Commit Graph

298 Commits

Author SHA1 Message Date
hrydgard
c541f3c335 Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:15:34 +00:00
Sonicadvance1
32dc31f3da Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1320 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-28 13:23:29 +00:00
hrydgard
494c859cbe Build fix. Please clarify what is going on, what was this code doing here?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1316 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 21:09:50 +00:00
nakeee
9a43ed822e removed return false from void function (thanks jp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1315 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 20:30:30 +00:00
XTra.KrazzY
3b67df1b45 Fixed saving states in OGL Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1313 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 12:13:15 +00:00
nakeee
138e220006 Didn't replace all the instances
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1309 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 21:41:17 +00:00
nakeee
0bad9e9385 warning fixes
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 20:28:03 +00:00
hrydgard
5c49095069 Oops, broke the original texture cache :p fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1299 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 00:00:23 +00:00
hrydgard
d0a48f654a Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 23:56:57 +00:00
hrydgard
72af432491 Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1296 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:57:02 +00:00
hrydgard
30a5c91c99 GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:15:31 +00:00
Sonicadvance1
29faf7776b stb and stbu do not work under 64bit Linux, re-disabling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1293 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 10:48:07 +00:00
hrydgard
06aeab0414 Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1291 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 20:04:51 +00:00
hrydgard
b19859450e Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1282 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 23:54:52 +00:00
XTra.KrazzY
9614ad866f Removed OGL plugin version altogether
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1277 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 21:26:47 +00:00
hrydgard
5c58227702 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
hrydgard
cb8c12591a Just a little bit of cleanup in the gl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1263 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 00:12:44 +00:00
XTra.KrazzY
8b7793117f OGL minor version change (it'a more advanced than DX9 and yet it's still "0.1"). Maybe the version should be completely removed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1258 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 22:33:53 +00:00
XTra.KrazzY
af9c6ec6ce Fixed the disable EFB hot-key setting in OGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1250 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:40:20 +00:00
magumagu9
eab369321c Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:11:26 +00:00
XTra.KrazzY
159e3f5b49 Fixed saving/loading states in OGL plugin.
Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:06:20 +00:00
John Peterson
f0596fee55 Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 16:46:12 +00:00
memberTwo.mb2
36bf2fedf6 More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 15:25:04 +00:00
nakeee
081b7bf1ff compile fixes linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1236 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 08:14:39 +00:00
John Peterson
8a77ca8189 Made the OpenGL iLog setting changeable from the debugging window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 01:28:00 +00:00
omegadox
601f65f071 Added projection hacks back and a "default: breal" on the switch-case of "event.getId()"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1230 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 19:44:41 +00:00
nakeee
9e31e3796a fix 2 more warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 09:47:59 +00:00
John Peterson
be6a6215c9 Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
XTra.KrazzY
c5b66b8c77 Fixed logging in opengl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1186 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 14:39:48 +00:00
drkiiraziel
9a4dc4e810 Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
Added a check on both video plugins to prevent crashing when Memory_GetPtr retuns null pointer at ExecuteDisplayList  (invalid address? Dave Mirra BMX 2 crashes there ...)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1179 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 02:30:29 +00:00
nakeee
2c74f66070 No more Binary in svn + scons clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1158 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 08:12:48 +00:00
Shawn Hoffman
f7cb34f1e0 Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
nakeee
b47f349c96 Got rid of default Dolphin.ini
Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 20:59:48 +00:00
Shawn Hoffman
e3f9886c72 GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1126 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 18:39:09 +00:00
Sonicadvance1
2a4e584e02 Linux compiling fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1121 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 07:31:40 +00:00
Shawn Hoffman
70837bb034 replace m_VtxDesc.Tex7Coord that I missed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1119 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:50:39 +00:00
Shawn Hoffman
1ceee92770 Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1118 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:44:41 +00:00
donkopunchstania
9199d1a3bc Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 07:12:14 +00:00
hrydgard
530fb9ba3d Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
omegadox
42a515ba76 a small fix when not using stretch and a small code move
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1099 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 00:28:12 +00:00
omegadox
3303639a6e Fixed stretch to fit for separate render window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1094 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 04:09:40 +00:00
fires.gc
f122106b61 Workaround for shutdown opengl plugin if you are render to window.
It hangs in a message box (wglMakeCurrent(NULL,NULL) fails) which you cant see and so cant click away. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1080 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 21:59:54 +00:00
Shawn Hoffman
b6b61f0a9f changed ConfigMain and ogl config.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1067 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 09:56:25 +00:00
Sonicadvance1
ac3c29108c Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1065 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 05:49:48 +00:00
Sonicadvance1
712a391cb8 Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1063 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 01:38:20 +00:00
donkopunchstania
342c559719 fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 05:07:14 +00:00
hrydgard
e36ca4705d oops forgot this one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:29:25 +00:00
hrydgard
9399c2223c fix bad palettes in wii games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 21:05:07 +00:00
hrydgard
6a2bacac8c really turn the vertex format jit off, when it's off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:38:55 +00:00
hrydgard
22e1ecbb51 Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:04:14 +00:00