Lioncash
d092381d25
InfinityBaseWindow: Collapse lambda into direct member pointer
...
The parameters to this match the requirements of the toggled() function
exactly, so we can pass the function directly into the connect call.
2023-06-08 11:01:34 -04:00
Lioncash
1f874be36e
InfinityBaseWindow: Remove redundant string copies
...
tr() already returns a QString, so we don't need to construct a QString
around it, and FindFigure() already returns a std::string.
2023-06-08 11:01:29 -04:00
Lioncash
d35be7ce40
InfinityBaseWindow: Add missing header guard
...
Prevents potential inclusion issues.
2023-06-08 10:49:09 -04:00
Admiral H. Curtiss
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
...
Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
...
Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Admiral H. Curtiss
e4636ad0a2
Merge pull request #11898 from Filoppi/patch-19
...
Video: Fix crash when getting the AA modes
2023-06-08 15:26:40 +02:00
Admiral H. Curtiss
65135190d4
Merge pull request #11897 from JosJuice/spurious-two-analog
...
InputCommon: Don't treat two analog inputs as a spurious trigger combo
2023-06-08 14:28:53 +02:00
Filoppi
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
Filippo Tarpini
c9e61a79b7
Video: Fix Post Process shader options issues
...
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
Filippo Tarpini
80d12e3e88
Video: Fix crash when getting the AA modes
...
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it.
2023-06-08 02:46:08 +03:00
Minty-Meeo
e92f8fcbb4
Remove old GCC version workarounds
...
The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
Mai
bab3229c98
Merge pull request #11874 from AdmiralCurtiss/vi-clock-bounds
...
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-06 20:31:42 -04:00
JosJuice
71ac6ec239
InputCommon: Don't treat two analog inputs as a spurious trigger combo
...
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.
With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
Admiral H. Curtiss
a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
...
Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
Admiral H. Curtiss
afc97ec20f
Merge pull request #11895 from JosJuice/android-no-host-check
...
Android: Temporarily disable host thread check
2023-06-06 18:56:41 +02:00
JosJuice
361171fce0
Android: Temporarily disable host thread check
...
Very broken. Will investigate, but let's revert it for the time being.
2023-06-06 18:39:32 +02:00
Admiral H. Curtiss
e1a986b270
Merge pull request #11893 from JosJuice/dual-core-exit-assert
...
Core: Declare emu thread as CPU thread while shutting down
2023-06-06 18:36:51 +02:00
Admiral H. Curtiss
38b033a476
Merge pull request #11762 from jbosboom/xinput2-raw-event-query
...
Xinput2: use raw events and queries
2023-06-06 18:14:51 +02:00
JosJuice
6bd5473d56
Core: Declare emu thread as CPU thread while shutting down
...
Fixes https://bugs.dolphin-emu.org/issues/13274 .
2023-06-06 18:04:21 +02:00
JosJuice
2d56daf1bb
Merge pull request #11873 from AdmiralCurtiss/pause-and-lock-host
...
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-06 13:50:20 +02:00
Admiral H. Curtiss
3d4b4cfdc6
Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix
...
RetroAchievements Bugfix: Fixed Missing DoFrame Call
2023-06-05 23:42:11 +02:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
jnaidu360
66f4902a1e
Improved Skylanders Portal Window Navigation
...
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Shawn Hoffman
c1580ebf30
msvc: workaround optimizer bug
2023-06-04 10:57:22 -07:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
...
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
LillyJadeKatrin
e2d0ff718c
Fixed Missing DoFrame Call
...
Somewhere in the process of getting the memory peeking right for achievements, the AchievementManager call to DoFrame went missing. This restores it properly.
2023-06-03 09:15:41 -04:00
LillyJadeKatrin
32f7873ee6
Added missing Leaderboard Canceled event
2023-06-03 09:15:41 -04:00
LillyJadeKatrin
60350635b6
Fixed Rich Presence bugs
...
Refactored the Rich Presence two-minute trigger to clean it up and fix it.
2023-06-03 09:15:40 -04:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
...
VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
Admiral H. Curtiss
d03e09c8fd
Merge pull request #11877 from iwubcode/asset_library_loader
...
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-03 01:11:41 +02:00
Admiral H. Curtiss
4c9210b439
Merge pull request #11527 from Hibyehello/MacOSPlatform
...
NoGUI: Create MacOS platform
2023-06-03 01:11:32 +02:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
Admiral H. Curtiss
45a21ef83f
Merge pull request #11871 from iwubcode/custom-assets
...
VideoCommon: add custom asset implementation and asset library
2023-06-02 20:58:08 +02:00
Admiral H. Curtiss
ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
...
Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
Admiral H. Curtiss
10061aa22c
VI: Prevent out-of-bounds access when clock register is a nonstandard value.
2023-06-02 20:06:07 +02:00
Admiral H. Curtiss
b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock().
2023-06-02 18:51:43 +02:00
OatmealDome
7bbd530eb5
Merge pull request #11854 from TellowKrinkle/AMDFix
...
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-06-02 06:17:44 +02:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
Admiral H. Curtiss
6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
...
Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin
df38573ff6
Added AchievementSettingsWidget
...
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
LillyJadeKatrin
e1e662b86a
Added AchievementsWindow QDialog
...
AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Admiral H. Curtiss
fee28e26a1
Merge pull request #11869 from dvessel/texdump-compression
...
Add compression option for texture dumps.
2023-06-01 22:37:08 +02:00
joon
db712772b7
Add compression option for texture dumps.
...
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]
Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]
@see #10792
2023-06-01 16:01:11 -04:00
Filippo Tarpini
3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
...
Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
Hibyehello
8324a85339
Add MacOS Platform
...
Use MacOS Standard Fullscreen hotkey
2023-06-01 09:01:20 -05:00