673f81c18a
New FrameTime/VBlank Analyzer + Graph
2022-12-23 19:52:53 -05:00
bc360584a3
VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead
2022-10-09 00:00:01 -05:00
acb10f0006
replace libpng with libspng
2022-07-25 18:32:16 -07:00
828afc6735
Merge pull request #10673 from iwubcode/spirv-backends
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D3D: Generate HLSL from SPIRV*
2022-07-08 15:29:58 -04:00
f416b71925
VideoCommon: add logic to handle a GraphicsMod while Dolphin is running
2022-06-27 18:20:52 -05:00
254246b814
VideoCommon: add logic to read a GraphicsMod from configuration
2022-06-27 18:20:52 -05:00
f92beb611f
VideoCommon: add game mod constants
2022-06-26 21:53:21 -05:00
3790c99a7d
VideoCommon: add common spirv helper functions
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Co-authored-by: tellowkrinkle <tellowkrinkle@gmail.com >
2022-06-24 17:52:31 -05:00
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
6236a0d494
Eliminate SamplerCommon
2021-11-17 20:04:34 -08:00
88bd10cd30
Extend TMEM cache implementation
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Now works with games that deliberately avoid invalidating TMEM because
they know textures are too large to fit:
* Sonic Riders
* Metal Arms: Glitch in the System
* Godzilla: Destroy All Monsters Melee
* NHL Slapshot
* Tak and the Power of Juju
* Night at the Museum: Battle of the Smithsonian
* 428: Fūsa Sareta Shibuya de
2021-10-12 15:51:24 +13:00
90437d1574
Change how FFmpeg is imported for Apple computers.
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Imports Apple libraries and also pulls swresample in, so when compiling Dolphin doesn't throw undefined symbols.
2021-10-06 18:11:32 -10:00
182dfc38e6
VideoCommon: move all texture calculations to a "TextureInfo" class. This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache
2021-05-11 22:58:36 -05:00
0ad2f3da45
Core: Remove ImageWrite and get rid of -Wmissing-declarations warnings
2020-12-16 16:04:19 +01:00
6e7d1e0e71
VideoCommon: Add Free Look camera with separate modes
2020-05-03 13:31:47 -05:00
6fbbc2683e
VideoCommon: Make use of fmt outside of shader generators
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Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).
Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:
- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
the shader generators.
2019-11-23 16:00:45 -05:00
1df655e376
VideoCommon: Rename AVIDump to FrameDump
2019-06-30 13:02:39 +02:00
3d27439d9a
VideoCommon/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
6c393f9ff4
Add imgui golf mode overlay
2019-04-05 07:01:03 -04:00
7cfb626a83
Add imgui-based Netplay Chat
2019-03-23 20:13:24 +01:00
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
b818cc682c
VideoCommon/Vulkan: Explicitly link in xxhash
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Lessens the dependency on the LIBS variable (and also makes the required
libraries explicit).
2018-03-28 17:03:16 -04:00
fd7ac0d4a3
VideoCommon/CMakeLists: Migrate off add_dolphin_library
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Continues the migration work started in 3a4c3bbe01
2018-03-28 09:57:50 -04:00
b68e8b872e
VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp
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Given that this only contains functions from the VideoBackendBase class,
it makes more sense to move these to the relevant cpp file to keep them
all together.
2018-03-18 15:33:59 -04:00
dec0c3bce8
Move shader caches to VideoCommon
2018-03-10 15:56:30 +10:00
4c24a69710
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
f43d85921d
VideoBackends: Add AbstractStagingTexture class
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Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
745d541527
ShaderGen: Implement vertex ubershaders
2017-07-30 17:43:59 +10:00
7d78cf0f6f
ShaderGen: Implement pixel ubershaders
2017-07-30 17:43:59 +10:00
0a9574eaa1
VideoCommon: Add AsyncShaderCompiler class implementation
2017-07-30 17:43:59 +10:00
3ea9d86faa
ShaderGen: Pass host config to shader generation functions
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Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
d951d2e4c4
CMake: libav/ffmpeg cleanups
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Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
bc8a96d713
HiresTextures: Support parsing DDS files directly
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This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
ee61bd6f2e
CMakeLists: Normalize whitespace
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Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
8c82607c95
cmake: Don't use unqualified target_link_libraries
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You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
3df828463d
VideoCommon: Assembly blending state in a shared state object.
2017-01-06 14:01:36 +01:00
d958388617
VideoCommon: Fix some warnings.
2016-06-26 23:10:31 +12:00
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
bc248f8941
VideoCommon: use a new async event system for efb access
2015-02-22 08:41:15 +01:00
b4b03641b3
[AArch64] Implement vertex loader recompiler.
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Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
1e809d9c11
Revert "Merge pull request #1903 from RisingFog/libav"
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This reverts commit 34079a0037
, reversing
changes made to 3274df7158
.
2015-01-26 02:35:29 +01:00
6cad635bd8
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-21 19:47:45 -05:00
e82e9f97f5
VertexLoader: add new JIT
2015-01-18 13:29:34 +01:00
6bcdb10eee
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
809117102e
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
b406e4e1f2
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
4d9589b35f
Cosmetics.
2014-11-23 14:27:38 +01:00