Commit Graph

26979 Commits

Author SHA1 Message Date
cc592ab814 Use fmt::runtime in FmtFormatT
This format string is by definition dynamic and can't be checked at compile time.  There are other similar strings in the log handler and in asserts, but they use vformat and thus don't need fmt::runtime.  We might be able to do a similar thing where the untranslated string is compile-time checked, but FmtFormatT is used in so few places that I don't want to handle that in this PR.
2022-01-13 11:11:08 -08:00
0cc211d1ef Use fmt::format_string 2022-01-13 11:11:08 -08:00
ff8965c40b Replace uses of undocumented/deprecated fmt::format_to overload
This was deprecated in fmt 8.0.0.
2022-01-13 11:11:08 -08:00
54cf8d030c Add fmt/xchar includes where wstring is used 2022-01-13 11:11:08 -08:00
07fd17445c Merge pull request #10366 from Pokechu22/bad-int3-constructor
PixelShaderGen: Fix invalid use of int3(0)
2022-01-13 14:37:36 +01:00
21b9e6a34f Merge pull request #10355 from Pokechu22/fifo-player-config
FifoPlayer: Store early memory updates option in the config and allow changing loop option at runtime
2022-01-13 14:36:48 +01:00
1cea399e9c Merge pull request #10345 from jordan-woyak/modifier-range
InputCommon: Re-enable "Modifier" "Range" settings.
2022-01-13 08:32:15 -05:00
fc0d958e26 PixelShaderGen: Fix invalid use of int3(0)
This syntax is allowed by GLSL, but HLSL doesn't allow it.  This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile.  Super Mario Galaxy's water levels were affected by this.
2022-01-12 21:50:34 -08:00
ca96421f42 Merge pull request #10365 from JosJuice/missing-ini-section
Config: Add missing legacy game INI mappings
2022-01-11 19:12:58 -05:00
2ca37922dc Config: Use "Controls" section for PadType in game INIs
This matches BootManager.cpp's old behavior.

Note: The other settings of the "Controls" section (WiimoteSource
and WiimoteSourceBB) are still handled in BootManager.cpp.
2022-01-11 22:38:37 +01:00
5283a1dcc6 Config: Add "DSP" to GetINIToSectionMap
The "DSP" game INI section name was supported by BootManager.cpp
before the section was ported to the new config system.
For backwards compatibility, we should keep supporting it.

Should fix https://bugs.dolphin-emu.org/issues/12792
2022-01-11 22:37:02 +01:00
c18abfaecc Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
d32b13fb36 Merge pull request #10363 from JosJuice/systemtimers-dma-period
SystemTimers: Refactor, get rid of s_audio_dma_period
2022-01-11 09:30:41 -05:00
ca9bf3174f Use HRWrap in remaining locations
Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
2022-01-09 12:44:55 -08:00
1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
23cdb5c576 VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
140c8217f6 Common: Create HRWrap
HRWrap now allows HRESULT to be formatted, giving useful information beyond "it failed" or a hex code that isn't obvious to most users.  This commit does not add any uses of it, though.
2022-01-09 12:44:15 -08:00
c296c34e00 Common/MsgHandler: Use caller's file and line number in log messages
This will assist with finding the source of a panic alert based on logs; before, Common\MsgHandler.cpp:113 (or similar) was always used.
2022-01-09 12:44:14 -08:00
f55571ee5d Common/MsgHandler: Fix PanicAlertFmtT not actually being translated 2022-01-09 12:44:14 -08:00
2a5016c2f8 Common/MsgHandler: Remove use of lambda, as it breaks __func__
Specifically, this meant that __func__ in macros (namely ASSERT) would always be evaluate to "operator ()".
2022-01-09 12:44:14 -08:00
558de04cfc Common/Assert: Actually use the ASSERT_MSG's log type parameter
Since it was unused, nonexistent values were used in a few places.  I've replaced them.
2022-01-09 12:44:14 -08:00
bab3ff0157 Common/MsgHandler: Remove non-format variants of PanicAlert
They're no longer used.
2022-01-09 12:44:14 -08:00
82acfa6a46 VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
161c627466 Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
44e93e91d7 Common/Assert: Switch to fmt 2022-01-09 12:43:11 -08:00
1c0ca09e6f Common/Assert: Include the condition and function in the message 2022-01-09 12:43:11 -08:00
c82b2dccb5 Config: Port SyncGPU settings to new config system. 2022-01-09 21:29:12 +01:00
d8b67bc15f Config: Port BBDumpPort setting to new config system. 2022-01-09 21:29:12 +01:00
92d2fd9d5f Config: Port MMU setting to new config system. 2022-01-09 21:29:12 +01:00
d8825f5635 Config: Port dual core setting to new config system. 2022-01-09 21:29:11 +01:00
e5ef597642 Merge pull request #10172 from JosJuice/reorder-exception
PPCAnalyst: Less strict interrupt checks in CanSwapAdjacentOps
2022-01-09 19:41:16 +01:00
bcd1831339 Merge pull request #9815 from JosJuice/jitarm64-fmaless
JitArm64: Implement FMA-less path for FMA instructions
2022-01-09 19:40:54 +01:00
1d9d9d6a6e Merge pull request #10354 from AdmiralCurtiss/config-port-core-3
Config: Port EXI device and SI device settings to new config system.
2022-01-09 19:40:23 +01:00
aa57eb57b1 SystemTimers: Refactor, get rid of s_audio_dma_period
This static variable was only used within one function,
so we can get rid of it.
2022-01-09 12:02:22 +01:00
5c325eef38 Config: Port SI device settings to new config system. 2022-01-08 20:08:21 +01:00
a0a0bfc5ca Config: Port EXI device settings to new config system. 2022-01-08 19:57:58 +01:00
29df17d422 FifoPlayer: Allow changing loop option at runtime
This option has always existed since it's used by FifoCI, but now it can be changed at runtime.  Looping is something that should almost always be on, but it can be useful to turn it off when frame-dumping is enabled so that hundreds of copies of the same frame aren't created.  Before, turning it off required restarting Dolphin.
2022-01-06 19:08:16 -08:00
575062a612 FifoPlayer: Store early memory updates option in the config
Now, early memory updates is persisted across runs, and can be toggled before starting a fifolog.
2022-01-06 19:02:13 -08:00
4c0dcf42b8 Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
VideoCommon: Fix shader precompilization detection
2022-01-06 16:28:15 -05:00
eb5bb2993e Core/AudioCommon: Add config caching to Mixer. 2022-01-06 16:43:43 +01:00
ed1a1c1fae Config: Port WiimoteControllerInterface setting to new config system. 2022-01-06 16:13:57 +01:00
2354fb4466 Config: Port WiimoteEnableSpeaker setting to new config system. 2022-01-06 16:13:57 +01:00
8c554d2e64 Config: Port WiimoteContinuousScanning setting to new config system. 2022-01-06 16:13:57 +01:00
b2da738c81 Config: Port WiiKeyboard setting to new config system. 2022-01-06 16:13:57 +01:00
f19cf1753b Config: Port WiiSDCard setting to new config system. 2022-01-06 16:13:56 +01:00
2aa44b10ba Config: Port TimingVariance setting to new config system. 2022-01-06 16:13:56 +01:00
dc7e7d08ad Config: Port Fastmem setting to new config system. 2022-01-06 16:13:56 +01:00
88d725c918 Config: Port SyncOnSkipIdle setting to new config system. 2022-01-06 16:13:56 +01:00
e613cbf395 Config: Port FastDiscSpeed setting to new config system. 2022-01-06 16:13:55 +01:00
7184983ee8 Config: Port DisableICache setting to new config system. 2022-01-06 16:13:55 +01:00