df5baab873
Merge pull request #12550 from lioncash/dead
...
VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
4f40bdf501
VertexLoaderManager: Use fill() in Init()
...
Same behavior, less code.
2024-02-01 23:04:40 -05:00
ea95c82a01
VertexLoaderManager: Remove unused entry struct
...
This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
7096f99f79
CustomPipeline: Mark arrays as constexpr
...
Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
59211589b9
CustomPipeline: Make use of emplace_back() in GlobalConflicts()
...
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
353ceedb50
CustomPipeline: Resolve unused variable warning
...
We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
da6b5dd38a
Merge pull request #12546 from lioncash/event
...
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
18abf7c768
Merge pull request #12544 from lioncash/getmod
...
GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
...
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
0dfefacdf4
VertexLoaderBase: Collapse std namespace for hash and mark noexcept
...
Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
8e4b2565cd
TextureConfig: Collapse std namespace for hash
...
Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
b63dcd504d
RenderState: Collapse std namespace for hash
...
We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
5bfaa3a966
NativeVertexFormat: Collapse std namespace and mark hash noexcept
...
We can just tag the std:: onto the end of the specialization to make it
less noisy.
Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
40b050fe37
GraphicsModGroup: std::move graphics_mod in Load()
...
The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
ccacda5e2c
GraphicsModGroup: Simplify try_add_mod()
...
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
a1879ea099
GraphicsModGroup: Allow heterogenous lookup for GetMod()
...
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
...
VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
...
VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
...
VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
990303a028
Merge pull request #12519 from lioncash/leak
...
PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
c34b3ae390
VideoCommon: refactor drawing into its own function
2024-01-27 14:45:34 -06:00
3e3967ff94
VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable
2024-01-27 00:12:49 -06:00
c3652a7129
Merge pull request #12532 from lioncash/json
...
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
...
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
7a59ecc39d
GraphicsTarget: Reduce object churn a little
2024-01-24 23:00:01 -05:00
1b7da37114
GraphicsTargetGroup: Reduce object churn a little
2024-01-24 22:52:58 -05:00
24f952c12b
GraphicsModFeature: Reduce object churn a little
2024-01-24 22:48:53 -05:00
0385b40bd8
GraphicsModAsset: Reduce object churn a little
2024-01-24 22:47:22 -05:00
2253d9a95d
GraphicsModGroup: Mark move constructor and assignment as noexcept
...
Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
0327b11e0b
GraphicsModGroup: Reduce object churn
...
We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
e3e20df185
GraphicsMod: Avoid some object churn
...
We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
...
Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
cf081e839d
VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
a8d45b8e55
VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
7118fc5b7b
VideoCommon: fix pixel shader compilation error that happens when uint output is defined
2024-01-23 21:50:42 -06:00
a37fd83218
VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined
2024-01-23 21:50:41 -06:00
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
5aeadb1ef8
PostProcessing: Don't potentially leak memory in BlitFromTexture()
...
All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
a3f9f2c7aa
PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
...
We can just use operator-> instead.
2024-01-23 13:34:16 -05:00
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
ac670d99e2
VideoCommon: Only initialize Bounding Box if supported by GPU/driver.
2024-01-20 12:34:24 +01:00
95cba6be2b
Core/Movie: Refactor to class, move to System.
...
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
c76dee7807
Merge pull request #12285 from iwubcode/serialize_graphics_mods
...
VideoCommon: add ability to serialize graphics mod to json object
2024-01-13 14:15:14 -05:00
637fd49909
FifoRecorder: Move instance to System.
2024-01-12 15:06:06 +01:00
fc2ec826d4
FifoPlayer: Move instance to System.
2024-01-05 20:15:18 +01:00
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
1073722cdf
Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
...
This reverts commit 79648e1c24
.
2024-01-03 18:43:44 -06:00
f1d446da3f
Merge pull request #12452 from Tilka/efb24
...
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
2023-12-29 03:51:59 +01:00