Commit Graph

10144 Commits

Author SHA1 Message Date
e720ea7837 Remove c++11 feature so VC2010 can be happy. 2013-11-23 23:44:05 +13:00
786e49ed48 Merge branch 'master' into videosoftware-xfb
Conflicts:
	Source/Core/VideoBackends/Software/Src/EfbCopy.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
	Source/Core/VideoBackends/Software/Src/SWRenderer.h
	Source/Core/VideoBackends/Software/Src/SWVideoConfig.cpp
	Source/Core/VideoBackends/Software/Src/SWmain.cpp
2013-11-23 23:20:45 +13:00
999e085411 Fix a few typos. 2013-11-23 20:16:30 +13:00
01da9c4b71 Added a Bypass XFB option to Videosoftware's configuration.
This is useful for testing XFB vs no XFB in videosoftware, for
compatablity or visual comparasions.
2013-11-23 20:04:37 +13:00
a94940edd3 Videosoftware realxfb: Fixed a few bugs while testing Zelda: Collectors Edition
* Don't force a frame to be progressive if it's already progressive.
 * Don't assume the framebuffer will be 640 pixels wide
 * Remember to offset the Luma channel by 16.
2013-11-23 18:38:15 +13:00
672fa65ee7 OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
efeb0096c9 Changed the DSP ROM warning from a panic alert to an on-screen message. 2013-11-22 14:55:25 +11:00
ea9ac07ec9 Merge branch 'master' into jit_exit_addresses 2013-11-21 21:17:58 -06:00
ff91789773 Jit64: really fix fmrx regression
This is more tricky than I thought!
2013-11-21 05:31:55 +01:00
011fe86d01 jit64: add regcache option IsBound
Lots of x86 instructions are different on memory vs registers.
So to generate code, we often have to check if a ppc register is already bound to a x86 register.
2013-11-21 05:16:58 +01:00
286b6110f1 Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
This reverts commit 954be9e2d9.

Fixes issue 6826.
2013-11-20 22:53:10 +01:00
bcefa880e4 Jit64: fix fmrx regression
Revision ddaf29e039 introduced a register
corruption bug (#6825). Since fmrx/MOVSD only modifies ps0 but we save
both ps0 and ps1 in one xmm register, not loading the previous value
when binding to a x64 register trashed ps1.

But hey, a good opportunity to shave off one more instruction ;)
2013-11-20 21:30:49 +01:00
4f13f6ecaa "warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.) 2013-11-18 14:34:21 -05:00
b863e40677 Merge branch 'ppc_fp' 2013-11-18 19:31:09 +01:00
e805bf6068 Only add real HID devices to HID list. 2013-11-17 21:14:22 +13:00
b372f97675 Imagewrite.cpp had same problem.
I hate windows :(
2013-11-17 11:30:05 +13:00
f4a1f183b9 std::string can't be passed to ... format. 2013-11-17 11:28:11 +13:00
ea3990a41b Don't pass char* to std::string.
Windows was fine with this :(
2013-11-17 11:25:12 +13:00
33d8166620 Use IOFile for TextureToPng to support non-ascii
Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
cce869ae01 [Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[] 2013-11-16 17:05:51 -05:00
c46aabc853 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2013-11-16 16:53:22 -05:00
4a9c8e6f55 Change software rasterizer screenshot code due to change in api just now. 2013-11-16 15:37:40 -06:00
71d70d896f Api was too confusing for people. 2013-11-17 10:34:34 +13:00
ee32c8b4e9 [Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string) 2013-11-16 15:17:37 -05:00
2025f00f88 Woops, vim copy and paste issue with a double include. 2013-11-16 09:41:01 -06:00
11a156615f [Android] Like the previous commit (but for the GameListFragment), don't constantly create a new adapter when filling the game list. 2013-11-16 05:30:58 -05:00
d98664b053 [Android] Simplify the FolderBrowserAdapter a little, as well as the Fill method within FolderBrowser.java. Previously the fill method would create an entire new adapter and assign it to the backing ListView. This is pretty unnecessary, so what it now does is, when the function is called, it clears out the adapter, then simply fills it in again with the new directory's contents. Simple, and doesn't require a reference to the actual ListView to be used. 2013-11-16 04:36:22 -05:00
c8ddc70c97 [Android] Simplify the AboutFragment view inflating. Considering the backing layout is a direct ListView, the original rootView can just be casted to a ListView, no need for an intermediate. 2013-11-16 04:09:30 -05:00
94f8c68a35 [Android] Use the ViewHolder design pattern for the FolderBrowserAdapter. In directories with a lot of files, this should be noticeably smoother in terms of scrolling. Also fixed the case where the subtitle text might disappear. 2013-11-16 03:56:58 -05:00
c90ce1aad1 [Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is. 2013-11-16 03:31:02 -05:00
21a196f9af [Android] Eliminate the need to hold a reference to the shown Fragment within GameListActivity. Now we only care about the numeric ID of the one being shown. 2013-11-16 03:09:07 -05:00
777b5a109b [Android] Fix the handling of orientation changes for the Fragments related to the game list. Now screen orientation changes don't kick you back to the root view. 2013-11-16 01:48:17 -05:00
e8a4cc0f71 Screenshot capability of Software rasterizer for feature completness. 2013-11-15 22:08:08 -06:00
23c84c220f [Android] Add ability to take screenshots into the emulation menu. 2013-11-15 22:21:50 -05:00
3a13dfdd9b [OGL] Textures now save to PNG not TGA 2013-11-16 15:59:59 +13:00
15bb974224 [Android] Add screenshot nativelibrary function. 2013-11-15 17:32:50 -06:00
0720026dab [Android] Disable the workaround for Qualcomm devices with driver >= 53 for the rotated framebuffer since it is fixed now. 2013-11-15 16:56:21 -06:00
b9d7bb9012 [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking. 2013-11-15 16:51:07 -06:00
483a28f34a [Android] Simplify the AboutFragmentAdapter a little bit.
- Removes an unnecessary variable.
- Shortens the LayoutInflater usage.
- Gets rid of an unnecessary override of onAttach.
2013-11-15 17:19:09 -05:00
8c7d1afd5f [Android] Externalize the device compatibility warning strings. 2013-11-15 17:05:56 -05:00
4bb22aa0ab [Android] Indicate whether or not the device supports NEON within the About fragment. 2013-11-15 16:48:36 -05:00
d3731d0827 [Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
Directly referencing convertView is fine.
2013-11-15 16:32:52 -05:00
0e415467c4 [Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it. 2013-11-15 14:17:47 -06:00
c712fb7356 Fix introduced ImageWrite warning. 2013-11-15 17:58:57 +13:00
714633f311 Fixed console commands not registering. Code cleanup. 2013-11-14 22:23:55 -05:00
117bf435b0 Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times. 2013-11-15 01:09:38 +00:00
ba71cdcc51 Goto crosses initialization error.
Sorry.
2013-11-15 13:05:03 +13:00
033ed9477e Reworked Screenshot saving.
Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
2703cae8d3 Fixed ZComploc and Zfreeze values being incorrectly saved. 2013-11-14 03:15:03 -05:00
0fced651a5 More warning fixes, OSX build fix. 2013-11-14 03:11:40 -05:00