8c72b6c923
Update cheats for GALE01r2.ini
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Completely rewritten Global Melee Netplay Settings. The individual codes can be found here (http://pastebin.com/38CFazXq ). The previous Global Melee Netplay Settings have some issues such as not being able to change the random stage select, various crashes in 1P mode, friendly fire being off by default, and a general lack of new features due to its age. Needs to be tested for stability.
2015-08-03 17:36:05 -07:00
8d72145c44
Merge pull request #2797 from comex/invalid-typo
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Fix wording of invalid read/write message
2015-08-03 03:14:07 -04:00
3ee302df75
Fix wording of invalid read/write message
2015-08-03 01:57:59 -04:00
5097a22844
Merge pull request #2794 from randomstuff/evdev-stable
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Stable device identifier for evdev
2015-08-02 21:40:49 +12:00
8dd9d35689
Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
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Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
2722f3f337
Stable device identifier for evdev
2015-08-02 01:51:06 +02:00
a3eb16c6e1
Merge pull request #2790 from phire/even_smarter_heuristic
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Make the GameCube game widescreen heuristic smarter.
2015-08-01 15:59:06 +12:00
a1df1f5ae4
Widescreen Heuristic: Cleanup code.
2015-08-01 14:39:34 +12:00
615e5db0cb
Make the GameCube game widescreen heuristic smarter.
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The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
2015-08-01 13:21:53 +12:00
fc4ba3adee
Merge pull request #2765 from mirrorbender/master
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Aspect Ratio/VI Scaling FIx
2015-08-01 12:45:38 +12:00
739ede2242
Fix code to comply with coding style
2015-07-31 20:00:36 -04:00
0faba3b018
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
2015-07-31 19:58:02 -04:00
ab2e68aa16
Merge pull request #2789 from lioncash/virt
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Remove unnecessary virtual keywords
2015-07-30 17:53:35 +02:00
7ee0e75633
Remove unnecessary virtual keywords
2015-07-30 10:33:08 -04:00
567d0b20fa
Merge pull request #2769 from phire/autodetect_widescreen
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Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
9bed03fbf1
Merge pull request #2786 from lioncash/ref
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UICommon: Pass string by const reference for HostDisassemblerLLVM
2015-07-29 08:05:43 +02:00
3a450f72f8
CPUDetect: Remove a memset call on the this pointer
2015-07-28 23:44:18 -04:00
df30910b06
UICommon: Pass string by const reference for HostDisassemblerLLVM
2015-07-28 22:32:34 -04:00
44e7a7bf91
GeckoCode: Remove GetAddress function prototype
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GetAddress didn't have a definition for its prototype.
Also shortened the construction of the Code struct.
2015-07-28 22:10:39 -04:00
93492a0e5a
Merge pull request #2784 from sigmabeta/android-enable-cache-interpreter
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Android: Allow usage of Cached Interpreter core.
2015-07-28 23:29:12 +02:00
6f27ad67e7
Android: Allow usage of Cached Interpreter core.
2015-07-28 17:16:14 -04:00
f800a5b93f
Merge pull request #2695 from degasus/jit64
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Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
0c4209a0f9
Merge pull request #2716 from degasus/jitgeneric
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CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
c1fcb23b03
Merge pull request #2783 from degasus/arm
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JitArm64: fix lfd
2015-07-27 17:18:02 -05:00
ec0582ee5b
JitArm64: fix lfd
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Bug found by HdkR.
2015-07-28 00:13:50 +02:00
6cd8ee9e4e
Merge pull request #2782 from degasus/arm
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JitArm64: fix stfsux
2015-07-27 16:10:03 -05:00
b7c4886d66
JitArm64: fix stfsux
2015-07-27 23:07:38 +02:00
9ca177354a
Merge pull request #2781 from aserna3/master
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[AARCH64] Optimized addx()
2015-07-27 20:52:37 +02:00
7e8cfff3c0
Optimized addx()
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Removed some code duplication
Fixed whitespace
Moved else condition
2015-07-27 11:40:15 -07:00
558abae760
Merge pull request #2780 from booto/reduce_log
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VideoCommon: reduce level of debug output
2015-07-26 22:55:39 -04:00
86dce8b0f7
VideoCommon: reduce level of debug output
2015-07-27 10:22:40 +08:00
bb60bcc42d
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
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Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
e805e05ff5
Merge pull request #2773 from sigmabeta/android_wiimote_main
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Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
0ba970008f
Merge pull request #2758 from sigmabeta/android-tv-game-picker
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Android TV: Implement new UI for Main Activity.
2015-07-26 16:54:27 -05:00
428e2ef971
Merge pull request #2778 from booto/im-sorry-d3d
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Video: Trying to fix D3D/XFB disabled regression
2015-07-26 20:52:29 +02:00
db42c7c3ba
Merge pull request #2772 from randomstuff/symbolicate-ppc
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Tool to transform JIT_PPC_${address} to JIT_PPC_${symbol}
2015-07-26 19:21:10 +12:00
e264df0fd4
Merge pull request #2779 from sigmabeta/android-sys-rq
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Android: Add system requirements to Readme.md
2015-07-25 22:59:26 -05:00
967c19ca74
Android: Add system requirements to Readme.md
2015-07-25 23:25:03 -04:00
e7f98c7f95
Android TV: Add first-run copy operations to TvMainActivity.
2015-07-25 14:09:58 -04:00
9d055ba5f2
Video: Trying to fix D3D/XFB disabled regression
2015-07-26 00:59:00 +08:00
245b58124e
Android TV: Add settings row, enabling access to other screens.
2015-07-25 12:26:31 -04:00
0b1212b77d
Android TV: Add row listing all games
2015-07-25 12:26:31 -04:00
7c14996e3e
Android TV: Implement game selector activity in new Android TV UI
2015-07-25 12:26:31 -04:00
a8aa19f1fa
Android: Implement UI for configuration of all 4 Wiimotes.
2015-07-25 11:26:18 -04:00
3801f89125
Merge branch 'stable'
2015-07-25 14:09:02 +02:00
4d5f693d88
Merge pull request #2777 from Armada651/hotkey-down
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HotkeyManager: Activate hotkey when key is pressed.
2015-07-25 14:08:03 +02:00
3814b5b702
HotkeyManager: Activate hotkey when key is pressed.
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As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
75fc213359
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:05:00 +02:00
0092f5207b
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-25 13:04:37 +02:00
59eb7a864d
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293
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Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00