Commit Graph

36902 Commits

Author SHA1 Message Date
235f729181 GameSettings: Add missing space in comment. 2022-04-23 20:35:29 +02:00
8b5a61b8fd Merge pull request #10599 from shuffle2/libusb
Libusb fixups
2022-04-23 20:32:47 +02:00
19c71db782 Merge pull request #10597 from Simonx22/fix-ingame-menu-design
Android: Fix in game menu rippleColor and colorEdgeEffect
2022-04-23 06:10:20 -04:00
a7111e3910 Dual View any size. 2022-04-23 02:46:25 -07:00
14f9ffeb02 JitArm64: Add documentation comment for EmitBackpatchRoutine 2022-04-23 11:37:52 +02:00
e4552c17c8 Change required libfmt version from 8.0 to 8.x 2022-04-23 13:55:22 +05:00
69ca38d355 Merge pull request #10600 from t895/modern-card
Android: Modernize game card
2022-04-23 10:25:48 +02:00
56bb965ab9 Merge pull request #10584 from Pokechu22/emboss-single-normal-v2
VideoCommon: Handle emboss texgen with only a single normal
2022-04-22 23:24:22 -04:00
6eb9111657 Modernize game card
+Remove background on card
+Increase max # of lines for game title
+Root layout is now a linear layout with the card view rounding the corners on the box art
2022-04-22 22:01:14 -04:00
784079853d VideoCommon: Add comment explaining why only the first normal gets normalized
Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
2a5c77f43f VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
39b2854b98 VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
97d0ff58c8 Convert vertex loader position cache to std::array 2022-04-22 16:54:38 -07:00
f722bdf7f1 VertexLoaderX64: Refactor so that zfreeze is only in one place
(Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
6f1350ae51 VertexLoaderARM64: Fix z-freeze position matrix index
Before, it would always write to index 0 (which is unused).  Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
04fdadd9d5 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
88134a6786 VertexShaderGen: Simplify normal calculation
This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
0f92ab380e Vulkan: Include the info log in the shader compile error panic alert
The other backends do this, and it is helpful for quickly identifying errors during development.
2022-04-22 16:38:35 -07:00
7ae71e643e Vulkan: Close the output stream on shader compile error before showing the panic alert
This fixes the file showing up as 0 bytes in Windows Explorer (although the file would still display properly when opened).
2022-04-22 16:37:43 -07:00
12cd81bdb3 GCAdapter: don't call libusb_detach_kernel_driver on apple 2022-04-22 09:56:47 -07:00
5cd3cf9072 GCAdapter: fix retval check of libusb_detach_kernel_driver 2022-04-22 09:56:47 -07:00
978c90845b GCAdapter: move libusb context teardown last 2022-04-22 09:56:47 -07:00
1c9dfb7bb6 GCAdapter: some macro cleanup 2022-04-22 09:56:47 -07:00
f52d94832e GCAdapter: set read/write thread names 2022-04-22 07:12:09 -07:00
0a07c76333 update libusb submodule to latest 2022-04-22 07:07:20 -07:00
af930bc733 make libusb submodule shallow 2022-04-22 07:05:41 -07:00
2e01dc0c82 Merge pull request #10592 from AdmiralCurtiss/pointerwrap-protections
Common/PointerWrap: Prevent reads/writes past the end of the buffer.
2022-04-21 17:32:13 -04:00
3172199d33 Merge pull request #10577 from shuffle2/libusb
update libusb to v1.0.26
2022-04-21 18:50:08 +02:00
f5f52625b9 Android: Fix in game menu rippleColor and colorEdgeEffect 2022-04-20 16:22:06 -04:00
259a5fc7c0 DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs 2022-04-20 14:56:34 -04:00
902e45b6b7 Merge pull request #10595 from richarm4/patch-1
Minor text capitalization
2022-04-20 06:22:17 -04:00
c925f10892 Minor text capitalization
Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.
2022-04-20 02:07:31 -07:00
e7f5e5172c DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs 2022-04-19 10:55:27 -04:00
80dfefb32e UberShaderPixel: Add support for non-dual source shader blending 2022-04-19 10:55:26 -04:00
c1d87db6fa PixelShaderGen: Add support for non-dual source shader blending 2022-04-19 10:55:26 -04:00
bad0283ff7 VKPipeline: Add shader blending support 2022-04-19 10:55:26 -04:00
ef760ee012 Common/PointerWrap: Prevent reads/writes past the end of the buffer. 2022-04-18 23:48:00 +02:00
70507c2237 update to libusb v1.0.26
moves libusb from vendored to submodule
2022-04-17 20:01:19 -07:00
853cf4f818 Common/PointerWrap: Hide internals. 2022-04-18 03:41:14 +02:00
3ed9d5a3c7 Merge pull request #10589 from JosJuice/android-more-init-checks
Android: Use AfterDirectoryInitializationRunner more comprehensively
2022-04-17 05:43:06 -04:00
cc22f1a558 MemoryWidget add dual views for two separate column types. Force first column to be Hex32. 2022-04-17 00:15:44 -07:00
f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
4d1e1db3c5 Software: Fix scissor rectangle always being block-aligned 2022-04-16 12:35:00 -07:00
8745d84949 Software: Disable clipping based on xfmem
This fixes https://bugs.dolphin-emu.org/issues/12562, and is also needed for a hardware test of mine.
2022-04-16 12:35:00 -07:00
925ceab82f Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
2022-04-16 12:34:58 -07:00
076392a0f6 VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
b85b35d5ea VideoCommon: Create dedicated structs for scissor pos/offset 2022-04-16 10:26:10 -07:00
342af6512c Android: Use AfterDirectoryInitializationRunner more comprehensively
Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885
2022-04-16 15:04:29 +02:00
0ec3f3a6ae Merge pull request #10563 from TryTwo/PR_MemoryWidget_Display_Types
Debugger MemoryWidget: More display types, use combo box for options
2022-04-16 14:35:29 +02:00