Commit Graph

223 Commits

Author SHA1 Message Date
TellowKrinkle
f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
Scott Mansell
31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell
3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43 Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
c38c76abad Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Pierre Bourdon
9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
TellowKrinkle
1be0149146 VideoCommon: Cull vertices on the CPU 2023-01-25 02:21:56 -06:00
Sam Belliveau
23ad07b368 Add VISkip 2023-01-14 01:56:37 -05:00
Pokechu22
f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Sam Belliveau
673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
Admiral H. Curtiss
8a3b8a925e
Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
Sam Belliveau
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
TellowKrinkle
37a51f1d09 VideoCommon: Add an option to disable mipmaps
Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
TellowKrinkle
fa8134deda VideoBackends:Metal: Default to presentDrawable when vsync is on 2022-10-24 17:55:30 -05:00
JMC47
b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
TellowKrinkle
3912fa7a2e VideoCommon: Add reasons for disabled VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle
0a42c534c3 VideoCommon: Add configuration to prefer VS for line/point expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle
68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
Admiral H. Curtiss
da27a3e6bc
Merge pull request #11095 from K0bin/misc-vulkan
Remove special treatment for Android in video settings
2022-10-08 22:24:30 +02:00
TellowKrinkle
a13f09433c VideoBackends:Metal: Add config option to use presentDrawable 2022-10-08 04:46:07 -05:00
TellowKrinkle
c08de82e90 VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
2022-10-08 04:46:05 -05:00
Robin Kertels
4e204a9a1a
VideoCommon: Remove special treatment for Android in video settings 2022-10-01 20:53:02 +02:00
Pokechu22
56fce3ba8a Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
TellowKrinkle
4c629c2bee VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Pokechu22
354530cf61 VideoCommon: Remove old iLog field
Prior to 7854bd7109, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27c), and also framedumping (removed in 64927a2f81 and 2d8515c0cf), shader dumping (removed in 2d8515c0cf and this commit), and texture dumping (removed in 54aeec7a8f). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
2022-08-04 15:49:39 -07:00
TellowKrinkle
6ee0248eab VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
iwubcode
69839df1eb VideoCommon: support dynamically updating game mods at runtime 2022-06-27 18:20:52 -05:00
iwubcode
0f88155729 Core / DolphinQt / VideoCommon: add setting for enabling graphic mods 2022-06-27 18:20:52 -05:00
Pokechu22
f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22
4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
Pokechu22
3a742e99bb Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Admiral H. Curtiss
3382408b8e
VideoCommon/FrameDump: Allow user to specify a pixel format. 2022-04-09 00:45:49 +02:00
OatmealDome
947b562e06 VideoConfig: Add flag for whether the system supports setting object names 2022-01-31 01:17:37 -05:00
OatmealDome
08396c56e5 VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
Pokechu22
1adff1c467 VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
Pokechu22
bdcfb31187 VideoCommon: Handle custom texture sizes correctly
Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke.  That can happen with custom textures, and also with scaled EFB copies at non-native IRs.  It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly).  The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22
93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22
51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
Pokechu22
78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Pokechu22
c583cac568 Hack to hide debug cubes in Super Mario Sunshine
... while not breaking other games.
2021-06-09 20:50:49 -07:00
iwubcode
f6ab9a9b6f Core / VideoCommon: Remove old Free Look config 2020-12-24 13:49:25 -06:00
iwubcode
9c8338ec4c DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both. 2020-07-22 19:30:27 -05:00
Stenzek
bf74553878 FramebufferManager: Copy to color format for depth readbacks on GLES
glReadPixels() with depth formats is not supported.

Should fix broken EFB access on GLES.
2020-05-24 16:11:11 +10:00
iwubcode
6e7d1e0e71 VideoCommon: Add Free Look camera with separate modes 2020-05-03 13:31:47 -05:00
Stenzek
11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Stenzek
ae83d02e54 Drop 3D Vision Support 2019-10-04 13:40:21 +10:00
Lioncash
2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00