Commit Graph

26415 Commits

Author SHA1 Message Date
Stenzek
752dd4761d D3D: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Stenzek
9da9f26b90 OGL: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Stenzek
59517318d6 Vulkan: Use new readback methods for texture encoding 2017-11-22 18:47:04 +10:00
Stenzek
c2cc128f1b AbstractTexture: Implement Save using new common methods 2017-11-22 18:47:04 +10:00
Stenzek
56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek
f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek
a584ccc7d8 AbstractTexture: Support BGRA8 formats
Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
Stenzek
49a9c33bd7 VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
Stenzek
5860c97144 D3D: Move device release from Renderer destructor to shutdown
Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects.
2017-11-22 18:47:04 +10:00
Stenzek
c5a89b6483 D3D: Remove BeginFrame/EndFrame
These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down.
2017-11-22 18:47:04 +10:00
Stenzek
d9400f708a D3D: Move remaining static variables from Render.cpp to Renderer class 2017-11-22 18:47:04 +10:00
Stenzek
798ec96e14 D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
Leo Lam
73a67aa413
Merge pull request #6204 from stenzek/downscaled-screenshots
Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
Anthony
066471be07
Merge pull request #4601 from stenzek/celdamage-lighting
ShaderGen: Always calculate lighting for both color channels
2017-11-21 20:17:18 -08:00
Stenzek
efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
Stenzek
470e8d63b6 VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek
8985cb2f0b Renderer: Re-implement window size frame dumping
This was broken by hybrid XFB, and all frame dumping/screenshots occured
at the full internal resolution.
2017-11-21 17:19:43 +10:00
Stenzek
39559f6358 VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Stenzek
18c1bf19ca VideoCommon: Use constant for number of color channels in XFMemory 2017-11-20 23:18:44 +10:00
Leo Lam
f2f50d4fe5
Merge pull request #6213 from ligfx/restoresysconf
BootManager: RestoreSYSCONF without resetting all other config
2017-11-20 13:16:31 +01:00
Michael M
ebc547030d BootManager: RestoreSYSCONF without resetting all other config
This was causing an issue where DolphinQt couldn't save graphics options
(DolphinWX doesn't hit this code path), because this function was being
called before the in-memory config was flushed to disk.

With this PR, the in-memory config isn't reset, and only SYSCONF-related
variables may get changed.
2017-11-19 17:17:59 -08:00
Leo Lam
a4c057b315
Merge pull request #6212 from ligfx/qtimmediatexfb
Qt: show "Immediately present XFB" option
2017-11-20 00:48:16 +01:00
Michael M
5dc3ecdb72 Qt: show "Immediately present XFB" option 2017-11-19 15:37:24 -08:00
Leo Lam
88bfbda157
Merge pull request #6211 from sepalani/dsy-net
totaldb.dsy: RecvFrom and SendTo added
2017-11-20 00:11:32 +01:00
Sepalani
b4b80e1be9 totaldb.dsy: RecvFrom and SendTo added 2017-11-19 23:18:50 +01:00
Leo Lam
901e29f080
Merge pull request #5995 from spycrab/qt_fifoplayer
Qt: Implement FIFO Player
2017-11-19 22:23:51 +01:00
spycrab
474b1c2d5c Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
spycrab
aa8bf71333 FifoRecorder: Implement IsRecordingDone() 2017-11-19 21:49:29 +01:00
spycrab
aac1b386b9 FifoPlayer: Implement IsPlaying() 2017-11-19 21:49:29 +01:00
JosJuice
b3b58b586c
Merge pull request #5943 from leoetlino/features
IOS: Check for available features when adding devices
2017-11-19 21:43:54 +01:00
Leo Lam
28f9034536
Merge pull request #6207 from JosJuice/dtm-immediate-xfb
Move Immediate XFB down in DTM header
2017-11-19 19:57:34 +01:00
JosJuice
d0b9923b0a Move XFB settings in DTM header back to where they were
7f0834c9 moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.

Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00
Leo Lam
01794126ad
Merge pull request #6191 from lioncash/file-static
D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 18:36:32 +01:00
Lioncash
d6f10fdc15 D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
Lioncash
01a92af014 D3DUtil: Make file-scope variables internally linked where applicable
All file scope variables are able to be made internally linked.

CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
2017-11-19 12:12:39 -05:00
Stenzek
175db0d817
Merge pull request #6206 from spycrab/qt_fix_bs
Qt: Fix blackscreen
2017-11-20 02:55:41 +10:00
spycrab
9388852e05 Qt: Fix blackscreen 2017-11-19 17:49:51 +01:00
Leo Lam
38f44b2839
Merge pull request #4853 from ligfx/always_connected
GCPadEmu: only connected if default device connected
2017-11-19 16:53:23 +01:00
Michael Maltese
c62d83a34b GCPadEmu: only connected if default device connected
This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.

Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.

This patch makes the following changes:

- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
  defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
  call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
  the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
  behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
  of the error bit from `GCPadStatus`).

I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese
379e28b58c Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
Michael Maltese
bb1c794657 Remove unused GCPadStatus.err 2017-11-19 16:01:07 +01:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Leo Lam
a75546747e
Merge pull request #6164 from leoetlino/usb-hid
IOS/USB: Implement HIDv5
2017-11-19 14:13:57 +01:00
JosJuice
b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick
9178a6e636
Merge pull request #6197 from degasus/GP
Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Markus Wick
40ed0e4251
Merge pull request #6198 from lioncash/cmake
D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 10:41:32 +01:00
JosJuice
2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice
2385a03c2b
Merge pull request #6201 from lioncash/headers
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
JosJuice
4c23516b16
Merge pull request #6202 from lioncash/reorder-warn
AbstractTexture: Remove a redundant constructor initializer list entry
2017-11-19 08:44:29 +01:00
JosJuice
7372bb02b5
Merge pull request #6200 from lioncash/discio-warn
VolumeGC: Correct printf specifier in LoadBannerFile()
2017-11-19 08:43:32 +01:00