b25babfbf3
GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE
2017-05-19 19:04:06 -07:00
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
cd2d0897d6
GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
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Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
d320a2a067
Force Wallace and Gromit to use smaller memcard.
2017-02-21 16:09:49 -05:00
de7d0188a7
Remove FastDiscSpeed from games fixed by the previous commit
2017-02-08 14:50:19 +01:00
6a68915fb8
Remove Guitar Hero 5 hack that apparently disabled USB functionality
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Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
fa3d1e117f
GameINI: Enable XFB for Karaoke Revolution Glee 1-3
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This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
cbe9c3e040
GameSettings: Don't ship speedhack which are enabled by default.
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This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
25ae6d8d24
GameSettings: Note for Star Fox Adventures
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Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
8b6bf84a7e
Merge pull request #4508 from Ecksters/patch-2
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GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
3e4f682b76
Game INI updates
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- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
6ca5533d7c
GameINI: NAR Legend of Zelda: Majora's Mask VC
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Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
015a2aff4f
GameINI: NAC Legend of Zelda: Ocarina of Time VC
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Set EFBtoTextures=False, fixes issue #9942 , makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
a7ef1de25b
Create G2RE52.ini
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Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini .
2016-11-30 19:29:57 +00:00
a8478b3ec4
GameINI update for newer Just Dance games
2016-10-29 23:52:03 -03:00
0789499bf0
Merge pull request #4181 from ntt4/patch-1
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[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
81be83bc85
Merge pull request #4159 from Enverex/patch-1
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SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
c16b3f4637
Serious Sam: Next Encounter gameini
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Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
4b62d19818
Star Wars: The Clone Wars INI
2016-09-05 23:42:10 -04:00
7cdedda70f
Set MSAA and MaxAnisotropy to 0
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Makes the game more playable than the current config file as of 5th Sep 2016.
Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
081cad709a
Merge pull request #4046 from CharlesCorrin/master
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GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
c0ad35db81
SSX Tricky requires real XFB to display videos
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This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
95cc01c53f
Clean up NetPlay community settings
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All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).
"Increase input timing accuracy" was made into its own code entry.
"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
11fea215f1
Merge pull request #4049 from JosJuice/gwl
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Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
8d899ab01e
Fix GWL.ini mistake made in 2e02c10
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The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
3a4c9d1c0f
Update WD9.ini
2016-07-21 19:47:13 -04:00
875cbb6e8b
Update WD9.ini
2016-07-21 16:42:07 -04:00
abd70f402b
[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-22 23:30:09 -05:00
25cd6d00a3
GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
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Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
28a55c6403
GameIni: Force LLE Audio on Star Wars: Rogue Leader
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Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
7de7bf34d4
Merge pull request #3917 from RisingFog/crisp_pixels
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Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
ca14fbc26c
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 12:00:13 -04:00
a0658d3184
Merge pull request #3914 from JosJuice/game-inis-2016-06-21
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Game INI updates
2016-06-21 10:09:29 -04:00
5016b2471b
Game INI updates
2016-06-21 10:48:50 +02:00
1ba7779d3c
GameIni: Disable Broken Progressive Scan in BMX XXX
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BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
2f44388dc6
Tony Hawk's American Wasteland (European Version) Crash Fix
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Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
fd5d10005e
Merge pull request #3901 from RisingFog/story_hour_ini
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Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
bfc4a690d4
Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-15 16:32:35 -04:00
76074d12f3
Force Real XFB for Story Hour: Fairy Tales
2016-06-15 09:08:41 -04:00
73495f0006
Force Real XFB for Story Hour: Adventures
2016-06-15 09:07:05 -04:00
b96f75c2ee
GameINI: Force EFB to RAM for OoT Master Quest (D43)
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The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.
This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
aa07f0903b
Merge pull request #3898 from RisingFog/hollywood_squares_ini
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Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00
34ac512f79
Force Virtual XFB for Hollywood Squares
2016-06-14 08:54:24 -04:00
c7510bb5e3
[INI] Remove malformed Conduit 2 cheat codes
2016-06-13 07:32:10 -05:00
a9931e609f
Merge pull request #3875 from RisingFog/pikmin_wii_ini
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Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-03 00:51:23 +02:00
599db170e9
Re-add deleted Gecko Tag in Smash Netplay INI
2016-06-02 12:11:02 -04:00
d2b3c8d036
[GameINI] Netplay Smash AR codes
2016-06-02 07:32:28 -05:00
b149b0a143
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-01 21:36:09 -04:00