e68b9de62c
SI: Migrate bitfields to Common::BitField
2021-08-31 16:26:07 -04:00
32c7524f4d
Merge pull request #10021 from Dentomologist/make_windows_tabbar_scroll_buttons_opaque
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DolphinQt: Make Windows tab bar scroll buttons opaque
2021-08-31 19:18:03 +02:00
c3dadd140b
Merge pull request #10074 from lioncash/pte
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MMU: Tidy up PTE-related code
2021-08-31 19:17:08 +02:00
ef358a122a
Merge pull request #10075 from lioncash/memcheck
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MMU: Don't truncate 64-bit values when calling Memcheck()
2021-08-31 19:06:33 +02:00
ed0aa5928f
Gekko: Remove unused UReg_PTE
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PTEs are only ever operated on in terms of their halves in our code
currently, so this can be removed.
2021-08-31 12:18:31 -04:00
029aff0741
MMU: Remove now-unused defines
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Now that we're using register unions where applicable, we can remove
these defines, since they're now unused.
2021-08-31 12:18:28 -04:00
7a6b63b309
MMU: Don't truncate 64-bit values when calling Memcheck()
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Previously in Read_U64 and Write_U64 the value that was read or written
would be truncated to a 32-bit value before being passed off to the
memcheck handler, which can result in incorrect values being logged out.
2021-08-31 11:39:13 -04:00
1fa1e7135c
DolphinQt: Make Windows tab bar scroll buttons opaque
2021-08-31 08:33:00 -07:00
a8ebca4fc6
MMU: Invert conditionals in Memcheck()
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Lets us unindent code a little bit.
2021-08-31 11:30:57 -04:00
ee40b640d3
MMU: Make use of UPTE_Lo and UReg_SR in TranslatePageAddress()
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Allows us to get rid of a bit of masking in exchange for stating the
bits being accessed or written to directly.
2021-08-31 10:52:52 -04:00
e687569e02
Gekko: Add union for segment registers
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Will be used in the following commit.
2021-08-31 10:45:12 -04:00
755c599c83
Translation resources sync with Transifex
2021-08-31 16:42:26 +02:00
75840f62ff
MMU: Make use of UReg_SDR1 in SDRUpdated()
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Lets us simplify SDRUpdated() a little bit.
This also fixes the layout of UReg_SDR1. Turns out this struct has been
incorrect (from a little-endian perspective) the entire time and went
unnoticed, since the union was never used.
2021-08-31 10:20:56 -04:00
1c776d8c1a
MMU: Move invalidation logic into the TLBEntry struct
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Puts the invalidation logic in one place and lets us tidy up
InvalidateTLBEntry a little.
2021-08-31 10:04:44 -04:00
3216040bfe
MMU: Remove implicit sign conversions and truncation in UpdateTLBEntry
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These are trivial to resolve.
Converting the structure member into a u32 results in no increase in
structure size, as it's making use of the three extra padding bits in
the structure.
2021-08-31 10:00:18 -04:00
c008b1c335
MMU: Move UPTE1/UPTE2 unions into Gekko.h
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Keeps the register definitions in one spot and lets us remove a comment
about them.
2021-08-31 09:45:28 -04:00
65e131ef5f
MMU: Convert PTE unions over to Common::BitField
2021-08-31 09:36:13 -04:00
c5becb4a7e
Merge pull request #10040 from JosJuice/simplify-mcrfs
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Interpreter: Simplify mcrfs implementation
2021-08-31 15:31:54 +02:00
d1048f390e
Merge pull request #10073 from JosJuice/revert-10025
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Revert "DolphinQt: Minor consistency fixes for the Settings window"
2021-08-31 12:18:25 +02:00
e376a985e4
Revert "DolphinQt: Minor consistency fixes for the Settings window"
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This reverts commit 9d45bac175
.
2021-08-31 09:15:03 +02:00
e69f7e7c77
Merge pull request #10072 from Tilka/dsp_cycles
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DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 03:54:06 +01:00
72ca41b9bf
DSPInterpreter: fix off-by-one errors in cycle counting
2021-08-31 01:51:42 +01:00
c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
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Various GameINI Updates
2021-08-31 02:12:01 +02:00
8ecb0447b6
Merge pull request #10025 from mbc07/gui-fixes-settings
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DolphinQt: Minor consistency fixes for the Settings window
2021-08-31 01:43:02 +02:00
48339afb98
Merge pull request #10041 from lioncash/conv
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Interpreter: Make signedness and narrowing conversions explicit
2021-08-31 01:07:27 +02:00
95fcedeef3
Merge pull request #10053 from lioncash/kdreq
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IOS/Network/KD: Minor tidy-up changes
2021-08-31 00:45:17 +02:00
1fa74ab824
Merge pull request #10058 from AdmiralCurtiss/dsp-cleanup
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DSPHLE: Minor cleanup & savestate fix for AX coefficients.
2021-08-31 00:16:54 +02:00
f592565532
DSPHLE/AX: Reload resampling coefficients on savestate load if necessary.
2021-08-30 23:36:09 +02:00
271612f328
Merge pull request #10064 from lioncash/regs
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Gekko: Migrate register structs over to Common::BitField
2021-08-30 23:19:17 +02:00
d7109b149b
Merge pull request #10066 from leoetlino/abort-on-panic-alert-option
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Add an option to abort when a panic alert occurs
2021-08-30 22:43:21 +02:00
16a903890c
Merge pull request #10071 from JMC47/scoobyvertexrounding
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GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights
2021-08-30 22:41:44 +02:00
6659f8019e
Merge pull request #10035 from JosJuice/jitarm64-dcbx-in-loop
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JitArm64: dcbx loop detection for improved performance when invalidating large memory regions
2021-08-30 22:39:20 +02:00
d94aa913f5
Merge pull request #10065 from iwubcode/graphics-debug-details
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VideoBackends / VideoCommon: expose ability to view shader/texture debug names
2021-08-30 21:00:24 +02:00
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
9b83cf3e7f
Merge pull request #10069 from leoetlino/clang-format-12
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Update clang-format to version 12
2021-08-30 09:13:15 +02:00
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
815b590dfe
Update clang-format to version 12
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12 is the latest release and various editors (VS, VSCode and CLion)
ship with clang-format 12 by default.
2021-08-30 00:20:18 +02:00
86f2c7889d
Merge pull request #8932 from sepalani/cw-map
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PPCSymbolDB: Improve symbol map column detection
2021-08-29 23:28:09 +02:00
ef98f209a2
IOS: Add missing writes of low MEM1 constants
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On a real Wii, these constants are normally written by the system menu
(maybe even as part of common SDK code?)
However, they're cleared by IOS whenever a PPC title is launched.
IOS memsets 0x0-0x3fff and then manually writes some constants
in low MEM1. PR #4723 added most of the writes in the 0x31xx region
but left out the four writes to the legacy constant region.
Previously Dolphin didn't actually clear 0-0x3fff so those constants
would stick around after a system menu execution.
011f7789e0
exposed those missing writes.
2021-08-29 22:51:44 +02:00
dbf8e27d7f
Gekko: Convert UReg_PTE over to using Common::BitField
2021-08-29 06:16:55 -04:00
e4e1b6064d
Gekko: Convert UReg_THRM3 over to using Common::BitField
2021-08-29 06:16:55 -04:00
11e76e1f67
Gekko: Convert UReg_THRM12 over to using Common::BitField
2021-08-29 06:16:55 -04:00
12b87922fb
Gekko: Convert UReg_BAT_Lo over to using Common::BitField
2021-08-29 06:16:54 -04:00
b4496e6653
Gekko: Convert UReg_BAT_Up over to using Common::BitField
2021-08-29 06:16:51 -04:00
006fc99e8e
Merge pull request #8901 from sepalani/dns-async
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IOS/Network: Make name resolution asynchronous
2021-08-29 05:12:13 -04:00
e091c2e817
Add an option to abort when a panic alert occurs
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Prompted by https://dolphin.ci/#/builders/24/builds/985
A 1-character typo in a recent PR caused FifoCI builds to break
horribly and spew millions of panic alerts until buildbot crashed.
This PR adds a new config option -- defaulting to off -- that allows
Dolphin to abort early on when a panic alert occurs instead of
continuing forever.
2021-08-29 02:02:07 +02:00
9d45bac175
DolphinQt: Minor consistency fixes for the Settings window
2021-08-28 16:45:22 -04:00
b90008aadb
Split out code for serializing/deserializing cheat lines
2021-08-28 19:31:27 +02:00
fb96ecb7da
Move patch saving code to PatchEngine
2021-08-28 17:34:28 +02:00
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00