50df037bb5
[Android] Fix gamepad input.
2013-12-12 14:42:25 -06:00
00a25cdaf5
[Android-overlay] Disable Wiimote configuration until it is wired up.
2013-11-29 21:12:36 -06:00
76843b450b
[Android] Build the configuration window for the overlay programmatically. Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this.
2013-11-25 14:23:28 -05:00
42f8562e5c
[Android] Basic Wiimote binding settings now implemented.
2013-11-19 19:28:10 -05:00
7e544d8996
[Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers.
2013-11-19 16:14:40 -05:00
53ab104d5f
[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
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Other changes:
- Broke out MotionAlertDialog into it's own separate class.
- Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
8d71a83ae5
[Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
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Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
9f36081a8f
[Android] Implement a very basic version of the input overlay configuration screen.
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Still a bit of a mess, but this will get cleaned up during finalizations.
2013-10-25 16:52:46 -04:00
079147ca07
[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
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This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00