31bcdb8f2f
D3D+OGL: choose blendenable over logicopenable.
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No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
15f7e63cc2
Merge pull request #1650 from unknownbrackets/attributeless-fix
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OGL: Unbind the active VAO before attributeless rendering
2014-12-14 14:42:07 +11:00
1a5d791964
OGL: fix efb pokes
2014-12-12 16:11:17 +01:00
de2abbed17
OGL: Move attributeless VAO creation to Init.
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This way we won't trash an existing bound VBO by mistake.
2014-12-11 01:00:37 -08:00
ce7c52eca0
Enables stereo rendering with OpenGL ES 3.1 + AEP.
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If the host device supports GLES 3.1 and AEP we can have stereo rendering.
Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders.
We can't just check if AEP is in the extension list for support because Qualcomm has failed once more.
With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination.
From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation.
2014-12-07 11:14:35 +00:00
b19cff8a08
OGL: Use a fixed VAO for attributeless rendering.
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Instead of abusing whatever VAO is previously bound, which might have
enabled arrays.
Only used in one instance currently, which fixes a crash with older
NVIDIA drivers.
2014-12-06 19:27:49 -08:00
42bb48bd46
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-05 00:36:10 +01:00
94d9d138d9
Common: Add a built-in profiler
2014-12-03 00:50:41 +01:00
2d2baec65d
Merge pull request #1595 from degasus/master
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OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
c63a38088a
OGL: require GL version >= 3.0
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This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
145e0cc84c
OGL: Display the stereoscopy support warning before the stereo setting is reset.
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Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
21eabc1b9d
OGL: Add warning message when stereoscopic 3D is enabled but unsupported.
2014-11-23 14:27:40 +01:00
6642af2404
OGL: Remove Virtual XFB SBS support.
2014-11-23 14:27:40 +01:00
c0a5ae1746
OGL: Also redefine glFramebufferTexture on OpenGL ES.
2014-11-23 14:27:39 +01:00
f74d1b16ed
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
6c8f3fa861
VideoConfig: Add StereoMode enumeration.
2014-11-23 14:27:39 +01:00
0eb0c47eba
Render: Improve SBS presentation.
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New calculation properly takes pillar boxing into account.
2014-11-23 14:27:39 +01:00
9b22e15180
VideoConfigDiag: Add stereoscopy options group.
2014-11-23 14:27:38 +01:00
4d9589b35f
Cosmetics.
2014-11-23 14:27:38 +01:00
35342664e3
OGL: Disable stereoscopy if the GPU does not support geometry shaders.
2014-11-23 14:27:38 +01:00
284be96cd5
OGL: Recreate the framebuffers when the stereo setting changes.
2014-11-23 14:26:56 +01:00
d583720a59
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
2014-11-23 14:26:56 +01:00
c64486075d
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
b005f61a2e
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
6670cacddc
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
36fe8ccf46
OGL: also show driver warnings on release builds
2014-11-22 15:07:52 +01:00
2fdeefb65b
Adds support for OpenGL ES draw_elements_base_vertex.
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This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.
This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
c211450b99
OGL: implement bounding box support with ssbo
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
59c673aec6
Merge pull request #1161 from rohit-n/ogl-vector
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OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-11-02 14:19:00 +11:00
2a878d7726
OGL: Use unique_ptr instead of pointer when taking screenshot.
2014-10-29 20:59:34 -05:00
daabcfd6fc
Removes Qualcomm's rotated framebuffer bug from DriverDetails.
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Due to changes in how we render to the final framebuffer we no longer encounter this bug.
With the change to post processing being enabled at all times and no longer using glBlitFramebuffer, Qualcomm no longer has the chance to rotate our
framebuffer underneath of us.
2014-10-29 19:57:51 -05:00
073cce959a
Create userdir/Dump/Frames as needed.
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This is used for framedump.raw in non-Windows builds without libav
support.
2014-10-28 17:24:07 -04:00
49b94e5285
OGL: Get rid of error macros
2014-10-26 04:54:58 -04:00
bc26cb1b19
Merge pull request #1322 from degasus/ogl-pp
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OGL: force enable postprocessing
2014-10-25 13:48:27 +11:00
a2c8783417
Enables EarlyZ support in OpenGL ES 3.1.
2014-10-23 07:34:07 -05:00
7292ea6a04
OGL: force enable postprocessing
2014-10-23 00:21:52 +02:00
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
8ef21bc5e2
Merge pull request #1272 from RisingFog/sconfig-dump-frames
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Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
5b8722b6f2
Don't pass u64 (which may be long long) to %lu.
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A type-safe StringFromFormat sure would be nice...
2014-10-14 01:10:35 -04:00
8d424b114a
Move bDumpFrames to SConfig (and it's references)
2014-10-12 23:56:16 -04:00
215685a6fe
Merge pull request #1214 from rohit-n/format-warning
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OGL: Silence string format warnings.
2014-10-06 16:12:40 +11:00
871d308b88
Merge pull request #1206 from comex/amperspocalypse
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Change a bunch of reference function arguments to pointers.
2014-10-05 12:14:04 +11:00
12c6f97d80
OGL: Silence string format warnings.
2014-10-03 12:07:10 -04:00
7f6284c2fc
Change a bunch of reference function arguments to pointers.
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Per the coding style and sanity.
2014-10-02 03:00:33 -04:00
f6c6f03cce
Add on screen frame counter.
2014-09-30 18:49:44 -04:00
4fe1119e52
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
2014-09-25 19:50:25 -04:00
32e5043b29
WIP XFB scaling.
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Still an ugly mess.
2014-09-19 12:33:15 -05:00
0576046fdd
Merge pull request #972 from Sonicadvance1/fix-intel-windows
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Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
e32b2e1771
Work around Intel's failings with with buffer_storage
2014-09-04 19:03:49 -05:00