Commit Graph

49 Commits

Author SHA1 Message Date
Stenzek
cfdbd45105 Externals: Add imgui 2018-11-26 20:40:34 +10:00
Pierre Bourdon
8e26d33133 Externals: Add a stripped down version of minizip. 2018-10-09 14:27:53 +02:00
spycrab
13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
spycrab
44b22c90df Remove DolphinWX 2018-06-26 20:50:39 +02:00
Pierre Bourdon
2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
Sleepy Flower Girl
678f8da95b Moved Discord RPC library's source code to external 2018-06-03 15:29:01 -04:00
Ryan Meredith
e9563f0a84 Make DolphinQT2 the default project in dolphin-emu.sln 2018-05-29 20:26:51 -04:00
Emmanuel Gil Peyrot
c51ae9c62a Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
Pierre Bourdon
07c160310e Add Updater.exe which performs the update tasks.
Updater.exe takes as input manifests and applies the difference between
these manifests to an install directory.

Currently lacking a UI.
2018-03-20 19:21:19 +01:00
Pierre Bourdon
0427d3474c Import ed25519 implementation from https://github.com/orlp/ed25519 2018-03-19 00:11:55 +01:00
Pierre Bourdon
891a1eeb6a Import picojson to Externals from https://github.com/kazuho/picojson 2018-03-19 00:11:55 +01:00
Shawn Hoffman
e51071a9c5 msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00
Léo Lam
b08201654e Externals: Add zeux/pugixml@38edf25
Along with VS boilerplate to get it to build on Windows.
2017-06-13 14:05:10 +02:00
Shawn Hoffman
a4d23db041 Include utf8 BOM in sln file so shell displays a nice icon 2017-06-03 18:20:40 -07:00
Shawn Hoffman
ddae5058e9 msbuild: increment other version numbers to vs2017 equivalents 2017-06-03 18:20:39 -07:00
Shawn Hoffman
fbf808e691 remove ProjectDependencies from sln file 2017-06-03 18:20:39 -07:00
Michael Maltese
34ad1eb547 Externals: remove PortAudio 2017-05-27 18:28:57 -07:00
Michael Maltese
17f4413143 Externals/cubeb: add Visual Studio build files 2017-05-27 18:28:56 -07:00
Helios747
a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Ryan Houdek
77c7fa836f Add the cpp-optparse project to Externals.
From https://github.com/weisslj/cpp-argparse
2017-02-16 14:09:13 +01:00
Stenzek
77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
Stenzek
951fc44d86 Externals: Add glslang from Vulkan SDK v1.0.21.1 2016-08-11 22:40:32 +10:00
EmptyChaos
3e4cea7f6f DolphinQt2: Fix MSBuild for Visual Studio.
Null VideoBackend is not being linked correctly.
2016-07-13 11:12:20 +10:00
Scott Mansell
131c65c41e NullVideo: Fix up Visual studio solution.
Turns out visual studio really wants tabs in it's solutions.
2016-06-26 14:30:14 +12:00
degasus
fdbda7b7dd Null: Create Visual Studio project file.
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
Rukai
59b7bb04b6 VS can now run dolphinQt directly without DLL errors 2016-06-21 22:42:15 +10:00
Pierre Bourdon
c4f5c471bb Externals: Add libcurl. 2016-06-18 18:31:40 +02:00
rukai
6349b88fae DolphinQt Builds on Visual Studio 2016-02-18 16:42:05 +11:00
hdcmeta
8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Anthony Serna
2ee84a20fe [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00
Tillmann Karras
ac5f56df7e mbedTLS: adapt Dolphin's Visual Studio files 2015-09-25 03:46:41 +02:00
Shawn Hoffman
aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Shawn Hoffman
25064fd8f4 remove win32/mixed project configurations.
remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
Ziek
074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Ziek
3f367c22ee Adding enet library for future replacement of tcp 2015-02-25 18:17:49 -08:00
Shawn Hoffman
f91e8e9423 make libusb vcxproj use standard dolphin template and don't compile strerror.c. 2015-02-18 13:29:39 -08:00
Tillmann Karras
4fa38f0c02 Externals: update libusb to version 1.0.19 2015-02-12 01:04:43 +01:00
degasus
402fb4bd20 xxhash: Add cmake + VS files
Based on riking's PR.
2015-01-21 07:35:34 +01:00
Lioncash
7c05d029d3 Merge pull request #1085 from waddlesplash/refactoring
Migrate global init stuff into UICommon.
2014-10-05 21:25:44 -04:00
Augustin Cavalier
19109e2d01 Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
2014-10-05 20:47:37 -04:00
Shawn Hoffman
ae3a5ce9e3 Qt: Add msvc support 2014-09-15 15:07:33 -07:00
Shawn Hoffman
839cace5ff msvc: get UnitTests compiling
Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Shawn Hoffman
66fdbdd18d Windows: Give SCMRevGen a configuration for x64 instead of Win32. 2014-08-13 03:57:10 -07:00
Lioncash
8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Ryan Houdek
71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Ryan Houdek
424f7b094e Fix Windows Build 2013-12-11 15:23:09 -06:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Shawn Hoffman
ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00