Commit Graph

10739 Commits

Author SHA1 Message Date
4add0f55e0 Fix SDIO HLE writing garbage to memory.
When servicing a write-register request, it wrote the contents to the
register offset plus 0x8d070000, which corresponds to the actual
hardware registers, presumably in case the application wanted to read
them directly rather than with a read-register request.  WriteToHardware
doesn't handle cached writes to registers, so it decided the address was
RAM, applied RAM_MASK, and happily wrote the register contents to
0x81070000, causing random corruption.  Since the PPC does not normally
have access to those registers, there is no reason to be doing this in
the first place.  Use a member to store these values instead.

(Also add a proper DoState.)
2013-09-09 23:57:51 -04:00
a3ef35a1bf [Android] Fix a bug where the video backend would not load correctly. 2013-09-09 22:38:09 -04:00
cd7f787627 ogl: also restore logic op for util shaders 2013-09-09 23:21:56 +02:00
e29de302a6 Move the CFrame::ClosePages call from ~CFrame to CFrame::OnClose 2013-09-09 18:49:10 +02:00
380b780dd1 Leak an object when quitting Dolphin to try and fix issue 6546 2013-09-09 18:44:21 +02:00
0d341e9f28 [NetPlay] Fix copy and paste error. 2013-09-09 03:12:42 -04:00
772046647a Revert "Revert "NetPlay: Use the correct pad mappings for rumble""
This reverts commit 06140e8083.
2013-09-09 03:09:45 -04:00
06140e8083 Revert "NetPlay: Use the correct pad mappings for rumble"
This reverts commit 92c846de45.

It breaks NetPlay entirely for me.
2013-09-09 02:39:28 -04:00
3ec9f9b64a videoCommon: also reset logicOp on mode switch 2013-09-09 02:30:44 +02:00
fe0a450ee4 Don't request authentication (aka I should actually test before committing). 2013-09-08 19:32:14 -04:00
22d9331b96 Improve IOdarwin -
Add requestAuthentication, which might help someone who can't sync, and
better error reporting.
2013-09-08 18:15:49 -04:00
4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
f382a53500 [Android] Organize the list of allowed file extensions for the folder browser and game list alphabetically.
Keeps things nice and sorted.
2013-09-08 17:52:26 -04:00
c306dafe44 [Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to the config. 2013-09-08 16:45:37 -04:00
3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
f753b9ae97 [Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu. 2013-09-07 19:19:28 -04:00
cc054b9da3 [Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it. 2013-09-07 18:51:15 -04:00
913853d441 Move the creation of the GLInterface (and hence the video backend
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
86d10ec19e [Android] Fix the input binding string.
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
10eb9f09b4 [Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
b94a462fca [Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it. 2013-09-04 07:43:56 -04:00
38304a7e42 [Android] Simplify the JP settings labels. 2013-09-04 07:36:28 -04:00
48cda9d26f [Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative. 2013-09-04 07:32:28 -04:00
a83d4e7226 [Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot" 2013-09-04 07:19:02 -04:00