bcddd78a89
Merge pull request #13500 from jordan-woyak/accel-gyro-any-mapping
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InputCommon: Activate IMU Accelerometer and Gyroscope mappings when any direction has a bound input.
2025-04-12 11:47:38 -04:00
d194e69bbd
Core: Don't store game ID inside TimePlayed
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When you use TimePlayed, you have to provide a game ID either when
creating the object or when calling GetTimePlayed on it. If you don't
provide a game ID when creating the object, function calls that don't
take a game ID will silently fail, except for Reload. This isn't very
obvious, and there's no strong benefit to storing the game ID inside
TimePlayed anyway (it just lets TimePlayed skip calling EscapeFileName),
so this commit removes the TimePlayed constructor that takes a game ID
and instead makes the functions that need game IDs always take a game ID
argument.
2025-04-12 15:20:49 +02:00
5285b1168a
Merge pull request #13503 from sepalani/ip-top-perf
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IP/Top: Fix performance regression in GetInterfaceOpt
2025-04-11 18:56:35 -04:00
03451f2bc9
IP/Top: Fix performance regression in GetInterfaceOpt
2025-04-12 01:38:00 +04:00
87beb7d67b
InputCommon: Activate IMU Accelerometer and Gyroscope when any direction has a bound input.
2025-04-10 15:55:49 -05:00
fc0179c1ea
Merge pull request #13498 from jordan-woyak/immxfb-dualcore-todo
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BPStructs: Add TODO for unsafe usage of GetTicks.
2025-04-09 23:20:35 -04:00
4aa056dd4d
BPStructs: Add TODO for unsafe usage of GetTicks.
2025-04-08 19:58:31 -05:00
7ca8dc3767
Use std path utility for automatic path seperator handling.
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It was being done manually, which a TODO comment advised against.
Using generic_string() from std::filesystem::path solves this.
Fix encoding issue using generic_wstring instead.
2025-04-08 16:54:11 -04:00
01363572cb
Merge pull request #13483 from Sam-Belliveau/fixed_playback_speed
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Use Doubles for Sample Rate Conversion
2025-04-08 13:45:12 -04:00
91380258a1
GameConfig Settings: If no game setting exists for a certain option, then show the global setting value. Previously showed the default value if the game setting didn't exist.
2025-04-07 20:41:46 -07:00
ee27f03a43
Merge pull request #13439 from jordan-woyak/perf-marker
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Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-07 17:57:56 -04:00
b306d00d5d
DolphinQt/AudioPane: Fix Audio backend dropdown not using translated names
2025-04-06 05:09:23 +02:00
f59507c856
Merge pull request #13488 from TryTwo/PR_MonsterHT_ini_bloom
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Game setting fix: Monster Hunter Tri bloom
2025-04-05 21:38:11 -04:00
69bdb0535c
Gamesetting fix: Monster Hunter Tri. set EFBAccessEnable = True to fix over-bloom issues.
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Was broken due to the default for this setting being switched.
2025-04-05 17:40:32 -07:00
ec49ea5be3
PerformanceMetrics: Fix window arrangement
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Fix overlays stacking on top of each other or not moving to the edge of
the screen when enabling or disabling overlays while emulation is
active.
This change only applies when Config::GFX_MOVABLE_PERFORMANCE_METRICS is
False.
2025-04-05 14:22:17 -07:00
74e752ed9c
Mixer: Use Doubles for Sample Rate Conversion.
2025-04-05 13:46:37 -05:00
2d1671a863
Merge pull request #13485 from jordan-woyak/timer-dualcore-fix
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CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows.
2025-04-05 08:52:32 +02:00
06afa0036a
CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows.
2025-04-04 19:13:53 -05:00
edb1db7400
Translation resources sync with Transifex
2025-04-04 21:45:46 +02:00
bee7035322
Merge pull request #13426 from jordan-woyak/sleepy-windows
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Common/CoreTiming: Create a PrecisionTimer class for better frame pacing.
2025-04-04 15:34:00 -04:00
e0e53f3235
Common/Timer: Use YieldProcessor on Windows.
2025-04-03 15:48:51 -05:00
7dc27753e2
CoreTiming: Add a setting to use Common::PrecisionTimer.
2025-04-03 15:48:51 -05:00
e5c8935acc
Common: Create a PrecisionTimer class.
2025-04-03 15:48:51 -05:00
dadbd2f9fb
Merge pull request #13479 from iwubcode/mali_draw_fix
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VideoCommon: fix a mali draw bug that causes crashes in some games
2025-04-03 21:55:41 +02:00
af1f07207f
VideoInterface: Throttle for VBlank only when necessary.
2025-04-02 23:24:03 -05:00
c42dab6388
Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-02 23:23:51 -05:00
61ab662733
Merge pull request #13424 from Sam-Belliveau/granule-performance-improvements
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AudioCommon: Increased Granule Synthesis Performance
2025-04-02 22:44:14 -04:00
ebc9c8492d
Use std::views::values and std::views::keys functions - NetPlayServer
2025-04-02 20:06:10 +02:00
c705e366f0
Merge pull request #13478 from jordan-woyak/metal-af
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VideoBackends/Metal: Fix anisotropic filtering handling.
2025-04-02 09:07:44 +01:00
ec36fce7c6
VideoCommon: fix a mali bug by moving the perf queries back to being close to the draw call, having them apart seems to cause errors on some devices
2025-04-01 18:32:42 -05:00
877864c23a
Improve Performance of Granular Buffering + User Adjustable Buffer Size
2025-04-01 18:17:21 -04:00
33a7283d3b
VideoBackends/Metal: Fix anisotropic filtering handling.
2025-04-01 15:09:21 -05:00
01a7732d50
IOS: Disguise Rock Band PlayStation USB devices as Wii equivalents
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This lets you use PS3 Rock Band controllers with Wii Rock Band and
Guitar Hero games.
A normal user will probably never have any reason to disable this
behavior, but I figured maybe there's some person out there who would
like to disable it. (For instance, I know there's a mod for RB3 that's
trying to implement the same kind of cross-console controller
compatibility, and that can only be tested if the behavior I'm adding is
disabled.) So the behavior is controlled by an INI-only setting.
2025-03-31 21:24:25 +02:00
17c994df2a
InputCommon: Move SDL Device class into its own cpp/h files.
2025-03-30 23:23:06 -05:00
4533605c03
DolphinQt: Update tooltips for ImmediateXFB, VBISkip, SkipPresentingDuplicateFrames interaction clarity.
2025-03-30 20:55:26 -05:00
920f940ad0
DolphinQt: Don't toggle GFX_HACK_SKIP_DUPLICATE_XFBS when GFX_HACK_IMMEDIATE_XFB or GFX_HACK_VI_SKIP are enabled.
2025-03-30 20:51:20 -05:00
1b85da9b85
Merge pull request #13471 from Nitch2024/CTRL+G
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[Debugger] CTRL+G support in code and memory view
2025-03-30 15:39:54 +02:00
7e57834691
GameSettings: fix startup hang in Moki Moki
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The game sets up a fifo breakpoint callback that just writes a flag to
memory. The hang occurs right after calling GXEnableBreakPt(). It is a
busy loop that repeatedly compares the same register without reloading
it from memory. I guess the developers forgot to make the variable
atomic and never noticed because on hardware the breakpoint is hit
immediately so the flag is already set when it is loaded for the first
(and only) time. This patch grows the loop by one instruction to include
the flag load in the loop.
2025-03-30 00:48:22 +00:00
1b87ea83e6
[Debugger] CTRL+G support in code and memory view
2025-03-29 12:43:15 -07:00
957265ba52
Common: Make Profiler thread safe
2025-03-29 15:05:02 +01:00
9819d66a47
Merge pull request #13221 from mitaclaw/nrvo-fails-1
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GCC: Remedy NRVO Fails
2025-03-29 03:26:46 -04:00
f00b7d39f0
Merge pull request #13465 from TryTwo/PR_Bugfix
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AudioPanel Bugfix
2025-03-28 19:56:36 -04:00
efd993f382
AudioPanel bugfix: Forgot to wrap an optional slider in a conditional.
2025-03-28 15:50:24 -07:00
4c727a84c5
Merge pull request #13456 from jordan-woyak/mapping-window-blank-square-fix
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DolphinQt: Fix blank square in MappingWindow's top-left corner.
2025-03-28 18:44:32 -04:00
932b4abdcf
Merge pull request #13457 from jordan-woyak/efb-access-fix
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VideoCommon: Fix out-of-bounds and disabled EFB access.
2025-03-28 18:43:57 -04:00
7d794897c4
Merge pull request #13434 from JosJuice/android-non-blocking-input-detection
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Android: Don't use separate thread for MotionAlertDialog
2025-03-28 18:25:04 -04:00
e0032b3e2c
Merge pull request #13122 from TryTwo/PR_Audio_Configs
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AudioPanel: Refactor to use Config system.
2025-03-28 14:52:54 -04:00
c7ede8a6b7
Merge pull request #13461 from JoshuaVandaele/warningsbegone
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Fix shadowed variable warnings and missing declarations
2025-03-28 18:43:09 +01:00
ee22cf9b22
Merge pull request #13462 from jordan-woyak/android-wm-mapping-fix
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Android/Input: Fix crash when mapping wii remote extensions.
2025-03-28 18:35:15 +01:00
0a3feb3e42
Android/Input: Fix a crash when mapping wii remote extensions.
2025-03-27 18:29:02 -05:00