Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.
This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501.
Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).
Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
The old tooltip description box used GraphicsWidget to provide shared
code to the Graphics config panes for adding descriptions to their
settings.
The description box has been replaced by BalloonTips and serves no
further purpose, so remove it and have the Graphics panes derive from
QWidget instead.
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
GraphicsSlider is used by the panes in the Graphics config window to
create sliders that change their associated config setting, and update
their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigSlider better reflects its
purpose. This should also make it less confusing when ConfigSliders are
added to other config panes.
GraphicsRadioInt is used by the panes in the Graphics config window to
create radio buttons that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigRadioInt better reflects its
purpose. This should also make it less confusing when ConfigRadioInts
are added to other config panes.
m_xrr_config was used by the GeneralWidget::GetAvailableResolutions
function to get the list of supported fullscreen resolutions when
HAVE_XRANDR was set. aa4088a removed the ability to set that resolution
in the UI, leaving the GetAvailableResolutions function unused.
m_xrr_config is initialized in MainWindow which still uses it to toggle
fullscreen, but the references in GeneralWidget and GraphicsWidget
(which just ferried m_xrr_config from MainWindow to GeneralWidget) are
now unnecessary and removed in this commit.
Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
GraphicsChoice is used by the panes in the Graphics config window to
create combo boxes that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigChoice better reflects its
purpose. This should also make it less confusing when ConfigChoices are
eventually added to the other config windows.
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
In older versions of Dolphin GraphicsBoolEx was used to create a pair of
radio buttons selecting one of Virtual XFB and Real XFB, but this was
removed with the introduction of Hybrid XFB in 65cd085f.
In the meantime GraphicsRadioInt was introduced to allow for Graphics
radio buttons with multiple options, so GraphicsBoolEx is now redundant.
The m_verbosity_debug button was only conditionally being added as
widget, this was done in order to hide the object, but this left it
unmanaged.
Unconditionally adding it to the layout and controlling it's visibility
will resolve these issues