Commit Graph

40687 Commits

Author SHA1 Message Date
fd50b1fda6 Added FetchBadges to AchievementManager
FetchBadges fetches all available badges (player, game, achievements) and stores them in AchievementManager's memory. New fields and accessors have been added as necessary. Badges for individual achievements are stored in the UnlockStatus map. The method is public so that the settings dialog can call it if badges are turned on after a game is started. Badges are deleted at game close and logout.
2023-09-30 14:18:15 -04:00
02d76ba2a0 Jit: Fix fastmem initialization order
When evaluating whether jo.fastmem should be set to true, we check the
value of jo.fastmem_arena. However, due to a change made in 28e8117b90,
jo.fastmem_arena wasn't set until after the first time we set
jo.fastmem, so jo.fastmem would end up always being false until the next
time RefreshConfig was called.

Fixes https://bugs.dolphin-emu.org/issues/13364.
2023-09-30 16:16:54 +02:00
9e0fea8fc7 PowerPC: Flip the order of frsqrte_expected
This makes the the frsqrte routines one instruction shorter.
2023-09-30 11:41:27 +02:00
cc403c1044 DSPHLE: handle offsets to a different memory region 2023-09-29 20:48:10 +02:00
8cdad9ce8c DSPHLE: map memory based on console mode 2023-09-29 20:48:10 +02:00
7c995000ae Merge pull request #12206 from malleoz/ppc_reg_location_assert_improvement
PowerPC: reduce location assert cost
2023-09-29 20:08:05 +02:00
6541aa206d Added RequestImage to AchievementManager
Image requests from RetroAchievements have a slightly different format from other requests, on account of being GET calls that return strings of image data, so this is a separate function that makes such calls. To handle this, I create a BadgeStatus object that ties each badge to a boolean flag for whether it is loaded and thus usable.
2023-09-28 22:47:15 -04:00
60e331e2e1 PowerPC: reduce location assert cost 2023-09-28 19:57:03 -04:00
a310b32525 Merge pull request #12207 from malleoz/decrease_emulation_speed_rollover_fix
DolphinQt: Fix decrease emulation speed hotkey rollover
2023-09-28 21:55:15 +02:00
908f90191d Merge pull request #12204 from LillyJadeKatrin/retroachievements-bugfix
Retroachievements bugfix
2023-09-28 21:31:43 +02:00
50f04ea456 Refactored FetchGameData to incorporate the request directly instead of a different method, so that game_data can be processed directly under a lock. 2023-09-28 00:57:22 -04:00
6036a6db55 Updated AchievementManager StartRASession to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
7153284e9f Updated AchievementManager ResolveHash to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
a29ec7d956 Updated AchievementManager VerifyCredentials to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
3c564078cd Added AchievementManager ResponseType EXPIRED_CONTEXT for when operation inputs change between when an operation is queued and executed, and MALFORMED_OBJECT for when an rcheevos process method goes wrong. 2023-09-28 00:55:58 -04:00
31091fc975 Added GameLoaded check to AchievementProgressWidget. 2023-09-28 00:55:58 -04:00
b53962fd23 Cleaned up some issues with AchievementManager::CloseGame. 2023-09-28 00:55:57 -04:00
45c8597082 Merge pull request #12201 from fabricecaruso/master
SaveStates : Fix MainWindow.m_state_slot is not restored from Qt.ini Emulation/StateSlot.
2023-09-28 05:30:48 +02:00
5b6844901f Merge pull request #12205 from LillyJadeKatrin/retroachievements-bugfix-2
AchievementsWindow: Fix rapid popups on initial opening.
2023-09-28 04:21:48 +02:00
a7c5f2fd14 Merge pull request #12200 from itsmattkc/pipe-fifo-fix
FileUtil: Don't try to retrieve size for FIFO pipe
2023-09-28 04:14:41 +02:00
2b2fd4217e SaveStates: Fix MainWindow.m_state_slot is not restored from Qt.ini Emulation/StateSlot.
Select slot 2 and exit & launch Dolphin again. Slot 2 is selected in the menu, but saving from selected slot saves to slot 1.
2023-09-28 04:12:49 +02:00
53df01f7d8 Merge pull request #12172 from ArcaneNibble/sd
Steam Deck: Periodically reenable gyro
2023-09-28 04:10:27 +02:00
eac318a1d8 DolphinQt: Fix decrease emulation speed hotkey rollover 2023-09-27 21:40:16 -04:00
467c7435d1 Merge pull request #12203 from deReeperJosh/hidv4-check-device-not-null
HIDv4: Check Device Not Null Before Attaching
2023-09-27 23:06:47 +02:00
2a9121b66f Reorganized the first-round AchievementsWindow startup to prevent items from being visible before their parents, thus getting rid of the rapid popups. 2023-09-26 23:31:04 -04:00
d0de837efd HIDv4: Check Device Not Null Before Attaching 2023-09-26 18:10:29 +01:00
e16753472c FileUtil: Don't try to retrieve size for FIFO pipe 2023-09-24 19:36:15 -07:00
f8445782bf Merge pull request #12199 from noahpistilli/kd-hotfix
IOS/KD: Fix crash with KD Scheduler
2023-09-25 03:07:39 +02:00
def6cb0155 IOS/KD: Fix crash with KD Scheduler 2023-09-24 20:37:20 -04:00
15f42eb5d8 Merge pull request #12195 from LillyJadeKatrin/retroachievements-logging
Added log statements across AchievementManager.
2023-09-24 17:13:36 +02:00
b5b28da39d Merge pull request #12198 from rsgnz/require-fmt10
Require system library fmt >= 10.1
2023-09-24 15:52:06 +02:00
1a9d946a33 Require system fmt >= 10.1 2023-09-24 15:46:39 +02:00
117bfd326d Merge pull request #12197 from t895/double-numeric-settings-fix
Android: Float slider settings fix
2023-09-24 15:33:24 +02:00
c67cd65b53 Merge pull request #12190 from AdmiralCurtiss/fmt10
Update fmt to 10.1.1
2023-09-24 00:05:00 +02:00
c0f690b780 Merge pull request #12193 from malleoz/malleo/mem2_search
Debugger/Memory: Fix mem2 search
2023-09-24 00:02:18 +02:00
fa37336ba3 Android: Adjust settings slider dialog
Move text above slider
2023-09-23 10:58:29 -04:00
f205a20d3f Android: Use 0.5 unit step size and show decimal for numeric settings
In some settings where the default value could not be evenly divided by the step size for the slider, there would be a crash. This increases the precision of all double numeric settings to 0.5 and now shows the decimal that you couldn't see before.
2023-09-23 10:48:23 -04:00
da00191eb6 Added log statements across AchievementManager. 2023-09-23 01:32:43 -04:00
853d93d14a Merge pull request #12188 from t895/coil-loader
Android: Use custom image loader for game covers
2023-09-22 19:23:14 +02:00
98dd10a716 Debugger/Memory: Fix unable to search mem2 2023-09-21 23:54:07 -04:00
get
63467559b2 fmt 10.0.0-10.1.1 compile fixes
Implicit conversion operators and enums was removed for parity with std::format (fce74caa15).
2023-09-21 01:19:23 +02:00
965283c263 Update fmt to 10.1.1 and convert to submodule. 2023-09-20 23:05:53 +02:00
c0f4825a97 Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-20 13:39:58 -07:00
f13b29196d Android: Use custom image loader for game covers
This fixes a bug where custom cover loading was initiated but would finish by the time another image view would be in the place of the previous one.
2023-09-20 14:36:58 -04:00
579ccb0710 Merge pull request #12160 from AdmiralCurtiss/achievement-log
Common/LogManager: Add logging category for Achievements.
2023-09-19 22:01:15 +02:00
9862ba4548 Merge pull request #12155 from krnlyng/jit_block_map_msr_fast
JitArm64/Jit64: Extend the fast lookup mmap-ed segment further to avoid needing to check the msr bits.
2023-09-17 15:13:53 +02:00
cc7fadfa4b Merge pull request #12181 from JosJuice/curl-response-code-long
Common: Fix HttpRequest::GetLastResponseCode stack corruption
2023-09-16 16:48:47 +02:00
aa4de6516f Common: Fix HttpRequest::GetLastResponseCode stack corruption
Should fix https://bugs.dolphin-emu.org/issues/13353.
2023-09-16 16:01:28 +02:00
fd9c970621 JitArm64/Jit64: Extend the fast lookup mmap-ed segment further to avoid needing to check the msr bits.
And in order to avoid a double dereference in the dispatcher, directly store
the normalEntry in the map.

The index to the block map becomes ((((DR<<1) | IR) << 30) | (address >> 2)).
This has been chosen since the msr bits change less often than the address,
thus we keep nearby entries together.

Also do not call the C dispatcher in case the assembly dispatcher didn't
find a block, since it wouldn't find a block either due to the 1:1 mapping,
except when falling back to the non shm segment lookup table.
2023-09-15 19:46:15 +03:00
1a821465f4 Merge pull request #12166 from iwubcode/cubemap_shader_texture_integration
VideoCommon: add cubemap to ShaderAsset and TextureAsset
2023-09-12 16:56:26 +02:00