Commit Graph

2722 Commits

Author SHA1 Message Date
be667e7de8 Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
df189c3ea3 Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
7e69a0ce79 CommandProcessor: Remove unused extern 2015-09-24 11:35:46 -04:00
d694994874 BoundingBox: Remove unnecessary headers 2015-09-24 03:19:43 -04:00
a48e425f41 Silence -Wshadow warning. 2015-09-23 11:02:24 -05:00
213d11dc62 Merge pull request #2939 from lioncash/find
FramebufferManagerBase: Compress a loop into a find_if
2015-09-22 18:56:38 -04:00
a355d9868e FifoRecorder: Use Video Common to record efb2ram correctly.
Texture updates have been moved into TextureCache, while
TMEM updates where moved into bpmem. Code for handling
efb2ram updates was added to TextureCache.

There was a bug for preloaded RGBA8 textures, it only copied
half the texture. The TODO was wrong too.
2015-09-22 23:59:16 +12:00
b6cd78a370 VideoBackendBase: Remove check for XP. 2015-09-19 07:10:44 +12:00
28d1001ff8 VertexLoaderUtils: Get rid of pointer casts
Eliminates most ubsan asserts that stem from VideoCommon when running starfield.
2015-09-17 14:24:11 -04:00
295b869304 Merge pull request #3028 from mimimi085181/sonic-fighters-regression-fix2
Fix performance regression in Sonic the Fighters, introduced by PR#2001
2015-09-16 21:53:03 +02:00
b7739f5d85 VideoCommon: Remove unnecessary enum typedef 2015-09-14 19:43:31 -04:00
dd458b554d Fix performance regression in Sonic the Fighters, introduced by PR#2001 2015-09-12 09:12:14 +02:00
baa9eacd51 LookUpTables: Make functions constexpr 2015-09-12 03:04:40 -04:00
6d9b4d7d35 Merge pull request #3025 from Tilka/fixfix
VertexLoaderX64: fix 2GB warnings
2015-09-12 01:38:14 -04:00
68b415ba87 Merge pull request #3019 from mimimi085181/store-base-hash
Store the base hash for paletted textures in the texture cache entries
2015-09-12 16:24:29 +12:00
63c9fdd074 VertexLoaderX64: fix 2GB warnings
Unlike the CPU JIT, the vertex loader JIT already emits
position-independent code, so all we need to do is disable the warning.
2015-09-12 01:24:47 +02:00
c5685ba53a Merge pull request #2972 from lioncash/align
General: Replace GC_ALIGN macros with alignas
2015-09-11 17:00:13 +00:00
19459e827f Partially revert "General: Toss out PRI macro usage" 2015-09-11 09:49:00 -04:00
e408e0ab17 Store the base hash for paletted textures in the texture cache entries 2015-09-10 22:28:59 +02:00
3014feedc8 Merge pull request #3012 from degasus/destAlpha
VideoCommon: Drop "Disable destAlpha" hack
2015-09-10 13:56:43 -04:00
38f6cf2089 Perform garbage collection for efb copies
This checks every TEXTURE_KILL_THRESHOLD frames, to see if the hash for the memory area of the efb copy has hanged. If it has changed, the efb copy can be removed, it wouldn't be used anymore. Before this pr, some efb copies would never be deleted.

Fixes issue https://bugs.dolphin-emu.org/issues/6101 and possibly some other VRAM leaks.
2015-09-10 11:58:58 +02:00
74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
1f800b80dd Merge pull request #2960 from phire/improve_efb2tex
Make efb2tex behave much more like efb2ram.
2015-09-07 14:12:03 +12:00
1c0366993a VideoBackends: Reimplement SSAA, now for D3D + OGL 2015-09-06 19:40:00 +02:00
ac467d9fb9 FifoPlayer: Don't check efb copy hashes when plaing back a broken dff 2015-09-07 05:20:25 +12:00
8ce04f9a65 General: Replace GC_ALIGN macros with alignas
Standard supported alignment -> out with compiler-specific.
2015-09-06 12:53:51 -04:00
bda964e0b9 Workaround to allow partial texture updates to keep working in NSMBWii 2015-09-07 02:32:01 +12:00
ee649c6d9f Make efb2tex behave more like efb2ram.
Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.

Though keep in mind, all efb2tex copies will have hashes of zero as
their hash.
2015-09-07 02:32:01 +12:00
c08a83a5aa Merge pull request #2957 from phire/unify_efbcopy
Cleanup and unify efb copy implemtations into VideoCommon
2015-09-07 00:10:42 +12:00
d797b5d0b5 Use ROUND_UP instead of custom bittwiddling. 2015-09-06 23:00:17 +12:00
e745748c3e Improve comments for texture formats enum. 2015-09-06 21:16:51 +12:00
b9be3245e1 Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
2015-09-06 21:16:51 +12:00
be4caa3dc0 Merge pull request #2961 from lioncash/printf
General: Toss out PRI macro usage
2015-09-06 21:02:22 +12:00
96e42dff52 Merge pull request #2977 from lioncash/unused
General: Remove unimplemented function prototypes
2015-09-05 22:20:47 -04:00
633be0387d General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
8fdb013d54 General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
60e0339ae5 Merge pull request #2963 from Sonicadvance1/AArch64_improved_vertexloader
[AArch64] Minor improves to the vertex loader JIT
2015-09-05 15:44:52 +02:00
52948bb3ef Cleanup and unify handling of efb copy stride. 2015-09-05 23:37:24 +12:00
7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
9618738278 Remove all of our workarounds for Qualcomm devices we don't support anymore. 2015-09-04 23:45:35 -05:00
c458c9d049 [AArch64] Minor improves to the vertex loader JIT
Just some minor improvements noticed by dumping the vertex loader blocks.
2015-09-04 19:57:08 -05:00
e90eb17aeb Merge pull request #2956 from JosJuice/extra-space
Remove extra space from 5a32c3f
2015-09-04 14:22:59 -04:00
0af2bbcea3 Remove extra space from 5a32c3f 2015-09-04 15:32:30 +02:00
a11ae2cf30 CommonFuncs: Remove SLEEP macro
There's already a function in Thread for this.
2015-09-04 02:43:38 -04:00
aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
5a32c3fba4 VideoCommon: xfb height calculation adjusted
Baten Kaitos allocates its XFBs from a tagged heap
structure. With the old calculation, too many lines
were being written so the tag of the allocation
after the XFB was being corrupted. Fixes crash
mentioned in this comment:
https://code.google.com/p/dolphin-emu/issues/detail?id=7734#c6
2015-09-03 03:57:03 +08:00
ecbb83fa0f Merge pull request #2686 from booto/field-timing
VI: derive field timing from VI registers
2015-09-03 01:09:43 +12:00
66e9395d5d Merge pull request #2937 from lioncash/enums
VideoCommon: Convert some defines into enums
2015-09-02 13:27:09 +02:00
401f765462 FramebufferManagerBase: Compress a loop into a find_if 2015-09-01 16:54:44 -04:00
9c26bb0e17 Fix building with PCH disabled. 2015-09-01 13:45:23 -05:00