Stenzek
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06daf58032
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FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
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2019-07-31 15:33:28 +10:00 |
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Stenzek
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137009affe
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FramebufferManager: Support saving EFB to save state
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2019-07-24 05:19:22 +10:00 |
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Stenzek
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a218a794cb
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FramebufferManager: Implement deferred EFB cache invalidation
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2019-03-09 12:24:04 +10:00 |
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Stenzek
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6bc4bfd26a
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FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
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2019-03-09 12:23:33 +10:00 |
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Stenzek
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f039149198
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
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