Ryan Houdek
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4deea2bcae
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Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f .
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2013-07-25 19:35:01 +00:00 |
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Ryan Houdek
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bc58e7f42f
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[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
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2013-07-25 18:45:40 +00:00 |
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Ryan Houdek
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3e697b363e
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Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
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2013-07-25 18:39:00 +00:00 |
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Ryan Houdek
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e0a5f7842e
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Fix Mali-T604 shader compilation
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2013-07-25 16:13:33 +00:00 |
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Ryan Houdek
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672871b3be
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Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
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2013-07-25 05:44:20 +00:00 |
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Rachel Bryk
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7a6eeb5fbd
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Merge branch 'multi-tas-input'
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2013-07-23 20:44:21 -04:00 |
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Rachel Bryk
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3f03588dec
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Tas input works with bongos too.
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2013-07-23 20:43:51 -04:00 |
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Braden
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ec148008d0
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Clean up code for multiple GameCube Controllers
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
Source/Core/DolphinWX/Src/FrameTools.cpp
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2013-07-23 20:35:33 -04:00 |
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Braden
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59d6df7046
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Adds Support for multiple GameCube Controllers
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
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2013-07-23 20:22:08 -04:00 |
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Rachel Bryk
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8a4b6f3d73
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Forgot this from the last commit.
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2013-07-23 19:55:17 -04:00 |
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Rachel Bryk
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9fdc7360cd
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Fix L and R triggers with tas input.
Partially copied from revision 1be844406c , but allows < fully pressed, and without the typo.
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2013-07-23 19:44:43 -04:00 |
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Jasper St. Pierre
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09338c673c
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FrameTools: Use the correct window handle for resizing the window
We want to resize the OpenGL window, not the frame window.
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2013-07-23 15:02:00 -04:00 |
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degasus
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0ba6d12e9d
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fix a small uid awsome bug
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2013-07-23 02:13:40 +02:00 |
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NeoBrainX
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9795d10dcb
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OGL/SamplerCache: Treat lod_bias as a signed integer.
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2013-07-22 18:24:56 +00:00 |
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degasus
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c6ae08fc39
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implement emulate efb format changes on ogl backend
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2013-07-22 15:41:10 +02:00 |
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Jasper St. Pierre
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a963c621dc
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NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
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2013-07-22 07:29:15 -04:00 |
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Jasper St. Pierre
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6d463d1b67
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NetPlay: Allow building a server without a game
This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
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2013-07-22 07:29:15 -04:00 |
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Jasper St. Pierre
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2631ec3cff
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Core: Remove an unused var
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2013-07-22 07:29:15 -04:00 |
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degasus
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15b8ac64ef
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Implement zcomploc on OpenGL4.2+
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2013-07-22 12:02:16 +02:00 |
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Jasper St. Pierre
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f693488c8a
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InputConfigDiag: Save the configuration when pressing "OK"
This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
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2013-07-22 03:19:38 -04:00 |
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Jasper St. Pierre
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bc17798ef2
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InputConfigDiag: Add a simple error status label
This tells you what you did wrong at a high level if you messed up.
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2013-07-22 03:19:22 -04:00 |
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Jasper St. Pierre
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3c7f223aa1
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Add "Q" / "E" as freelook keybindings
To move the view up and down.
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2013-07-22 00:14:42 -04:00 |
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Jasper St. Pierre
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52482115e1
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Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
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2013-07-21 23:17:16 -04:00 |
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Rachel Bryk
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e742b32c65
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Drag and drop.
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2013-07-21 22:25:26 -04:00 |
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Jasper St. Pierre
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4981b7cdd3
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VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build
issue with the next commit.
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2013-07-21 17:56:20 -04:00 |
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Jasper St. Pierre
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3b29320113
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wx: Prevent warnings when compiling with recent versions of g++
g++ tends to think this is a string literal instead of concatenation.
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2013-07-21 17:56:20 -04:00 |
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Rachel Bryk
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481c081db3
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Merge branch 'possibly-useful-netplay-changes'
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2013-07-21 13:33:14 -04:00 |
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Ryan Houdek
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82f7b20b91
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There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
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2013-07-21 12:00:20 +00:00 |
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Ryan Houdek
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83a79c28ca
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Continuation of the previous commit. I missed a integer.
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2013-07-21 11:27:26 +00:00 |
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Ryan Houdek
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6194234a54
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Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
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2013-07-21 11:17:21 +00:00 |
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Jasper St. Pierre
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fec641d14a
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X11: Don't do a round-trip to the server to figure out our size on configure
Simply use the values from the event structure.
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2013-07-21 01:59:40 -04:00 |
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Jasper St. Pierre
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01ff85506d
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X11: Don't use a client event as a wrapper for XMoveResizeWindow
Simply configure the window from here
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2013-07-21 01:59:40 -04:00 |
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Jasper St. Pierre
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ca97b10dda
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Actually link to XI2
No idea how this was working before
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2013-07-21 01:59:40 -04:00 |
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Jasper St. Pierre
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bd7ca7625b
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Fix up last commit
I forgot to git add this change.
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2013-07-21 00:51:07 -04:00 |
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Jasper St. Pierre
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3239e4946f
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Use pkg-config to check for XInput2
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2013-07-21 00:45:03 -04:00 |
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Max Eliaser
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fe2fe8b6cc
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Clean up all the GetName methods for XInput2 controls.
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2013-07-20 13:58:02 -08:00 |
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Max Eliaser
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9fbc5ff27c
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Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
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2013-07-20 13:58:02 -08:00 |
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Rachel Bryk
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41fe2e1466
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Don't sync dual core setting in netplay.
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2013-07-20 13:20:14 -04:00 |
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Rachel Bryk
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96219df4fd
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Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again.
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2013-07-19 22:58:33 -04:00 |
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Rachel Bryk
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e4767aec55
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Sync some important settings with server during netplay.
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2013-07-19 18:48:27 -04:00 |
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Rachel Bryk
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919e54c695
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Automatically connect the appropriate controllers for netplay.
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2013-07-19 15:53:20 -04:00 |
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Rachel Bryk
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0e1efd7d38
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Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs.
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2013-07-19 15:01:04 -04:00 |
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lioncash
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2e92e3814e
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[Android] Tiny cleanup regarding method indentation in GameListAdapter.
getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
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2013-07-18 09:00:20 -04:00 |
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Ryan Houdek
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a3e289e802
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[ARM] Reenable FMRX, it seems to work fine.
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2013-07-17 04:29:17 -05:00 |
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Ryan Houdek
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86826b28dc
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[ARM] Implement LFD. Reorder VFP register allocation a bit.
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2013-07-17 04:23:38 -05:00 |
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Ryan Houdek
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dc66b3d474
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Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
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2013-07-17 04:22:47 -05:00 |
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Ryan Houdek
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5147e5167b
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[ARM] Implement xorx
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2013-07-17 02:34:20 -05:00 |
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Ryan Houdek
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b30a697355
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[ARM] Disable mfmsr. Implement stb and subfx.
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2013-07-17 02:25:21 -05:00 |
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Ryan Houdek
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5899013876
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[ARM] Implement MFTB
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2013-07-17 01:35:07 -05:00 |
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Ryan Houdek
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fc6e06cb72
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[ARM] Implement mfmsr
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2013-07-17 01:25:06 -05:00 |
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