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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-07-29 00:59:44 -06:00
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9,993 Commits 10 Branches 16 Tags
c78a1ecdcbb23de44fd7f98c2dcf1f7cf3722a7c
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7 Commits

Author SHA1 Message Date
Ryan Houdek
5f91998302 [Android] Add default Android config file 2013-06-24 01:42:35 -05:00
Ryan Houdek
7223778520 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly 2013-06-18 07:09:38 -05:00
Ryan Houdek
bd72e13dd4 Generally make the Android UI better. 2013-04-23 14:27:49 -05:00
Ryan Houdek
0973d503ef Fix making the config directory so copying over assets won't fail. 2013-04-20 12:11:58 -05:00
Ryan Houdek
44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
Ryan Houdek
bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Ryan Houdek
d11679a06e Android mega commit of trash. 2013-03-19 21:53:09 -05:00
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