Commit Graph

21708 Commits

Author SHA1 Message Date
771fa943dc BreakPoints: ClearAllTemporary uses valid iterators 2016-10-15 19:21:41 +01:00
a6bb1b642a DVDInterface: Better memory locality for DTK byteswapping 2016-10-15 15:28:23 +02:00
e1f6ab5592 DVDThread: Remove s_dvd_thread_done_working and fix race condition
s_dvd_thread_done_working makes the logic more complicated,
and degasus pointed out a race condition that can happen if
the CPU thread calls WaitForIdle right in between the DVD
thread executing done_working.Set() and done_working.Reset()
while there is work left to do. To avoid this, let's just get
rid of s_dvd_thread_done_working. It's a relic from the old
DVDThread design. Thanks to the last few commits, WaitUntilIdle
only gets called rarely (disc change and savestate), so it's
not a problem if WaitUntilIdle ends up being slower.
2016-10-15 15:28:15 +02:00
f1879cc356 DVDInterface: Reorder variables
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:11 +02:00
98fb037dee DVDInterface: Handle DTK beyond 4 GiB
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:06 +02:00
a450e33fb3 DVDInterface: Read DTK data in DVDThread 2016-10-15 15:28:02 +02:00
28bfd52d3a DVDInterface: Prepare for reading DTK data in DVDThread 2016-10-15 15:27:54 +02:00
aabb17b7c9 DVDThread: Use queues
This makes it possible to submit a read without waiting for
the previous read to finish.
2016-10-15 15:27:16 +02:00
1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
a2f352c422 DVDThread: Use structs for requests and results
This is a preparation for adding a queue to DVDThread.
Currently, s_read_request and s_read_result act somewhat like
queues that only can contain one object.
2016-10-15 11:32:11 +02:00
d9eb7c4e80 NANDContentLoader: Add IOFile forward declaration
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.

This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
8e78477631 IPC_HLE: Remove unused _Unimplemented_Device_ device
Unless I'm misreading the code, it doesn't look like this serves any
purpose, and is only polluting the logs.

_Unimplemented_Device_ looked like a device name that was picked to
be used somewhere else in Dolphin, but this doesn't seem to be the case
since 2012 (d95e31a removed the only other usage of this fake device).
2016-10-14 23:27:55 +02:00
183f3c3759 Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
ConfigManager: Sync Dolphin settings to SYSCONF on exit
2016-10-14 09:57:10 +02:00
f981098438 Android: On-screen classic controller + Wii controller select
It's now possible to switch between a horizontal or vertical Wiimote
with no extension, a Wiimote with a Nunchuk, a Classic Controller,
or a GameCube Controller when running a Wii game.
2016-10-13 21:31:36 -04:00
3a52885e7a Merge pull request #4349 from container1234/bba
EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
2016-10-13 15:59:31 -07:00
14facbc438 Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
2016-10-13 15:45:20 -04:00
5716d2bc0e Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD 2016-10-13 23:33:17 +09:00
5541237b74 Merge pull request #4346 from degasus/framedump_sw
VideoSW: Use VideoCommon frame dumping.
2016-10-13 16:05:08 +02:00
b314f703e2 Merge pull request #4348 from SeannyM/android-light
Android: Use the light theme for emulation
2016-10-13 10:22:02 +02:00
126117cdf7 Android: Use the light theme for emulation 2016-10-12 22:45:03 -04:00
b15bcc6aa0 Merge pull request #4341 from degasus/syncgpufix
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
7d5363ffa8 Merge pull request #4337 from degasus/framedump
AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
4e46be951a Merge pull request #4342 from rohit-n/build-pch
Fix building with PCH disabled.
2016-10-11 21:31:36 +02:00
dc1b35fa4b Fix building with PCH disabled. 2016-10-11 14:25:14 -05:00
22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
6a67b571cc DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.

This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
6420a1c715 Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.

This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
ab5054c34e VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
93109df654 PixelShaderGen: Use dual source blending to do 8-bit blending. 2016-10-10 15:34:55 +02:00
d61ae5a88a PixelShaderGen: Only set dither uid bit if actually used. 2016-10-10 14:32:21 +02:00
23d9d91411 VideoConfigDiag: True color means 24-bit, not hw color. 2016-10-10 14:32:21 +02:00
e8cddae132 VideoConfig: Turn on ForceTrueColor by default. 2016-10-10 14:31:53 +02:00
365e88e311 VideoConfig: Add an option to force RGB8 EFB format. 2016-10-10 14:31:53 +02:00
31a4ee7bfc PixelShaderGen: Always truncate the alpha channel to 6-bit. 2016-10-10 14:30:14 +02:00
9bc466a443 PixelShaderGen: Add support for dithering. 2016-10-10 14:30:14 +02:00
b958457e51 PixelShaderGen: Add support for RGBA6 EFB format truncation. 2016-10-10 14:27:30 +02:00
9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
562bc01d0e Merge pull request #4335 from SeannyM/android-scale
Android: Add custom control scaling
2016-10-10 10:23:52 +02:00
c253076564 AudioConfigPane: clang-format 2016-10-09 19:34:11 -07:00
78655e5fed AudioConfigPane: gray-out extra text for disabled controls 2016-10-09 19:33:50 -07:00
a0ebafe9a9 AudioConfigPane: move DPL2 decoding into 'Backend Settings' 2016-10-09 19:22:18 -07:00
45903b7b4d AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges 2016-10-09 19:18:16 -07:00
4834a90e63 AudioConfigPane: dedupe code into ToggleBackendSpecificControls 2016-10-09 19:10:24 -07:00
05f78a7707 Android: Add custom control scaling
Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00
6b2f6e3884 InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
Fixes issue [Configuring an Emulated Wiimote crashes the application on
OS X 10.12 Sierra][1]

[1]: https://bugs.dolphin-emu.org/issues/9832
2016-10-09 15:31:42 -07:00
8a0b292f07 ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.

However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
283c681f30 Automatic translation resources sync with Transifex 2016-10-09 15:46:48 +02:00