11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
...
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
b1af2a6bbc
NetPlay: Use std::array for the pad mappings
2015-08-16 00:08:09 -04:00
f2631a835e
Simplify and improve.
...
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand. If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
ac26f8e79f
Pass strings by const reference where possible
2015-05-28 20:54:55 -04:00
23c11b3f27
Thread: Remove unused Barrier class
2015-05-26 19:25:59 -04:00
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
76bbd46829
Core: Remove some header inclusions in header files
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Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
8ee402863d
NetPlay: Remove RunOnThread and add SendAsync methods
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Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
44d7207a1c
NetPlay: add a Common/ENetUtil namespace
...
Move WakeupThread in it
2015-03-18 09:23:44 +01:00
603fe25349
NetPlay: use a workaround from comex’s dc-netplay to interrupt enet
2015-03-18 09:23:44 +01:00
a629555e6b
Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
...
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
1dea3780a7
Fixed issue where players were not disconnecting correctly
2015-02-25 18:28:26 -08:00
074d688884
Change netplay initial gctime to be determined by the hosts initial time
2015-02-25 18:28:26 -08:00
4cdc307b87
Moved Traversal Client code over from old netplay
...
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
461a54338b
Switched tcp over to enet
2015-02-25 18:17:50 -08:00
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
6faed31a44
Core: Get rid of calls to mem_fn in thread instantiations
...
These are not necessary for the same behavior.
2014-08-09 12:46:05 -04:00
44a157fc09
Core: Kill off an unused parameter for NetPlayServer::StartGame
2014-08-02 18:28:26 -04:00
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
6c4ee1753a
Fix some vertical alignments
...
ie. uses spaces for alignment.
2014-02-16 20:12:05 -05:00
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
ebb48d019e
Clean up some struct indentations
...
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00