Commit Graph

17548 Commits

Author SHA1 Message Date
Ryan Houdek
210d7c4d54 Merge pull request #2486 from Tilka/x86_32
Jit64: drop more x86_32 left-overs
2015-05-31 13:06:19 -04:00
Jeffrey Pfau
704f787c5a DolphinWX: Fix threading issues with TAS pad updates 2015-05-31 03:08:07 -07:00
degasus
bdfea96123 InputCommon: Change default hotkey for home and start.
We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus
ef3ed682a1 DolphinWX: Also evaluate Hotkeys while stopped. 2015-05-31 10:00:07 +02:00
Jasper St. Pierre
322c813cb6 HotkeyManager: Add missing hotkeys to the Hotkeys dialog 2015-05-31 09:27:04 +02:00
degasus
19f753de6b HotKey: Allow more than one hotkey at the same time. 2015-05-31 09:27:04 +02:00
Lioncash
4eef805270 Merge pull request #2488 from Tilka/cmp
x64Emitter: drop duplicate enum & unused wrappers
2015-05-31 03:24:17 -04:00
Tillmann Karras
eb057d49a0 x64Emitter: drop duplicate enum & unused wrappers
Keep the more explicit version of the two SSECompare enums.

And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs
43ed19a663 Merge pull request #2481 from lioncash/reference
x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs
9f8a9f80e8 Merge pull request #2485 from Inityx/patch-1
Correct Linux uninstall instructions
2015-05-31 08:19:37 +02:00
flacs
a806feb10e Merge pull request #2474 from Tilka/zfreeze
zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Tillmann Karras
a6004f8274 Jit64: drop more x86_32 left-overs 2015-05-31 05:28:40 +02:00
Andrew Tolvstad
10e7487dbb Correct Linux uninstall instructions 2015-05-30 18:02:01 -07:00
Markus Wick
c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus
9c730b0a1f Unittests: Add BlockingLoopTest 2015-05-30 13:40:36 +02:00
degasus
bfa61105d5 Common: Update BlockingLoop to only use one atomic.
This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus
02a3a063c3 Fifo: Extract syncing loop
It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
Lioncash
ff29ffeb66 Merge pull request #2483 from JosJuice/readwiinames-const
Volume: Mark ReadWiiNames parameter as const
2015-05-29 17:10:06 -04:00
JosJuice
301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice
9a000f4085 Volume: Mark ReadWiiNames parameter as const
I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell
7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell
f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
Markus Wick
d1d284e784 Merge pull request #2475 from degasus/sampler
OGL: Always use sampler objects.
2015-05-29 16:21:05 +02:00
degasus
c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras
4943b36259 zfreeze: fix 2-component positions 2015-05-29 13:43:12 +02:00
Scott Mansell
6d916762fb Fix invalid pointer errors in Burnout 2.
Yet another story of games loading weird shit into registers.

For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.

But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.

The Fix:  We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick
61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek
cdbdff436b Merge pull request #2478 from degasus/fix_prefetching
HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus
c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
Lioncash
0b8372e566 Jit_Util: Make some OpArg parameters const references 2015-05-29 01:13:45 -04:00
Lioncash
e3a6191f02 x64Emitter: Pass some OpArg parameters by const reference
Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash
810a04db58 x64Emitter: Remove 'Gen::' namespace prefix from some parameters
The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash
84ed196c14 x64Emitter: Adjust position of reference and pointer indicators
Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash
68d6f07b5c Merge pull request #2476 from lioncash/string
Pass strings by const reference where possible
2015-05-28 21:26:06 -04:00
Lioncash
ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
comex
45b07cbdcd Fix determinism issues with Wiimote netplay.
- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.

Kind of a hack.  Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex
0d257b9e88 Don't randomly generate a serial number in deterministic mode. 2015-05-28 19:14:43 -04:00
comex
138d72313e Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode. 2015-05-28 19:14:43 -04:00
comex
dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex
f6c6822f71 The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked.  Now we
check at the ioctl and ioctlv handlers.  Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex
3173d4dcbf Disable /dev/usb/hid too. 2015-05-28 19:14:42 -04:00
comex
aae104ccb4 Disable some stuff in IPC_HLE when determinism is required.
This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex
a0a80c9a9c Fix CopyDir to not require source and dest paths to end with "/". 2015-05-28 19:14:42 -04:00
comex
a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus
9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
flacs
6ff3fcee59 Merge pull request #2469 from Tilka/ogl
OGL: use GL_TEXTURE* constants
2015-05-28 10:17:57 +02:00
JosJuice
6fb8ce58d6 Honor logging settings at startup
https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog
c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Tillmann Karras
285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
Lioncash
a26cf63783 Merge pull request #2466 from JosJuice/fix-gamelist-encoding
Fix game list name encoding error caused by 4.0-6419 (d7900b4)
2015-05-27 06:31:31 -04:00