46:07 -05:00
e6cbc8f631
Add Bloom Definitions for Sin and Punishment 2
...
Adds bloom definitions for Sin and Punishment: Star Successor for use with bloom removal and native resolution bloom.
2022-07-09 01:13:09 -05:00
f50e7e6e6d
Merge pull request #10287 from OatmealDome/re0-xfb
...
GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-07-08 18:43:36 -04:00
7cc89f5642
Merge pull request #10816 from iwubcode/super_mario_galaxy_bloom_def
...
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-07 19:57:52 -04:00
32a5b8bfd2
Merge pull request #10805 from iwubcode/runefactory_frontier_bloom_definition
...
Data: Add Rune Factory Frontier bloom definition graphics mod
2022-07-07 19:49:26 -04:00
6104ee09a9
Data: Add Super Mario Sunshine goop map graphics mod
2022-07-07 15:02:51 -04:00
958354e285
Data: add Super Mario Galaxy bloom definition graphics mod
2022-07-06 21:51:39 -05:00
3227244372
Data: Add Rune Factory Frontier bloom definition
2022-07-02 15:14:21 -05:00
1970a27b57
Data: add Wii Play and Skyward Sword bloom definitions
2022-07-02 11:49:21 -05:00
eda3fd8bf1
Data: add Monster Hunter Tri full game and rename folder to reflect that. It has the same bloom ids as the demo disc.
2022-07-02 11:49:21 -05:00
ba007a0244
Data: rename Battalion Wars 2, Mario Strikers Charged, The House of the Dead: Overkill, and The Last Story to properly reflect their game name / spelling
2022-07-02 11:49:21 -05:00
d0540f19ac
Data: add built in mods for bloom and HUD
2022-07-02 11:49:21 -05:00
3eb3e1c83a
Data: add default data for hud and bloom on some games
2022-06-27 18:22:08 -05:00
05160d8d2e
Merge pull request #10734 from JMC47/fzerocheatsini
...
Add F-Zero AX Approximation Gecko Codes to F-Zero GX
2022-06-11 13:46:24 -04:00
ef384ca6d3
Merge pull request #10739 from JMC47/monsterhouseini
...
Disable icache emulation for Monster House
2022-06-11 13:41:04 -04:00
1db46fbd8b
Disable icache emulation for Monster House
...
This game has stale icache values in the logs during certain
loadscreens, and after disabling them I was able to play through the
entire game, with one crash that may have been related to savestates and
memory cards since during that loadscreen it said the memory card did
not match.
This does cause invalid reads to be spit out during parts of the game,
but you can safely skip them. Enabling MMU seems to surpress the
invalid reads without side-effects, but the aforementioned
memcard/savestate crash was with MMU on.
2022-06-10 21:05:29 -04:00