69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
2d75797c63
Merge pull request #7747 from stenzek/vulkan-shutdown
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Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
3b033bf3f0
Vulkan: Move clear shader from Renderer to ShaderCache
2019-01-27 13:07:35 +10:00
e2cf238ec4
Vulkan: Move swapchain related members from Renderer to SwapChain
2019-01-27 12:59:57 +10:00
bd66db049a
Vulkan: Use device-local functions where possible
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Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
ce1cc2d9fa
Vulkan: Don't execute command buffer before shutting down
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We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
774480ba23
Vulkan: Set contents scale of Metal layer to screen factor
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This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
ee0fa548bc
Vulkan: Don't bind last descriptor set if bounding box is unsupported
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Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
e9b02e7dd0
Vulkan: Remove unused UpdateUtilityUniformBuffer function
2019-01-25 11:15:57 +10:00
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
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This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
e03b8e899e
Vulkan: Move texture upload buffer to ObjectCache
2019-01-25 11:15:57 +10:00
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
5ca18ff04e
Vulkan: Restore viewport/scissor state on RestoreAPIState
2018-12-04 17:36:08 +10:00
fa8262fa4a
Vulkan: Don't panic on missing color/depth buffer in config
2018-12-04 17:36:08 +10:00
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
3ab0f02cec
vulkan: fx index buffer reserve size
2018-12-03 19:23:36 +08:00
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
a0653a1a34
Vulkan: Fix incorrect fence being assigned to staging texture
2018-11-12 01:02:32 +10:00
673f1963a0
Vulkan: Support macOS via MoltenVK
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The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
66b6e72c5e
Vulkan: Submit fewer command buffers in deferred EFB copies mode
2018-11-07 16:25:01 +10:00
8e2c063d62
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
7c4607a05a
Vulkan: Add missing increment of draw call count
2018-10-28 11:32:26 +10:00
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
448e19629d
Vulkan: Drop usage of VK_NV_glsl extension
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It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
3323265d91
FramebufferManager: Dynamic selection of EFB depth format
2018-07-19 21:47:42 +10:00
b30342d38f
VideoBackends: Support D24S8 abstract texture format
2018-07-19 21:47:42 +10:00
dc2f22516c
Mark all video backend names for translation
2018-06-30 06:30:19 -04:00
6ce9c96d91
Merge pull request #7027 from leoetlino/cleanup
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Use some C++17 features available since GCC 6
2018-06-04 20:50:50 +02:00
bc96557ec4
Externals: Update glslang to upstream commit 32d3ec3
2018-06-02 07:34:31 +00:00
8a00a9e149
Remove old GCC version checks
2018-05-30 10:59:15 +02:00
640bfb8135
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
f74dbc794c
EFB2RAM: Apply copy filter as a float coefficient after sampling
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Using 8-bit integer math here lead to precision loss for depth copies,
which broke various effects in games, e.g. lens flare in MK:DD.
It's unlikely the console implements this as a floating-point multiply
(fixed-point perhaps), but since we have the float round trip in our
EFB2RAM shaders anyway, it's not going to make things any worse. If we
do rewrite our shaders to use integer math completely, then it might be
worth switching this conversion back to integers.
However, the range of the values (format) should be known, or we should
expand all values out to 24-bits first.
2018-05-22 12:24:08 +10:00
8a1a924e2e
Vulkan/PostProcessing: Make file-scope std::string instances const char arrays
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Avoids performing avoidable file-scope heap allocations
2018-05-21 12:29:05 -04:00
c485efdfe1
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
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TextureConversionShader: Don't sample from adjacent rows when not needed
2018-05-17 10:45:50 +02:00
3493d738ca
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
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This could cause darker-than-expected EFB copies if clamping was not
enabled, and the user forced EFB copies to RAM only.
2018-05-11 00:32:39 +10:00
4faac3a627
TextureConversionShader: Don't sample from adjacent rows when not needed
2018-05-03 14:09:32 +10:00
9e798eec94
Implement EFB copy filter and gamma in hardware backends
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Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
b0dc823472
Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0)
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Enforces the termination of GENERIC_LOGs with semicolons.
2018-04-16 12:11:32 -04:00
40bb9974f2
Reformat all the things!
2018-04-12 21:28:39 +02:00
b184923540
Vulkan/CMakeLists: Migrate off add_dolphin_library
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Finishes the migration work started in 3a4c3bbe01
2018-04-02 08:29:37 -04:00