cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
50625728e0
VideoCommon: De-globalize VertexShaderManager class.
2022-12-28 15:52:29 +01:00
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class.
2022-12-27 20:13:24 +01:00
43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
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Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
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VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
547d956278
Common: Use C++20 <bit> header in BitSet.h
2022-12-18 16:51:32 +01:00
35a6d16d9e
VideoBackends: Rename query_type to query_group
2022-11-29 23:14:23 +01:00
f5d11c1e38
VideoBackends/D3D11: Simplify vertex attribute code
2022-11-23 13:45:43 -08:00
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
0eb9352579
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
5dd2704416
D3D / VideoCommon: generate HLSL from SPIRV
2022-06-24 18:09:53 -05:00
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
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Rework scissor handling
2022-04-24 15:00:42 -04:00
04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
4595b89ad8
VideoCommon: Remove bSupportsOversizedViewports
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I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
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VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
73d957f65c
D3DMain: Assume support for setting object names
2022-01-31 01:17:40 -05:00
78e43a4404
Make all custom fmt::formatter's format functions const
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fmt 8.0.0 requires this.
2022-01-13 11:11:08 -08:00
23cdb5c576
VideoBackends/D3D11: Include HRESULT in error messages
2022-01-09 12:44:15 -08:00
82acfa6a46
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
2022-01-09 12:44:13 -08:00
161c627466
Treewide: Remove unused inclusions of <cinttypes>
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Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
27cb704466
Eliminate VarType for ComponentFormat
2021-12-18 15:21:48 -08:00
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
4a9b26de86
VideoCommon: Expose SamplerState to shaders
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
78bfd25964
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
1161af8059
VideoCommon: Abstract bounding box
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
2f1b639f0a
VideoCommon: Restore BBox* forwarding functions
2021-05-31 18:01:47 -04:00
a24e78b3cf
VideoCommon: Remove BBox* forwarding functions
2021-05-29 01:45:21 -04:00
0c11dca121
VideoBackends/D3D: Cache bounding box values between reads
2021-05-28 19:30:46 +10:00
0f17990137
VideoCommon: Split BBox* functions into common and backend implementation variants
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This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
1d3b9fdec2
Fix perf query regression
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When trying to do a small optimization in 8a0f5ea
, I failed to
take into account that WeakFlush and FlushOne update m_query_count.
Only D3D11 and OGL had this problem, not D3D12 and Vulkan.
2021-05-21 13:39:59 +02:00
8a0f5ea04a
Remove all remaining volatile qualifiers
2021-05-15 09:52:04 +02:00
70f9fc4e75
Convert BPMemory to BitField and enum class
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Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare. (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
500a694ca8
msbuild: bundle all dolphin "core" code into single library
2021-01-27 14:29:49 -08:00
5770ff01f3
rename D3DCommon/Common to D3DCommon/D3DCommon
2021-01-27 14:29:48 -08:00
a0aeb5b0b9
normalize common filenames in VideoBackends/D3D
2021-01-27 14:29:48 -08:00
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
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Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
2345d5f98d
D3D: Migrate logging over to fmt
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Migrates the logging over to the fmt-capable logger.
2020-11-09 03:02:00 -05:00
6eefc3c524
Make default graphics backend not show up as empty
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Fixes https://bugs.dolphin-emu.org/issues/12245 .
I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
969ea6e4f5
msvc: enable /Zc:preprocessor and make build compile cleanly
2020-08-27 21:58:48 -07:00
2f47f486af
msbuild: re-enable standalone vcxproj processing
2020-08-22 16:17:50 -07:00
94bf48b67c
msbuild: refactor stuff out of project files (for dolphin)
2020-08-22 16:17:50 -07:00