96600ef48d
Added a note to try the native code handler in the error message window.
...
Added copyright notices.
2012-01-02 13:53:39 +11:00
008fd446f5
Replace some printfs from the PPC Interpreter code by Dolphin logger calls
2012-01-02 00:59:37 +01:00
59e93bff78
Fix a crash at startup with Dolphin on Linux compiled in debug mode
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Use the clobber list instead of the stack to save rbx when executing the cpuid
instruction with inline assembly. This avoids breaking GCC assumptions about
the stack pointer location.
2012-01-02 00:59:37 +01:00
0d9e87da18
prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure.
2012-01-01 14:28:21 -08:00
f0d7b8122f
increased fault tolerance of shader cache files.
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more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
6f1b2d7748
name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966
.
2012-01-01 14:28:19 -08:00
ba545ec1e9
Build fix
2012-01-01 18:09:39 +11:00
e4b4a65346
Merge branch 'PowerPC'
2012-01-01 16:17:52 +11:00
5a914744a2
Added some support for the OE flag. Thanks to j4ck.fr0st for the tip.
2012-01-01 16:12:53 +11:00
c53593a40a
Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues.
2012-01-01 14:32:54 +11:00
80504efcdf
Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
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To use the native code handler, place the kenobiwii.bin file into the Sys directory. Dolphin will silently fall-back to the emulated code handler if the file is not there.
Fixes issue 4561.
2011-12-31 15:18:48 +11:00
cfee6d8473
Stubbed the /dev/usb/oh1 path. Fixes issue 4936.
2011-12-31 09:51:41 +11:00
f7ef58ff9a
Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
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Checked for timeouts reported by the bluetooth stack.
Added RVL-CNT-01-TR detection.
2011-12-29 21:18:35 +11:00
1df7af35e9
Reset errno to zero before testing it after the strtoul call. Fixes issue 5078.
2011-12-29 12:05:36 +11:00
af8a866afc
Implement what was done by r9a627e89 using a stub device
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This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
2011-12-25 01:55:25 +01:00
070c933088
Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932."
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This reverts commit 9a627e89fb
.
The attempted Kirby: Return to Dreamland fix does not work properly and while
it fixes this particular game, it completely breaks SD card support on Dolphin.
BTW, I've never head of /dev/sdio/slot2 before...
2011-12-25 00:03:45 +01:00
d389f7139b
restore wii sorting order by using the ascii string from the banner instead of the iso file
2011-12-22 15:53:41 -08:00
ca8af741b8
Merge branch 'unicode_gamelist'
2011-12-22 14:29:47 -08:00
825e2ea4df
fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
2011-12-22 14:28:12 -08:00
8f6c25a5aa
cleanup: merge handling of ntsc/pal games in gamelist/isoproperties
2011-12-20 02:19:46 -08:00
e4c4602d9e
use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties
2011-12-20 02:10:40 -08:00
9ddb67d4a9
fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else
2011-12-20 01:35:12 -08:00
33f0f9fd9f
fix ZWW intro music crackling with DSPHLE
2011-12-19 21:52:47 -08:00
3006d0696c
fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu)
2011-12-19 16:38:07 -08:00
3e773f093d
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
de4e3e7462
add wstring name(s)/description to the cachefile, use when available in gamelist and properties window
2011-12-18 22:01:46 -08:00
7f4efa094e
add the function to read the game name and description from the banner as unicode
2011-12-18 21:56:13 -08:00
a73ad3554c
add the function to read all unicode gamenames from a wad file
2011-12-18 21:42:20 -08:00
567e90bbd5
fix for an un-threadsafe call to UpdateGUI (oops)
2011-12-18 20:38:54 -08:00
4a88d5ae93
fix for wiimote dying if you use savesetates too fast
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(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
2011-12-18 19:47:11 -08:00
15dac4584f
Override PATH on OS X to avoid picking up pkg-config from MacPorts.
2011-12-19 02:57:00 +01:00
6f27a29d51
Prefer static libs from Externals on OS X.
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Several people had trouble building against systemwide installed libs.
And even if the build succeeds, the resulting bundle would not work on
other Macs.
2011-12-19 00:57:20 +01:00
4ecb48eaf8
Update a few more translations and add Farsi.
2011-12-18 14:03:57 -06:00
3a73f21a11
Update pot file once again.
2011-12-18 13:40:09 -06:00
035926df8c
Update french translation.
2011-12-18 13:39:25 -06:00
b83dfe7c8c
Update Arabic and Japanese translations.
2011-12-18 13:39:25 -06:00
de5abb3df5
Updated Spanish translation
2011-12-18 13:39:25 -06:00
4bb1a0cc2d
The actual update of the Greek and Czech translations. The last commit
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was a partial reversion by accident.
2011-12-18 13:39:25 -06:00
c671314307
Update Greek and Czech translations
2011-12-18 13:38:58 -06:00
1917af4bab
Update translation files for recent changes in the code.
2011-12-18 13:38:20 -06:00
c4eb150c7e
Skip XRANDR check if X11 is not found.
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Our code does not compile when HAVE_XRANDR=1 and HAVE_X11=0.
This combination would not normally exist, but on OS X we skip the X11
check so it is possible for X11 to be "not found" even when the OS does
support it. On OS X 10.6 this was not a problem because XRANDR is not
detected there, but apparently on OS X 10.7 XRANDR is available.
2011-12-18 14:38:06 +01:00
b20c26f0b7
Adding more drama to the git history.
2011-12-18 13:58:44 +01:00
9829beab42
Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
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Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
d00b719966
give the audio thread a name (this doesn't really matter, but it was bugging me)
2011-12-18 02:25:50 -08:00
d44fc0c820
small fixes for some recording-related menu items
2011-12-18 02:23:59 -08:00
c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
cfad00d6e0
added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness)
2011-12-18 00:23:12 -08:00
e5286e0406
improve the movie savestate load verification a bit more
2011-12-18 00:22:57 -08:00
c6ea5f31f5
remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState
2011-12-18 00:22:31 -08:00
1e4e05fdc3
made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate.
2011-12-18 00:22:21 -08:00