Commit Graph

35835 Commits

Author SHA1 Message Date
cda442d2d8 DolphinQt: Allow $ line when entering AR/Gecko code
When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:

$16:9 Widescreen
0441187C 3FE38E39

Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
7eabd9e830 DolphinQt: Don't add trailing newline to Gecko notes
Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
b0346ca980 Merge pull request #10015 from JMC47/gameinigiq
GameINI:  Add missing Vertex Rounding to GIQ.ini
2021-08-10 05:47:01 +01:00
095afe25df GameINI: Add missing Vertex Rounding to GIQ.ini
This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
b9ad174606 hidapi: Add new patches to applied patches folder 2021-08-09 21:34:02 -04:00
fba8bfe6a6 WiimoteReal: Check for error before discarding report 2021-08-09 21:29:50 -04:00
25c85d827a hidapi: Don't leak device handle in macOS 10.10 or newer
Ported from libusb's hidapi fork. Original patch by Youw (cdc473dfe43f6432dda7ad53d7656b8ae8ff968b).
2021-08-09 21:24:10 -04:00
b24599cf5b hidapi: Stop current run loop in removal callback instead of fetching from context 2021-08-09 21:15:17 -04:00
e9a11cdbfd WiimoteReal: Remove WiimoteScannerDarwin
For several reasons:
- It pegs the CPU at 95% for scanning even when Dolphin is idle
- WiimoteScannerHidapi works fine on macOS
- Less macOS code to maintain
2021-08-09 18:48:58 -04:00
128e1029dd Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
116d1361d5 PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated. 2021-08-09 18:25:35 +02:00
95fbd09691 PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress(). 2021-08-09 01:25:04 +02:00
3296d2fc1f PowerPC: Reorder members of TranslateAddressResult to reduce struct size. 2021-08-09 01:25:04 +02:00
0ee97c47e8 Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
2680a13564 GameINI: Force safe texture cache accuracy on Resident Evil 3 2021-08-08 16:00:30 -04:00
8e1dbdb257 Merge pull request #10006 from Tilka/pulse
AudioCommon: fix bogus error + cleanup
2021-08-08 13:16:54 +02:00
682c7454f0 Merge pull request #10005 from JMC47/incredibleini
GameINI:  Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
eda2035874 AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
b6d8c111bc AudioCommon: make SoundLoop() non-virtual and private 2021-08-08 00:15:05 +01:00
d14b9a73b2 AudioCommon: get rid of Update(), it never does anything 2021-08-08 00:14:49 +01:00
c2d396526b AudioCommon: fix "Error stopping stream" when emulation is paused 2021-08-08 00:14:24 +01:00
fd4e644fb4 GameINI: Fix EFB Copy Offset in more games
SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits.  This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
a4e5d233be Merge pull request #9864 from PEmu2/wiimote
Change "Wiimote" to "Wii Remote" in interface
2021-08-07 12:44:55 +02:00
c79757618d Merge pull request #9993 from Techjar/late-vi-output
VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
f2a77069b7 Merge pull request #10004 from Pokechu22/dff-read-error-handling
FifoDataFile: Improve error handling when reading
2021-08-07 02:15:01 +01:00
59a1a603ff FifoDataFile: Improve error handling when reading 2021-08-06 15:55:50 -07:00
e3a784ffba PowerPC: Convert enum in TranslateAddressResult to enum class. 2021-08-07 00:07:46 +02:00
ac6d008008 Merge pull request #10002 from OatmealDome/macos-nunchuk-shake
Nunchuk: Use correct middle click expression on macOS
2021-08-06 22:05:43 +01:00
5cd2160d43 Merge pull request #9996 from OatmealDome/spirv-opsource
ShaderCompiler: Attach shader source code to SPIR-V
2021-08-06 21:48:31 +01:00
fc4f6bb9b0 Nunchuk: Use correct middle click expression on macOS 2021-08-06 16:47:29 -04:00
67c06cfc55 Merge pull request #10001 from JosJuice/pte-1
PowerPC: Fix bad copypaste in LookupTLBPageAddress
2021-08-06 12:53:49 -04:00
37b218b344 PowerPC: Fix bad copypaste in LookupTLBPageAddress
Fixes https://bugs.dolphin-emu.org/issues/12611.
2021-08-06 18:03:54 +02:00
857d1c399d Merge pull request #9999 from JosJuice/jit-dcbx-masking
Jit: Re-add dcbx masking
2021-08-06 09:35:17 -04:00
125af42e4b Jit: Re-add dcbx masking
When making 92d1d60, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.

This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...

Hopefully fixes https://bugs.dolphin-emu.org/issues/12612.
2021-08-06 14:55:07 +02:00
37115f04ac Merge pull request #9997 from JosJuice/jitarm64-store-w8
JitArm64: Fix W8 slowmem store
2021-08-05 12:37:08 -04:00
e753455abb JitArm64: Fix W8 slowmem store
Regression from 12629be.
2021-08-05 10:57:41 +02:00
d453390c48 ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
942545b7fc Merge pull request #9964 from JosJuice/uncached-unaligned-writes
PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
f333c0949f PowerPC: Implement PI interrupt for uncached unaligned writes 2021-08-04 23:09:43 +02:00
543ed8a97c PowerPC: Implement broken masking for uncached unaligned writes
This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.

Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
12629beff8 JitArm64: Call swap variants of memory write functions
Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
ecbce0a204 PowerPC: Pass on full 32-bit register contents for 8/16-bit writes 2021-08-04 23:04:02 +02:00
c56526d5f8 PowerPC: Keep track of write-through/cache-inhibited
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
9c65519e79 Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
28b7e2ef30 Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
0e76dabbbb Jit64: Always pass effective address to InvalidateICache() in dcbx. 2021-08-04 22:17:42 +02:00
0553aeb0e0 IOS/Network: Make name resolution asynchronous 2021-08-04 20:08:42 +04:00
234859e2f3 Merge pull request #9994 from JMC47/spongebobmovie
GameINI: SpongeBob SquarePants Movie QoL Settings
2021-08-04 11:52:53 +02:00
f27203a2e1 GameINI: SpongeBob SquarePants Movie QoL Settings
SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom.  These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
dbfe2bde3d GameINI: Disable early XFB output for WWE Crush Hour
The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00