49eef423a8
[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-29 18:37:33 -06:00
f6f2b1fc60
[Android-overlay] Support multiple gamepads with touch screen controls.
2013-11-24 15:04:53 -06:00
ae11fba069
[Android] Make joysticks less dumb from a configuration standpoint.
2013-11-18 14:48:08 -06:00
4e999fe0ee
[Android] General cleanup.
...
We no longer need the buttons in Assets, considering they are now resources (ie. drawables).
Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment.
Also add a TODO detailing what needs to be refactored when axis support is finally added.
2013-10-27 22:15:49 -04:00
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
751fae4965
[Android] Make sure the default config file has fastmem disabled.
2013-09-13 21:17:40 -05:00
72257d5f69
[Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
2013-06-27 04:47:39 -05:00
5f91998302
[Android] Add default Android config file
2013-06-24 01:42:35 -05:00
7223778520
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
2013-06-18 07:09:38 -05:00
bd72e13dd4
Generally make the Android UI better.
2013-04-23 14:27:49 -05:00
0973d503ef
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00
44bbb54a62
Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
2013-04-14 23:02:53 -05:00
bde7ea00ef
Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-04-14 20:39:56 -05:00
d11679a06e
Android mega commit of trash.
2013-03-19 21:53:09 -05:00