cc9a75a87b
Merge pull request #10230 from JMC47/redsteel2
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Compatibility Settings for Red Steel 2
2021-11-21 21:07:33 -05:00
f8ea167b1f
GameSettings: Enable MMU for We Love Golf!
2021-11-21 05:20:30 +00:00
715a80ef57
GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love
2021-11-21 05:19:18 +00:00
d73f3183ac
Compatibility Settings for Red Steel 2
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Red Steel 2 has FMVs that get corrupted with Anisotropic filtering. It
also hangs on dualcore. While SyncGPU works, both another user and
myself saw much smoother gameplay when using Single Core for unknown
reasons.
2021-11-18 18:57:45 -05:00
735fd60e52
Merge pull request #10217 from JMC47/bombermanjetters
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Force Dual Core on for Bomberman Jetters
2021-11-16 23:29:40 -05:00
89cb311c86
GameINI: Fix comments causing errors in GALE01r0.ini
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Same problem as 658eed4... Except instead of just making the
comments use #, I'm actually removing some of the codes entirely
because they are of questionable value.
Should fix https://bugs.dolphin-emu.org/issues/12737 .
2021-11-16 17:58:16 +01:00
d17dcf72ff
Merge pull request #10201 from JMC47/mp6-codeadjust
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GameINI: Fix Comment Causing Parsing Errors in Mario Party 6/7 INIs.
2021-11-15 14:59:31 +01:00
658eed405a
GameINI: Fix Comments in Mario Party 6/7 AR Codes
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Using the "*" symbol as a comment only works for Gecko Codes for some
reason. I changed it to "#".
2021-11-15 07:33:49 -05:00
40acfb9067
Force Dual Core on for Bomberman Jetters
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This game requires emulating the Fifo Pipeline or have Single Core be
able to read ahead in the Fifo. Because Single Core currently processes
things in a serialized manner, this game will not run regardless of
CPU/GPU timing hacks.
2021-11-14 18:44:43 -05:00
3c73e46aab
GameINI: Change Texture Cache to Safe in RMHJ08.ini and ROM.ini
2021-11-01 21:55:54 +04:00
fb2404a4a7
GameINI: Change Texture Cache to Safe in R44J8P
2021-11-01 13:09:27 -04:00
bba2aec173
GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01
2021-10-21 20:54:03 -04:00
c250ed03cf
GameINI: Enable DivByZeroExceptions where needed
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Combined with the previous commits in this pull request,
this fixes https://bugs.dolphin-emu.org/issues/7230 (True Crime:
New York City) and https://bugs.dolphin-emu.org/issues/9650
(Call of Duty: Finest Hour).
2021-10-13 17:42:56 +02:00
c1349fa613
Disable Immediate XFB in King Kong
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The game has extra XFB copies in some menus, messing up framepacing on
VRR monitors and breaking vsync in general.
2021-09-19 09:15:24 -04:00
e902eda495
GameINI: Disable force texture filtering for Mega Man X Collection
2021-09-16 17:05:07 -07:00
788177a001
GameINI: Disable JIT branch following for Namco Museum to avoid major stuttering in Galaga Arrangement and Dig Dug Arrangement.
2021-09-11 05:27:07 +02:00
6d25717d75
Disable dual core by default for multiple Heavy Iron games
2021-09-02 15:49:22 -04:00
c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
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Various GameINI Updates
2021-08-31 02:12:01 +02:00
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00
a5e2a0d973
dsp_rom: Remove illegal use of AX with SRS
2021-08-22 10:49:46 -07:00
f0b2385deb
GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut)
2021-08-14 04:43:12 +01:00
a3d3300473
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30
2021-08-14 04:43:12 +01:00
f4783b180d
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood
2021-08-14 04:43:12 +01:00
e80dfdc52b
GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party
2021-08-14 04:43:12 +01:00
66da9daa72
GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth
2021-08-14 04:43:12 +01:00
fc7270df18
GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge
2021-08-14 04:43:12 +01:00
c5f95f0afe
GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard
2021-08-14 04:43:12 +01:00
5a88989b94
GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer
2021-08-14 04:43:12 +01:00
02a8b5ba75
GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge
2021-08-14 04:43:11 +01:00
55fd06e0ce
GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock
2021-08-14 08:17:03 +01:00
b083fc2181
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie
2021-08-14 08:14:32 +01:00
74f2fa2755
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz
2021-08-14 08:13:02 +01:00
f5abb3030f
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz
2021-08-14 08:09:28 +01:00
56f92c5ce3
GameSettings: force DSPLLE in remaining Neo Geo games
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These two games were missed in PR #3841 .
2021-08-13 17:54:48 +01:00
095afe25df
GameINI: Add missing Vertex Rounding to GIQ.ini
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This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
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GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
2680a13564
GameINI: Force safe texture cache accuracy on Resident Evil 3
2021-08-08 16:00:30 -04:00
682c7454f0
Merge pull request #10005 from JMC47/incredibleini
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GameINI: Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
fd4e644fb4
GameINI: Fix EFB Copy Offset in more games
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SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits. This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
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VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
f27203a2e1
GameINI: SpongeBob SquarePants Movie QoL Settings
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SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom. These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
dbfe2bde3d
GameINI: Disable early XFB output for WWE Crush Hour
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The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00
893b648d8d
Merge pull request #9992 from JMC47/gladiusregions
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GameINI: Add Gladius Patch to Other Regions
2021-08-04 03:10:16 +02:00
ecf092d7f8
GameINI: Add Gladius Patch to Other Regions
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Only the NTSC version of Gladius got a patch with smurf3tte's reverse
engineering work. Since most of the work was done, I ported over the
fix to the PAL, French, and German releases. Leoetlino helped figure
out a consistent way to find the correct address.
2021-08-03 16:09:53 -04:00
7b07037723
GameINI: SpongeBob SquarePants: BFBB QoL
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This enables Vertex Rounding Hack and has a game patch for two bugs
resulting from game choices. The game draws an efb copy at
coordinate 0.00195313 to 1.00195 repeating which only works due to how the
numbers work out at low resolution.
The Vertex Rounding Hack is a null operation on 1x IR, so there should
be no concern enabling it by default since higher resolutions are
completely broken without it.
2021-08-03 11:28:58 -04:00
5bf1a8af8e
GameINI: Add Safe Texture Cache to SpongebobToS
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Text in SpongeBob's Truth of Square needs Safe Texture Cache in order to
render properly.
2021-08-01 23:28:51 -04:00
167358e953
GameINI: Enable Medium Tex Cache for Generator Rex
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Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
0553b4a241
Merge pull request #9954 from Tilka/ax
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DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
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GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00