Stenzek
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f039149198
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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Stenzek
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8e2c063d62
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TextureCache: Implement deferred/batched EFB copies
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2018-11-07 16:25:01 +10:00 |
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Stenzek
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4c24a69710
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
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Stenzek
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6374a4c4a8
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AbstractTexture: Support multisampled abstract texture
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2018-03-01 17:31:24 +10:00 |
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Stenzek
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38e0b6e2ab
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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
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2018-01-22 13:22:09 +10:00 |
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Stenzek
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db1d9de933
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
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Stenzek
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56afebeb44
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AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
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2017-11-22 18:47:04 +10:00 |
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Stenzek
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f43d85921d
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VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
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2017-11-22 18:47:04 +10:00 |
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iwubcode
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53684701fa
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HybridXFB: Fix lint errors
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2017-11-17 22:11:31 -06:00 |
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iwubcode
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6e686f6ea1
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Software Backend: Fix xfb output and add vertical scaling support
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2017-11-17 22:11:31 -06:00 |
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Lioncash
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07cddf6f7f
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
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iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
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