Commit Graph

1131 Commits

Author SHA1 Message Date
Tillmann Karras
bf5b1092b2 DiscIO: fix -Wreorder warning 2020-07-24 17:41:37 +01:00
JosJuice
f7c32bc04e RVZ: Fix split seed reads
This could cause read errors if chunks were laid out a certain
way in the file and the whole chunk wasn't being read at once.
Should fix https://bugs.dolphin-emu.org/issues/12184.
2020-07-11 17:45:16 +02:00
JosJuice
74f74ac928 DiscIO: Use Volume::IsDatelDisc in VolumeVerifier
I forgot to do this in the PR where I added Volume::IsDatelDisc.
2020-07-04 20:24:26 +02:00
JosJuice
fb922781e7 RedumpVerifier: Treat Datel game IDs as empty
Replacement for the reverted commit
f9705fd117.
2020-07-04 15:00:02 +02:00
JosJuice
f24566bf39 DiscIO: Add Volume::IsDatelDisc 2020-07-04 14:51:13 +02:00
JosJuice
f9aaf8b971 Revert "Return nothing from VolumeWii::GetGameTDBID if Datel"
This reverts commit f9705fd117.
GameTDB.com has covers for non-GNHE5d Datel discs.
2020-07-04 14:45:15 +02:00
JosJuice
d17b801518 DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
JosJuice
d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice
660d81a10b RVZ: Bump version number to 1.0 2020-06-21 12:38:03 +02:00
JosJuice
224c6e799d RVZ: Extend GroupEntry 2020-06-17 13:48:45 +02:00
JosJuice
f2c38c0e67 RVZ: Make m_rvz a template parameter
Needed for the next commit.
2020-06-17 13:48:45 +02:00
JosJuice
ca4e4a6207 WIA/RVZ: Move (de)compression to a different file 2020-06-17 13:48:45 +02:00
JosJuice
3f753fc87d RVZ: Detect junk data in the same block as a file 2020-06-17 13:48:44 +02:00
JosJuice
4b74993374 RVZ: Store pseudorandom junk data efficiently 2020-06-17 13:48:42 +02:00
JosJuice
1e92b54bf5 WIA/RVZ: Skip some memory allocations when reusing chunks 2020-06-17 13:48:16 +02:00
JosJuice
f5ef70fc76 RVZ: Don't store redundant exceptions when chunk size is < 2 MiB 2020-06-17 13:48:16 +02:00
JosJuice
b06c50ed2e RVZ: Support chunk sizes between 32 KiB and 2 MiB
WIA doesn't support smaller than 2 MiB.
2020-06-17 13:48:15 +02:00
JosJuice
0d433baeb5 RVZ: Remove PURGE support
PURGE isn't especially useful, while requiring some annoying
special handling in the file format. If you want no compression,
use NONE. If you want fast compression, use Zstandard.
2020-06-17 13:48:15 +02:00
JosJuice
1f7c0b636f RVZ: Add Zstandard as a compression method 2020-06-17 13:48:12 +02:00
JosJuice
e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice
f21a254042 WIA: Implement multithreaded compression 2020-06-17 13:47:34 +02:00
JosJuice
9dea8169e0 WIA: Write all headers at the start of the file
Gets rid of the need to seek to the end of the file
when opening a file.

The downside of this is that we waste a little space,
since we can't know in advance exactly how much
space the compressed parts of the headers will need.
2020-06-17 13:47:34 +02:00
JosJuice
e5b9e1ba1f WIA: Reuse groups when writing
This is useful for the way Dolphin scrubs Wii discs.
The encrypted data is what gets zeroed out, but this
zeroed out data then gets decrypted before being stored,
and the resulting data does not compress well.
However, each block of decrypted scrubbed data is
identical given the same encryption key, and there's
nothing stopping us from making multiple group entries
point to the same offset in the file, so we only have
to store one copy of this data per partition.

For reference, wit zeroes out the decrypted data,
but Dolphin's WIA writer can't do this because it currently
doesn't know which parts of the disc are scrubbed.

This is also useful for things such as storing Datel discs
full of 0x55 blocks (repesenting unreadable blocks)
without compression enabled.
2020-06-17 13:47:34 +02:00
JosJuice
40e46aee57 WIA: Store all-zero data efficiently 2020-06-17 13:47:34 +02:00
JosJuice
e8b019ac29 WIA: Implement compression 2020-06-17 13:47:30 +02:00
JosJuice
e936c4acd8 WIA: Write hash exceptions 2020-06-17 13:43:54 +02:00
JosJuice
3b8c44fd0e WIA: Decrypt Wii data when writing 2020-06-17 13:43:54 +02:00
JosJuice
115edea34e WIA: Add early support for WIA writing 2020-06-17 13:43:54 +02:00
JosJuice
791e363c9a WIA: Make use of the exception lists 2020-06-17 13:43:54 +02:00
JosJuice
47067f661a WIA: Properly check for overlapping data 2020-06-17 13:43:53 +02:00
JosJuice
04089f24f9 WIA: Implement re-encryption of Wii partition data 2020-06-17 13:43:53 +02:00
JosJuice
e3d291a529 WIA: Check the internal WIA hashes 2020-06-17 13:43:53 +02:00
JosJuice
827437c036 WIA: Fix the handling of chunk sizes larger than 2 MiB 2020-06-17 13:43:53 +02:00
JosJuice
0b407228b7 WIA: Add documentation 2020-06-17 13:43:53 +02:00
JosJuice
01a77ae8a1 WIA: Implement caching and partial decompression 2020-06-17 13:43:53 +02:00
JosJuice
b59ef81a7e WIA: Implement bzip2, LZMA, and LZMA2 decompression 2020-06-17 13:43:52 +02:00
JosJuice
1579e061a3 WIA: Correctly handle data with size not divisible by chunk size 2020-06-17 13:43:52 +02:00
JosJuice
3c373c8aa8 WIA: Treat groups with size 0 as containing only zeroes 2020-06-17 13:43:52 +02:00
JosJuice
36991e2dde WIA: Implement PURGE decompression 2020-06-17 13:43:52 +02:00
JosJuice
3672bd79f3 WIA: Implement ReadWiiDecrypted 2020-06-17 13:43:52 +02:00
JosJuice
2a5fcc9c25 WIA: Add reading raw data 2020-06-17 13:43:51 +02:00
JosJuice
8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
JosJuice
162e3be82b Show an OSD message when running a disc image with a large block size
This is intended to catch WIA files which have been created using
wit's default parameters (40 MiB block size), once the WIA PR is
merged. The check does however also work for GCZ files – not that
I think anyone has a GCZ file with a block size that large.
2020-06-07 14:11:00 +02:00
JosJuice
b93bbbf2e5 DiscIO: Implement multithreaded compression 2020-05-06 14:18:51 +02:00
degasus
f8f592c345 Externals: Update minizip search path. 2020-04-29 12:41:36 +02:00
JosJuice
5b722b775a VolumeVerifier: Treat IOS9 as always present
Fixes a false positive for Mario Party 8.
2020-04-28 23:40:01 +02:00
JMC47
116cef572b
Merge pull request #8738 from JosJuice/convert-dialog
Replace the compress/uncompress actions with a convert dialog
2020-04-28 12:37:17 -04:00
JosJuice
bacf0d629d VolumeVerifier: Show desync warning for dual layer discs too 2020-04-25 19:47:08 +02:00
JosJuice
6ffcbcee70 DiscIO: Move scrubbing code out of ConvertToGCZ
This way, scrubbing can also be performed when converting
to other formats.
2020-04-24 15:11:20 +02:00
JosJuice
04c7892b93 DiscIO: Add GameCube disc scrubbing support
The code was actually already rather well adapted for this.
We more or less just have to skip ParseDisc and run
ParsePartitionData directly. This required the PartitionHeader
struct to be removed (which wasn't that useful anyway).
2020-04-24 15:10:36 +02:00