b54a49eaaf
GCMemcard: Rework construction logic to better match our knowledge of the format, while providing better error reporting facilities.
2019-08-15 18:18:56 +02:00
e67eb4693e
Fix implicit false-to-nullptr conversions
2019-08-15 17:49:57 +02:00
a66ca85dd5
DolphinQt: Fix the enabling/disabling of Movie items even more
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Play can only be used when a game is selected and emulation is not
running. Start can be used when a game is selected (to start from
cold boot) or when emulation is running (to start from a savestate).
https://bugs.dolphin-emu.org/issues/11826
2019-08-14 13:45:07 +02:00
181d79228a
Merge pull request #8275 from bdr99/netplay-player-log
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NetPlay: Show a message in chat when a player joins or leaves
2019-08-14 11:23:18 +10:00
8857db9833
Check validity of iterator before dereferencing
2019-08-13 18:00:12 -07:00
f3dac2c041
BTReal.cpp: Don't use bitwise operators on enum values
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https://bugs.dolphin-emu.org/issues/11692#note-11
2019-08-13 23:58:18 +02:00
b6df0bff93
Make --batch run Dolphin in headless mode, provided --exec is also passed
2019-08-11 20:58:04 +02:00
80e8037e0b
Truly use emplace_back in CommandLineConfigLayerLoader constructor
2019-08-11 20:43:18 +02:00
9cc719db02
Fix TitleDatabase
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a2a1e04
regression.
2019-08-09 18:20:45 +02:00
393709a45a
Also override the SYSCONF country setting
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Fixes https://bugs.dolphin-emu.org/issues/10066
2019-08-09 17:33:05 +02:00
561a4cfcce
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
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This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.
Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
b88e5610ab
Merge pull request #8204 from JosJuice/volumeverifier-underdump-wbfs
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VolumeVerifier: Show underdump warnings for WBFS/CISO too
2019-08-10 01:24:15 +10:00
428ae5a43d
Merge pull request #8172 from nokturnusmf/relative-input-hold
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Added (held) key for relative input
2019-08-10 00:37:53 +10:00
8c8bab3657
VolumeVerifier: Show underdump warnings for WBFS/CISO too
2019-08-09 16:13:50 +02:00
5c3e9a34c3
Merge pull request #8226 from lioncash/fmt-core
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Core/Core: Use fmt where applicable
2019-08-09 23:43:39 +10:00
8be5ee9fe2
Merge pull request #8277 from lioncash/code
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DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
2019-08-09 23:42:55 +10:00
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
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StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
0ab7e2eed7
Merge pull request #8223 from JosJuice/titledatabase-unknown-language
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TitleDatabase: Don't crash on unknown language
2019-08-09 23:35:53 +10:00
f64f4a08c8
Merge pull request #8290 from lioncash/const-fn
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UICommon/NetPlayIndex: Minor interface cleanup
2019-08-09 23:05:48 +10:00
ec1fe41eb2
Merge pull request #8298 from CookiePLMonster/win-updater-hide-fix
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WinUpdater: Properly hide window on startup as intended
2019-08-09 23:04:53 +10:00
cd02ca17ce
VolumeVerifier: Allocate QProgressDialog on stack
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No reason to have it on the heap.
This also lets us skip calling reset, since the dialog closes
when the QProgressDialog object goes out of scope.
2019-08-09 14:47:15 +02:00
e87a3f91a9
Merge pull request #8303 from JosJuice/volumeverifier-very-small
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Fix problems with running VolumeVerifier on very small disc images
2019-08-09 22:16:33 +10:00
2df522d4eb
Merge pull request #8299 from JosJuice/volumeverifier-performance
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VolumeVerifier: Performance improvements
2019-08-09 22:10:09 +10:00
22ed2c0e0c
Merge pull request #8269 from lioncash/osd-move
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VideoCommon/OnScreenDisplay: Minor cleanup
2019-08-08 12:38:44 +10:00
e5a4a86f59
Merge pull request #8297 from Miksel12/bugreport-qt
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DolphinQt: Add bug tracker button
2019-08-08 12:27:05 +10:00
1bd8f03362
Merge pull request #8271 from lioncash/qstring
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DolphinQt: Replace unnecessary QStringLiterals with alternatives where applicable
2019-08-08 12:25:30 +10:00
1092efa77a
Merge pull request #8276 from stenzek/adreno-efb-access
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Fix CPU EFB access on Adreno with Vulkan backend
2019-08-08 12:23:27 +10:00
9477c8b0ed
Merge pull request #8293 from lioncash/ref
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VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
2019-08-08 12:17:26 +10:00
107291dc5a
Fix problems with running VolumeVerifier on very small disc images
2019-08-07 19:48:10 +02:00
8e79705854
WinUpdater: Wait in UI::Init until window is done creating to avoid losing UI::SetVisible signals
2019-08-06 19:24:38 +02:00
34fb608dd6
VolumeVerifier: Multithreading
2019-08-06 16:42:59 +02:00
f754a1a548
VolumeVerifier: Don't read data multiple times
2019-08-06 16:32:01 +02:00
f70efbb963
WinUpdater: Create updater window as hidden by default
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UpdaterCommon attempts to hide updater window directly after creating,
so creating it hidden avoids the window from showing for a split second
2019-08-05 21:47:05 +02:00
7c892c0c6e
Use valid IR calibration data
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Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset. I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
2019-08-05 10:39:32 -07:00
03b20c702d
DolphinQt: Add bug tracker button
2019-08-05 18:45:14 +02:00
24718c1a38
Merge pull request #8294 from lioncash/render-const
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VideoCommon/RenderBase: Make functions const where applicable
2019-08-05 16:25:21 +10:00
07aa18eb2b
VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()
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Same thing, less code.
2019-08-04 23:30:27 -04:00
d52dd2e04f
VideoCommon/TextureCacheBase: Use emplace_back where applicable
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Same thing, less code.
2019-08-04 23:28:14 -04:00
fd12ae1408
VideoCommon/TextureCacheBase: Remove use of the texture cache global
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We can just call the functions that are part of the interface instead of
using the global in order to execute those functions.
2019-08-04 23:23:04 -04:00
7366b4281f
VideoCommon/RenderBase: Remove dependency on renderer global within renderer
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There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
cfdfbbff38
VideoCommon/RenderBase: Use structured bindings where applicable
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Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
dd5b8895fe
VideoCommon/RenderBase: Make functions const where applicable
2019-08-04 22:52:00 -04:00
86a651e27f
VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
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The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00
7d017be666
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
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This reference isn't actually modified within this function
2019-08-04 22:31:27 -04:00
8285a94d93
UICommon/NetPlayIndex: Take std::vector by const reference in ParseResponse()
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This variable isn't std::moved anywhere and is just read out of into a
string. Instead of making a copy, and then another copy of the data into
a std::string, we can take it by reference, only copying the data once.
2019-08-04 12:36:52 -04:00
75f3656804
UICommon/NetPlayIndex: Use a std::string_view for EncryptID()/DecryptID()
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These parameters only acted as views into the provided strings, so these
can just be turned into non-owning string views.
2019-08-04 12:32:33 -04:00
2830fe820d
UICommon/NetPlayIndex: Take NetPlaySession by const reference for Add()
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This isn't std::moved wholesale into a member variable or further
std::moved into another function, so it's better to take it by const
reference here to avoid unnecessary reallocations of contained
std::string instances.
2019-08-04 12:29:17 -04:00
0a67a40e7c
UICommon/NetPlayIndex: Move NetPlaySession variable closer to its usage point in List()
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Moves it closer to where its used, narrowing its visible scope, as well
as preventing unnecessary std::string constructor executions in the
event invalid data is encountered (the continue branch).
2019-08-04 12:24:04 -04:00
13292563ee
UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
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std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.
While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
2019-08-04 12:21:02 -04:00
5220922a22
UICommon/NetPlayIndex: Allow move semantics in SetGame()
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If the parameter is const, then a move won't actually be able to occur,
making the std::move non-functional. We can remove the const qualifier
to remedy this.
2019-08-04 12:16:19 -04:00