ec10622425
New license header introduced to the Core project.
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Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
2316cb6876
Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
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- Also killed off some trailing spaces/tabs.
- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)
- Also, killed some dangling else's (where appropriate)
Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
9c21d003af
Remove the global namespace a bit and remove some dead code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
c6e0ea59b9
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 02:05:58 +00:00
f727139ebf
Random fixes and cleanups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 16:59:35 +00:00
576990c5a3
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing
Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.
Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
eb0cab140f
Some code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 08:57:34 +00:00
8f98f0b778
Some warning and code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
4a5d9ded94
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 04:14:24 +00:00
49cfded60b
set svn:eol-style=native for **.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:30:24 +00:00
aa885ab14c
small clean up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1208 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 09:22:06 +00:00
34d408b860
linux x64 compile fix and a small spelling correction
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1013 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 06:24:21 +00:00
549e3d537f
update for AR decryption, skips passing the verification code back to the AR simulator
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1007 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 21:23:56 +00:00
ce40a9964d
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 05:55:34 +00:00