8ae10b3e12
[NetPlay] Allow recording movies during netplay.
...
Fixes issue 6207.
2013-09-03 15:50:41 -04:00
716f656d28
Save sync gpu setting to dtm header.
2013-06-20 06:08:17 -04:00
ec10622425
New license header introduced to the Core project.
...
Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
2316cb6876
Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
...
- Also killed off some trailing spaces/tabs.
- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)
- Also, killed some dangling else's (where appropriate)
Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
5fbce28bbc
Save git hash to .dtm header.
2013-01-01 16:34:07 -05:00
16ac7803f1
Add support for recording bongos.
2012-12-18 23:20:26 -05:00
330ea74d19
Allow input displays to work without an active movie.
2012-12-10 06:20:06 -05:00
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
1917f83244
Cleanup and misc movie fixes.
2012-11-25 19:26:37 -05:00
0c6dad6a37
Clear unneeded variables upon stopping emulation.
2012-11-24 18:27:20 -05:00
d26c7fea17
Remove old, unused code.
2012-11-24 01:40:34 -05:00
ca650d4435
Record md5 of game file to .dtm, and check it when playing back.
2012-11-23 22:23:58 -05:00
0bc2021284
save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
2012-10-25 03:15:54 -04:00
7ee455ce3b
When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.
2012-10-24 18:44:26 -04:00
aece5310f3
more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code.
2012-10-21 23:20:28 -04:00
9070e7ff8c
misc movie cleanup and fixes
2012-10-20 22:26:40 -04:00
92d2f5dee2
keeping padding right is so hard
2012-10-20 15:58:29 -04:00
a6028b055b
Save disc changes to .dtm, and load the full movie header every time it's loaded.
2012-10-20 14:40:16 -04:00
0384f61af3
re-rearrange movie code so it actually works all of the time
2012-10-19 19:43:03 -04:00
79692a6c78
save settings necessary for syncing a movie to the .dtm, and load them upon playback
2012-10-18 04:18:40 -04:00
7f624cda10
fix recording from save state
2012-10-18 04:03:12 -04:00
d19c389246
clean up some savestate code
2012-05-26 12:59:08 +10:00
39613a95a8
initialize the uninitialized
2012-01-04 01:36:09 -08:00
ced8ca7219
better support for RTC when recording
2012-01-04 01:33:35 -08:00
d2f61fa155
some movie playback fixes
2011-12-15 09:22:16 -08:00
9470f9545f
many movie fixes (mainly for readonly mode), and some wii input display support
2011-12-14 21:26:42 -08:00
2c2ef9a961
made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point)
2011-12-11 21:08:26 -08:00
ebce13fba7
The read-only movie flag now taken into account for save states. Fixes Issue 4463.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7674 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-11 20:15:05 +00:00
d8fc690838
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
...
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00