Commit Graph

4413 Commits

Author SHA1 Message Date
JMC47
e02194057b
Merge pull request #10412 from Pokechu22/sw-efb-peek-alpha
Software: Implement pixel engine alpha read mode
2022-04-07 17:01:56 -04:00
JosJuice
7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
Shawn Hoffman
4fad2c26e4 framedump: enable compat with utvideo codec 2022-03-29 17:27:59 -07:00
Shawn Hoffman
decaea8f9b FrameDump: improve debug logging 2022-03-29 17:27:59 -07:00
Shawn Hoffman
09432ef098 windows: move ffmpeg bins to submodule
udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
Pokechu22
8882eb040a PixelEngine: Convert to BitField and enum class 2022-03-29 15:34:43 -07:00
Pokechu22
45b8ebeb25 PixelEngine: Remove old comment
This comment was added in 76d24f2c0d (the link was updated in 5799824b22, but both are dead now).  An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
Pokechu22
30a34d06c1 RenderBase: Add call to IMGUI_CHECKVERSION() 2022-03-25 10:24:07 -07:00
JosJuice
f1f02180fa VideoCommon: Remove redundant in qualifiers
ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
JosJuice
bbb64ff993 Shadergen: Use real_ocol0 workaround for shader logic ops
Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.

Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.

This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JMC47
f65dc6d525
Merge pull request #10441 from OatmealDome/improved-logic-op-workaround
BlendingState: Set source and destination alpha factors in logic op workaround
2022-02-28 12:17:25 -05:00
JosJuice
608799f1e4 PixelShaderGen: Check uid_data for use_shader_logic_op
On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
Pokechu22
23cbd570a1 FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
I.e. flush pokes before running an EFB peek, if the cache tile isn't present.  If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
Léo Lam
eb98bcd2ae
Merge pull request #10455 from Pokechu22/directly-map-fifo-breakpoint
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
2022-02-18 18:54:06 +01:00
Léo Lam
fa059b20ba
Merge pull request #10460 from Dentomologist/convert_option_type_to_enum_class
VideoCommon: Convert OptionType to enum class
2022-02-18 18:40:59 +01:00
Léo Lam
067fbe8f86
Merge pull request #10376 from shuffle2/uidctor
GXPipelineUid: remove explicit shallow copy where it's the default
2022-02-18 18:39:59 +01:00
Techjar
63181f0446 ShaderGenCommon: Add missing <functional> include 2022-02-18 06:34:01 -05:00
Dentomologist
edbe202aa3 VideoCommon: Convert OptionType to enum class 2022-02-17 10:03:08 -08:00
Merry
be81fe86e1 JitRegister: Use fmt
Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22
68d987bbee CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
directly_mapped_vars was added in #69 (4129b30494), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669b).  As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
2022-02-15 22:34:31 -08:00
Pokechu22
07578d8f1d CommandProcessor: Log ignored unknown opcodes at warn level
Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
2022-02-13 14:16:05 -08:00
Pokechu22
4ea9287a09 CommandProcessor: Move unknown opcode log message before the panic alert
This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
2022-02-13 14:15:54 -08:00
Pokechu22
97482a61c6 CommandProcessor: Ignore unknown opcode for 0x3f 2022-02-12 23:38:20 -08:00
Pokechu22
68cdceb4be CommandProcessor: Log PC and LR on unknown opcodes 2022-02-12 23:38:20 -08:00
Pokechu22
095803d1e9 CommandProcessor: Move contents of second unknown opcode panic alert to the log
This way, the information is always available, and users don't have to deal with a wall of meaningless information.
2022-02-12 23:38:19 -08:00
Pokechu22
55f8aa9921 VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32 2022-02-12 23:38:19 -08:00
Pokechu22
9ffe9d3dc1 CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant 2022-02-12 16:17:03 -08:00
Pokechu22
444f6fd0cb Treat alpha as 0 if alpha is 1 for blending
This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
2022-02-08 15:15:15 -08:00
Pokechu22
0327e6acb4 Use the same logic for lerp bias for color and alpha
It doesn't make sense for alpha to add the bias ONLY when dividing by 2, while color doesn't apply the bias for divide by 2 only; hardware testing indicates that alpha should have the bias.

This fixes the menus in Mario Kart Wii (https://bugs.dolphin-emu.org/issues/11909) but reintroduces the white rectangle in Fortune Street.

This reverts commit 5aaa5141ed (and several other matching changes elsewhere).
2022-02-08 15:15:15 -08:00
OatmealDome
bdc55f9557 RenderState: Set source and destination alpha factors in logic op workaround 2022-02-07 16:03:22 -05:00
Admiral H. Curtiss
09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
JMC47
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
947b562e06 VideoConfig: Add flag for whether the system supports setting object names 2022-01-31 01:17:37 -05:00
Jordan Woyak
a9a163657c VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer. av_guess_format now returns a pointer to const. 2022-01-30 13:16:51 -06:00
Pokechu22
4aeef95746 Fix copy filter clamping when EFB VRAM copies are disabled 2022-01-29 12:23:32 -08:00
Admiral H. Curtiss
36cfcb530f
IOFile: Make origin parameter to Seek() an enum class. 2022-01-29 06:49:21 +01:00
JMC47
c2d8191fbb
Merge pull request #10401 from JosJuice/adreno-primitive-restart
DriverDetails: Disable primitive restart on Adreno
2022-01-28 15:12:43 -05:00
JosJuice
4f292f5ade DriverDetails: Disable primitive restart on Adreno
Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
JMC47
f0136e0eb6
Merge pull request #10396 from Pokechu22/efb-copy-clamp
Fix copy filter clamping (again)
2022-01-27 20:12:34 -05:00
Pokechu22
cc9ed4815d UberShaderPixel: Fix typo in fog calculation 2022-01-26 20:23:35 -08:00
Pokechu22
ab5e71abf3
Merge pull request #10387 from Pokechu22/geometry-shader-always-write-layer
GeometryShaderGen: Write the layer for every vertex
2022-01-26 13:37:40 -08:00
Pokechu22
25c547e9e5 Fix incorrect copy filter clamping
We need to clamp to the center of pixels, or else things end up working out incorrectly.  This also fixes an off-by-1 for the bottom line.
2022-01-25 19:53:25 -08:00
Pokechu22
e741d4783a TextureConverterShaderGen: Add missing newline 2022-01-25 13:22:56 -08:00
Pokechu22
8d7eff2a8a VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor
That way, they're in the same place the panic alerts are generated.
2022-01-22 22:04:15 -08:00
Pokechu22
79b2185117 OpcodeDecoding: Don't raise panic alerts for unknown opcodes 0x01-0x07
A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104).
2022-01-22 16:49:19 -08:00
Pokechu22
6420845fcb GeometryShaderGen: Write the layer for every vertex
At least in GLSL, after calling EmitVertex() the value of all 'out' variables (including gl_Layer and ps) becomes undefined.  On OpenGL it seems like they were unchanged, but on Vulkan they became 0, resulting in bad rendering.

Fixes https://bugs.dolphin-emu.org/issues/12001
2022-01-22 12:16:48 -08:00
Shawn Hoffman
3175e38a2e GXPipelineUid: remove explicit shallow copy where it's the default 2022-01-16 22:34:39 -08:00
Pokechu22
29d6dd609c Fix non-constexpr format strings 2022-01-13 11:11:08 -08:00
Pokechu22
5465775d11 Fix ambiguous uses of format_to
At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available).  We want the latter.
2022-01-13 11:11:08 -08:00
Pokechu22
ac46b91673 Make all fmt::formatter constructors constexpr 2022-01-13 11:11:08 -08:00