8dcb05802b
ShaderManagers: Use aggregate initialization for some variables.
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These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
993e029f75
Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
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Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
a0920afd5b
Merge pull request #4500 from leoetlino/fileio-fix
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IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
2016-12-09 17:48:21 -05:00
09fdab7fb4
HLE: Add a hook for JUTWarningConsole_f
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JUTWarningConsole_f calls vprintf, but in a way we currently don't
handle (which messes up the printed message). However, it is a standard
debug print function, so we can directly hook it instead of waiting for
the vprintf call.
This is necessary to fix debug output in a few games now that vprintf
is properly detected in more games.
2016-12-09 23:40:06 +01:00
58a5395173
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
7a5bb46016
Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
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Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
1fa61af413
Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
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Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
b042377393
Merge pull request #4494 from lioncash/isoproperties
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ISOProperties: Separate the filesystem tab out into its own class
2016-12-09 07:55:36 -05:00
af706efaef
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-09 22:45:10 +10:00
7cfead6429
DolphinWX: Add 'DisableTooltips' config option
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(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
10c7e56689
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
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We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
31ccfffd38
Common: Add alignment header
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Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
9ff95c58fa
Add a special input configuration dialog for the GameCube Mic
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This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog. This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
431929fa1d
Moved the Mic button of the GCPad to its own group.
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This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
e31aa70ff8
Add a hotkey for dumping textures
2016-12-05 08:20:45 -08:00
7192789c11
Merge pull request #4486 from stenzek/gl-minimize-assert
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OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
ddeccf2622
ISOProperties: Separate the filesystem tab out into its own class
2016-12-04 22:35:01 -05:00
bff394ec8a
Merge pull request #4489 from stenzek/vulkan-minor-fixes
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Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
f575902cf3
evdev: set flag in a thread-safe way
2016-12-05 00:47:26 +00:00
3c090a37d4
evdev: fix shutdown hang
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Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
0043bd3547
Remove two unused variables
2016-12-05 00:47:26 +00:00
59abfee11d
DolphinWX: Add ability to filter symbols (by name)
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This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
5082a664c8
VertexLoaderX64: Avoid unchecked pointer cast.
2016-12-04 13:09:16 +01:00
21f3e97435
Jit64: Avoid pointer casts if possible.
2016-12-04 13:09:16 +01:00
f325d41def
DSPJit: Use tmp register for pointer immediate.
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PIE.
2016-12-04 13:09:16 +01:00
d26709f713
Jit64: Use ImmPtr for mtcrf.
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Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
8189ef432b
Jit64: Use ImmPtr for mcrxr.
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Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
23c284c081
Jit64: Use ImmPtr for inst.OE handling.
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A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
8f97a24904
Vulkan: Enable GS instancing
2016-12-04 20:53:49 +10:00
9736198c3b
Vulkan: Use explicit barriers instead of dependancies
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At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
a475792163
Vulkan: Fix incorrect logic in readback preemption
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This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
58978c1440
Vulkan: Faster path for decoding XFB data
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Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
804cd0ff03
Vulkan: Move XFB encoding/decoding to TextureConverter
2016-12-04 20:10:13 +10:00
d67463e0a7
Vulkan: Simplify palette texture conversion
2016-12-04 20:10:13 +10:00
add638538b
Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
2016-12-04 20:10:13 +10:00
804af42ccc
Vulkan: Support binding texel buffers in UtilityShaderDraw
2016-12-04 20:10:13 +10:00
e241ec6666
Vulkan: Implement StagingTexture2D on top of StagingBuffer
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Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
4bc0e14995
Vulkan: Use an enumeration to index pipeline layouts
2016-12-04 20:10:13 +10:00
cd3481fbc7
Vulkan: Differentiate between descriptor set layouts and bind points
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This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set.
2016-12-04 20:10:13 +10:00
4e9018049d
Vulkan: Support logging debug reports without enabling validation layers
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There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
2016-12-04 19:55:12 +10:00
1cfb0a1185
Vulkan: Fix deadlock in some resize scenarios
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Only have experienced this on a few occasions when using the anv driver.
2016-12-04 19:12:33 +10:00
d1c89db8c8
Merge pull request #4448 from lioncash/isoproperties
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DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
2ef884893a
Vulkan: Fix map error when texture dumping is enabled
2016-12-04 00:23:34 +10:00
4c860ddb70
Vulkan: Fix typo in PopulateBackendInfoMultisampleModes
2016-12-04 00:23:30 +10:00
730ec3809a
Vulkan: Remove unused variable
2016-12-04 00:23:25 +10:00
107e8c8ee7
OGL: Fix assertion when minimizing window
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Also fixes a potential divide by zero in Renderer::RenderText.
2016-12-03 20:35:14 +10:00
f798bcd5c0
DolphinQt2: InfoWidget: explicit type for std::min
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Avoids errors on macOS:
```
Source/Core/DolphinQt2/Config/InfoWidget.cpp:190:21: error: no matching function for call to 'min'
u64 read_size = std::min(file_data.size(), game_size - read_offset);
^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/algorithm:2589:1: note: candidate template ignored: deduced conflicting types for parameter '_Tp' ('unsigned long' vs. 'unsigned long long')
min(const _Tp& __a, const _Tp& __b)
```
2016-12-02 21:26:18 -08:00
7b1966a680
Vulkan: Fix assertion triggering when geometry shaders are unsupported
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Happened when loading the pipeline UID cache.
2016-12-02 17:37:10 +10:00
20fcfd0ed8
DolphinWX: Separate the information panel from ISOProperties
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Makes the information panel self-contained.
This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
2e7c90eeb5
Merge pull request #4450 from PEmu1/fifo-player-capitalization
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Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00