Lioncash
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36e299ca80
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
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Lioncash
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52099d1b0a
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
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Stenzek
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725d5bc3a1
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D3D11: Drop unused method ReplaceRGBATexture2D
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2017-03-04 22:37:10 +10:00 |
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Lioncash
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a30c653f3d
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D3D: Add CommonTypes include to D3DTexture.h
Resolves a compile error on the Windows CMake build.
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2017-02-03 12:07:53 -05:00 |
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Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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Stenzek
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d1b132731d
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D3D: Remove redundant cast, move pitch calculation to caller
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2015-11-24 21:54:19 +10:00 |
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Stenzek
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6be4608a0d
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D3D: Fix crash on some drivers with small textures
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2015-11-24 21:15:19 +10:00 |
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Tillmann Karras
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30ebb2459e
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Set copyright year to when a file was created
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2015-05-25 13:22:31 +02:00 |
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Tillmann Karras
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cefcb0ace9
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Update license headers to GPLv2+
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2015-05-25 13:22:31 +02:00 |
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Tillmann Karras
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f75187db3e
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Add missing newlines at EOF
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2015-03-01 17:17:09 +01:00 |
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Jules Blok
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a689db0e48
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
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Jules Blok
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9a312e2b83
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D3D: Use two slices for most of our textures.
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2014-12-14 13:28:40 +01:00 |
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Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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