Commit Graph

938 Commits

Author SHA1 Message Date
Silent
d1f6f12f78
AudioPane: Do not enable Dolby Pro Logic II quality slider if DPLII is disabled 2020-03-06 21:13:45 +01:00
AlexApps99
465e7c2521 Used whole path instead of relative path 2020-03-03 11:58:59 +13:00
AlexApps99
7408c388d6 Add path to File Name column of game grid
Fixes https://bugs.dolphin-emu.org/issues/10567
2020-03-02 17:38:28 +13:00
spycrab
8233255b11 Qt: Re-enable Dark Mode support 2020-02-25 23:27:44 +01:00
Jordan Woyak
6b109bd2a6 DolphinQt: Tweak indicator raw-input/input-shape color for better contrast in some dark themes. 2020-02-24 16:26:28 -06:00
Jordan Woyak
122984b46e DolphinQt: Eliminiate redundant swing indicator logic. 2020-02-24 16:26:28 -06:00
Jordan Woyak
d80fd13b17 DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers". 2020-02-24 16:26:26 -06:00
Jordan Woyak
f79ca680cb DolphinQt: Eliminate redundant cursor indicator logic. 2020-02-24 16:25:06 -06:00
Jordan Woyak
38f36be9ae DolphinQt: Break mapping indicators into separate classes. Ensure "state lock" is held on redraw. 2020-02-24 16:25:06 -06:00
Jordan Woyak
1a3b4d91bf InputCommon: Mark GetStateLock with [[nodiscard]] and fix discarding calls. 2020-02-24 16:25:06 -06:00
spycrab
25d5f0d9ef
Merge pull request #8633 from spycrab/tas_window_fixes
Qt/TAS: Improve TAS windows
2020-02-24 07:26:49 +01:00
spycrab
29c7c12016 Qt/TAS: Improve TAS windows
- Use the Dolphin Icon in TAS Windows
- Prevent deformation of the stick widget (#11988)
- Improve visual appearance
- Set a reasonable minimum size
2020-02-18 16:13:31 +01:00
Jordan Woyak
58448d74c5 InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes. 2020-02-17 16:14:01 -06:00
Jordan Woyak
5af2081c75 Core/WiimoteEmu: Add functions to Nunchuk, Classic Controller, and MotionPlus extensions to get/set data without duplicate bithacks everywhere. 2020-02-17 15:57:58 -06:00
Jordan Woyak
1e652d7d34 InputCommon: Add calibration functionality to IMUGyroscope. 2020-02-17 15:57:43 -06:00
Jordan Woyak
82a3aa5ff6 InputCommon: Add "Dead Zone" setting to raw gyro inputs. 2020-02-17 15:57:43 -06:00
nyanpasu64
44f602fe51 Windows GUI: Use QMenu font (Segoe UI) for entire application
On Windows, Qt's default system font (MS Shell Dlg 2) is outdated.

Dolphin previously used over 15 lines of code to compute a font
closer to the proper font, but with an approximately correct font size.
Using the QMenu font directly is both more concise and more elegant
(in my opinion).
2020-02-17 05:37:54 -08:00
spycrab
213a9adcff CMake: Fix building ARM64 on Windows 2020-02-12 12:29:31 +01:00
Tilka
a9dc4ac3f0
Merge pull request #8603 from jordan-woyak/deadzone-too-dark
DolphinQt/Mapping: Tweak "Dead Zone" and "Gate" colors.
2020-02-10 23:28:56 +00:00
Tilka
d129fae8fc
Merge pull request #8623 from spycrab/qt_5.14.1
Update to Qt 5.14.1
2020-02-10 00:06:11 +00:00
spycrab
6a3bd259a7 Update to Qt 5.14.1 2020-02-09 22:30:57 +01:00
Luke Street
3e94366fe0 DolphinQt/Debugger: Fix crash with floating debugger windows 2020-02-09 02:32:04 -05:00
Jordan Woyak
0a1634bedf InputCommon: Allow Wii remote extension to be set with an input expression. 2020-02-08 16:03:13 -06:00
Jordan Woyak
e8152b700f InputCommon: Allow controller settings specified with input expresions. 2020-02-08 14:01:55 -06:00
JMC47
6a857df219
Merge pull request #8606 from jordan-woyak/tab-key-navigation
DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView.
2020-02-08 14:18:09 -05:00
JMC47
3b0b264c84
Merge pull request #8608 from jordan-woyak/stereoscopy-hotkeys
DolphinQt: Fix stereoscopy hotkeys.
2020-02-08 14:17:42 -05:00
JMC47
dc5447fb30
Merge pull request #8612 from jordan-woyak/unused-members
DolphinQt: Kill some unused member variables.
2020-02-08 14:17:15 -05:00
Jordan Woyak
f94726068d DolphinQt: Kill some unused member variables. 2020-02-08 10:52:06 -06:00
Tilka
e323f47ceb
Merge pull request #8472 from degasus/jitsetting
Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
Jordan Woyak
9a34091b8b DolphinQt: Fix stereoscopy hotkeys. 2020-02-07 15:47:40 -06:00
Jordan Woyak
b9f34bc822 DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView. 2020-02-06 20:48:45 -06:00
Jordan Woyak
b1a71b959b DolphinQt/Mapping: Change "Dead Zone" color from shadow color of palette to a transparent black or white depending on theme. Tweak order of "shake" indicator axis colors so red is more often shown. 2020-02-04 16:08:51 -06:00
Léo Lam
57f4837e4d
Merge pull request #8589 from lioncash/translatable
DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
2020-01-27 23:20:03 +01:00
Lioncash
7eaa769527 DolphinQt/GCMemcardManager: Make use of QLatin1Char within GetErrorMessagesForErrorCode()
Same behavior, but eliminates the use of a program lifetime Qt string
literal.
2020-01-27 15:59:33 -05:00
Lioncash
585ae8aedf DolphinQt/GCMemcardManager: Mark string as translatable within GetErrorMessagesForErrorCode()
This is a string that can potentially be seen by a user, so it should be
marked as translatable, like the other strings are.
2020-01-27 15:57:36 -05:00
Lioncash
dca201d5f3 DolphinQt/GameConfigWidget: Remove unimplemented EditUserConfig() member function
This isn't implemented anywhere, so we can remove the member function
prototype.
2020-01-27 15:46:52 -05:00
Lioncash
2fd628d017 DolphinQt/GameConfigEdit: Remove unimplemented SetReadOnly() member function
This isn't implemented anywhere, so we can remove this prototype.
2020-01-27 15:44:52 -05:00
Lioncash
c69cbceb59 DolphinQt/MainWindow: Surround prototype of OnSignal() with relevant ifdef
This is only used on Apple and Unix-like machines, so we can enclose the
prototype with an ifdef like the implementation is. This prevents
false-positives about an unimplemented function prototype.
2020-01-27 15:26:41 -05:00
Lioncash
e8ee4e835e DolphinQt/NetPlayDialog: Remove unimplemented SetGame() prototype
This isn't implemented anywhere, so the prototype can be removed.
2020-01-27 15:25:04 -05:00
Connor McLaughlin
47239ddaac
Merge pull request #8587 from lioncash/const-qual
DolphinQt/TASCheckBox: Mark GetValue() as const
2020-01-27 12:52:10 +10:00
Lioncash
b493bdb912 DolphinQt/TASCheckBox: Mark GetValue() as const
This doesn't actually modify the checkbox's state, so this can be marked
as a const-qualified member function.
2020-01-26 21:41:31 -05:00
Tilka
5dfc9196ab
Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
Core/WiimoteReal: Wii remote connection pool and source change cleanup.
2020-01-25 23:04:50 +00:00
Connor McLaughlin
a0b7c1beae
Merge pull request #8366 from Techjar/high-dpi-auto-adjust
Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size
2020-01-24 11:31:09 +10:00
Connor McLaughlin
a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
tinyredpanda
8b1051abb9 Update Qt5_DIR path for ARM64 in CMake project 2020-01-18 11:28:42 +00:00
Léo Lam
89b0ab2d22 StringUtil: Add IsPrintableCharacter and use it
Add a function that safely returns whether a character is printable
i.e. whether 0x20 <= c <= 0x7e is true.

This is done in several places in our codebase and it's easy to run
into undefined behaviour if the C version defined in <cctype>
is used instead of this one, since its behaviour is undefined
if the character is not representable as an unsigned char.

This fixes MemoryViewWidget.
2020-01-16 00:22:26 +01:00
Pierre Bourdon
1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
Léo Lam
d2efad58af
Merge pull request #8562 from jordan-woyak/sens-slider
Core/DolphinQt: Fix IR Sensitivity slider.
2020-01-15 00:29:24 +01:00
Jordan Woyak
b416389248 Core/DolphinQt: Fix IR Sensitivity slider. 2020-01-14 17:08:21 -06:00
Stenzek
11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00