Commit Graph

17792 Commits

Author SHA1 Message Date
Dolphin i18n Bot
5d5fceaa2d Automatic translation resources update from Transifex 2015-06-07 10:47:16 +00:00
flacs
cab9f7b4da Merge pull request #2548 from endrift/jit-nulls
Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Dolphin i18n Bot
fd391ca078 Automatic translation template update 2015-06-07 10:44:23 +00:00
Ryan Houdek
10bd68936c [AArch64] Implement ZFreeze cache 2015-06-07 12:13:01 +02:00
Tillmann Karras
5ddd2cef6c zfreeze: cache vertex positions
Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras
9e2f4dd7da VertexLoaderX64: revert 9da86092ae
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane
cf8f049c4d Merge pull request #2518 from degasus/hotkeys
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau
1214161ad9 Common: Add null checks when adding and removing breakpoints 2015-06-07 03:03:35 -07:00
Dolphin i18n Bot
0047985d35 Automatic translation template update 2015-06-07 09:17:57 +00:00
Matthew Parlane
d286c69ec4 Merge pull request #2546 from Parlane/fix_trans
Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane
1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex
9f2d684802 Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok
b0afb08170 Merge pull request #2541 from Armada651/revert-revert
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice
b61f41e698 Remove reference to DSP on Dedicated Thread 2015-06-07 00:01:57 +02:00
Jules Blok
026d07e7c9 D3D: Remove obsolete comment. 2015-06-06 23:26:52 +02:00
Lioncash
8707d68ddb Merge pull request #2542 from JosJuice/how-to-not-print-variables
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau
a96759d9e9 Tools: Collapse install_name_tool calls in deploy-mac 2015-06-06 12:51:47 -07:00
Jeffrey Pfau
14dbe7e6db Tools: Clean up deploy-mac script symlink resolution 2015-06-06 12:45:40 -07:00
Jeffrey Pfau
c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00
JosJuice
23f9ccf59b DVDInterface: Fix newFileName variable not being printed correctly 2015-06-06 21:29:43 +02:00
Jules Blok
37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok
8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok
5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
mimimi085181
bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
flacs
d3e47dfcf5 Merge pull request #2496 from Tilka/fma4
Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok
f9b5571ddd Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus
12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
comex
9c63b78397 Fix indeterminism in GPU thread mode. 2015-06-06 02:14:06 -04:00
comex
f2631a835e Simplify and improve.
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand.  If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex
95d682dfd5 Merge pull request #2519 from JosJuice/volume-type-enum
Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs
726fc58b49 Merge pull request #2531 from lioncash/vs
Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk
04ca54623c Compare timebase of netplay users to detect desyncs. 2015-06-06 00:52:02 -04:00
Lioncash
3239a204db Common: Fix typos in BlockingLoop.h 2015-06-05 23:37:37 -04:00
Jules Blok
ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
Dolphin i18n Bot
3d9fdf57e8 Automatic translation resources update from Transifex 2015-06-06 01:33:25 +00:00
Dolphin i18n Bot
dd8f66d1ae Automatic translation template update 2015-06-06 01:32:18 +00:00
skidau
2f577e147b Merge pull request #2520 from AdmiralCurtiss/wii-pal60
Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
Ryan Houdek
63f41ce54e Merge pull request #2514 from sigmabeta/android-tv-support
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-05 18:30:32 -04:00
sigmabeta
51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
mimimi085181
3b9020dc9b Search the texture cache for small textures by address and hash
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563

This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.

Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.

Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs
b9821916dc Merge pull request #2530 from Tilka/sdl_quit
SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras
9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash
da9a858dcb Common: Fix a typo in the VS project file 2015-06-05 13:27:14 -04:00
flacs
175e0d1926 Merge pull request #2528 from lioncash/volatile
EXI_DeviceEthernet: Convert a volatile bool to an atomic
2015-06-05 18:34:15 +02:00
JosJuice
990d61b786 Skip reading UTF-8 BOM at the beginning of INI files 2015-06-05 18:32:58 +02:00
Lioncash
aca7c948d5 EXI_DeviceEthernet: Convert a volatile bool to an atomic 2015-06-05 09:37:14 -04:00
Admiral H. Curtiss
a2ca4841e9 Properly set default video mode for PAL Wii games.
See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek
7b9565c4e6 [AArch64] Implement lmw/stmw. 2015-06-04 23:54:50 -05:00
flacs
2f2e514b54 Merge pull request #2524 from lioncash/aarch64
Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash
97382ec90a Merge pull request #2526 from lioncash/silly
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00