Ryan Houdek
da3eef1019
Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
2013-11-25 00:06:29 +00:00
Ryan Houdek
f292819ff5
[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
2013-11-24 15:49:23 -06:00
degasus
d410fe7c96
OpenGL: cleanup yuv2rgb (real xfb) workflow
...
We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.
Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.
2013-11-24 15:56:50 +01:00
Scott Mansell
12741f6406
Add comments for anybody attempting accuracy improvements in the future.
2013-11-25 01:30:53 +13:00
Scott Mansell
b5bd2ba847
OpenGL: Enable filtering for EFB to Real XFB copies.
...
This fixes Real XFB Jaggies in OpenGL on games which use yscaling, such
as most PAL games.
This fixes the last of the "Real XFB Macroblocking" issues for opengl,
see issue #6503
2013-11-25 01:11:42 +13:00
Scott Mansell
e6b35642df
Fix Desktop GLSL versions in the recent changes.
...
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).
2013-11-24 22:48:10 +13:00
Ryan Houdek
531f840720
Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument.
2013-11-24 07:45:42 +00:00
degasus
994426b3dc
Opengl: fix real XFB sample positions
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(0,0) and (1,0) aren't accurate xfb sample positions. This fixes the image shift to the left and some blocking on higher IR.
2013-11-24 05:39:40 +01:00
Scott Mansell
eef2cddfd7
Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
...
YUYV textures should NEVER be interpolated/filtered in RGB colour space.
Use TexelFetch to always fetch an actual texture sample.
issue 6503
2013-11-24 17:15:11 +13:00
degasus
09f4439d0c
VideoCommon: reorder cbufid in orderer. We've used once two times
2013-11-24 04:43:54 +01:00
degasus
7d58278b67
Merge branch 'efb2tex_alpha'
2013-11-24 04:02:38 +01:00
degasus
2bf7379a7f
D3D: also fix MAX_COPY_BUFFERS
...
the D3D backend caches the colmat buffers. As we've created more different colmats, the maximum of this matrices must also be updated.
2013-11-24 04:00:12 +01:00
Matthew Parlane
0a31255943
Unused arguments removed from XFBSource::Draw
...
Thanks neo.
2013-11-24 11:33:43 +13:00
Tony Wasserka
672fa65ee7
OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
2013-11-22 18:09:52 +01:00
Matthew Parlane
f4a1f183b9
std::string can't be passed to ... format.
2013-11-17 11:28:11 +13:00
Matthew Parlane
ea3990a41b
Don't pass char* to std::string.
...
Windows was fine with this :(
2013-11-17 11:25:12 +13:00
Matthew Parlane
33d8166620
Use IOFile for TextureToPng to support non-ascii
...
Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
Lioncash
cce869ae01
[Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[]
2013-11-16 17:05:51 -05:00
Ryan Houdek
4a9c8e6f55
Change software rasterizer screenshot code due to change in api just now.
2013-11-16 15:37:40 -06:00
Matthew Parlane
71d70d896f
Api was too confusing for people.
2013-11-17 10:34:34 +13:00
Ryan Houdek
2025f00f88
Woops, vim copy and paste issue with a double include.
2013-11-16 09:41:01 -06:00
Ryan Houdek
e8a4cc0f71
Screenshot capability of Software rasterizer for feature completness.
2013-11-15 22:08:08 -06:00
Matthew Parlane
3a13dfdd9b
[OGL] Textures now save to PNG not TGA
2013-11-16 15:59:59 +13:00
Matthew Parlane
033ed9477e
Reworked Screenshot saving.
...
Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Jordan Cristiano
2703cae8d3
Fixed ZComploc and Zfreeze values being incorrectly saved.
2013-11-14 03:15:03 -05:00
Jordan Cristiano
0fced651a5
More warning fixes, OSX build fix.
2013-11-14 03:11:40 -05:00
Matthew Parlane
7e9b970240
Use libpng for saving images.
...
TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
Jordan Cristiano
39a4d4329d
more warning fixes
2013-11-14 02:19:15 -05:00
Matthew Parlane
ca5b3b4773
atlbase not needed. Interim fix until I get png done.
2013-11-14 18:10:39 +13:00
Matthew Parlane
7b53574b68
Support texture and screenshot dumping using WIC, no XP support.
2013-11-14 00:48:02 +13:00
Matthew Parlane
abc3bddb54
Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
...
This reverts commit a83c239765
.
2013-11-14 00:34:09 +13:00
Jordan Cristiano
f96e9e1ae4
warnings and code formatting
2013-11-13 04:03:46 -05:00
Tillmann Karras
268bdf19ce
Fix format string warnings
2013-11-13 04:01:16 +01:00
Tony Wasserka
22f727cc69
D3D: Use D3DX11 for taking screenshots.
2013-11-10 00:22:35 +01:00
Tony Wasserka
0b02880b76
Revert "Be less dumb."
...
Revert "Actually, filename really does need to be a parameter because of some random debug thing."
Revert "fix non-HAVE_WX case"
Revert "Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken)."
This reverts commits 00fe5057f1
, 74b5fb3ab4
, cd46138d29
and 5f72542e06
because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
2013-11-10 00:22:33 +01:00
Tony Wasserka
3de2ee5d46
D3D: Use D3DX for texture dumping.
2013-11-10 00:22:31 +01:00
Tony Wasserka
a83c239765
D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
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The Dolphin development team is incapable of providing sufficient replacement for its previous usage in Dolphin and the advantages of dropping the dependency do not justify the removal of screenshots and texture dumping.
From now on, d3dx11.h, d3dx11async.h, d3dx11core.h and d3dx11tex.h are required to be stored somewhere in the header include path. I don't know if this is the case for anyone else than me, but I can't really say that I care after having people randomly merge unfinished branches into master.
2013-11-10 00:18:03 +01:00
degasus
274f6dd7ab
ogl: check default framebuffer for msaa
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default framebuffer must not be sampled, so throw a panicalert if it is
2013-11-05 17:38:48 +01:00
Matthew Parlane
e15f628935
Fix {Read,Write}FileToString.
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We should be using binary always.
2013-11-05 00:33:41 +13:00
comex
21610c2e54
Run code through clang-modernize -add-override to add 'override' decls.
2013-11-03 20:54:05 -05:00
comex
c579637eaf
Run code through the advanced tool 'sed' to remove trailing whitespace.
2013-11-03 20:54:05 -05:00
comex
965b32be9c
Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.
2013-11-03 20:54:01 -05:00
comex
00fe5057f1
Be less dumb.
2013-11-03 14:37:56 -05:00
comex
74b5fb3ab4
Actually, filename really does need to be a parameter because of some random debug thing.
2013-11-02 22:44:27 -04:00
comex
cd46138d29
fix non-HAVE_WX case
2013-11-02 22:23:29 -04:00
comex
5f72542e06
Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken).
2013-11-02 22:19:21 -04:00
comex
82729fcc8f
Merge remote-tracking branch 'shuffle2/vc12'
...
Conflicts:
Source/Core/Common/Common.vcxproj
Source/Core/Common/Common.vcxproj.filters
2013-10-31 16:51:56 -04:00
degasus
498d491942
Merge branch 'viewportCorrection'
2013-10-29 22:33:51 +01:00
degasus
35824aa4d5
ogl: ceil viewport, rounding isn't supported on vs and this is more like the old behavior
2013-10-29 21:42:40 +01:00
degasus
f4a9deefa8
ogl: remove some unneeded includes
2013-10-29 18:55:50 +01:00