Commit Graph

1145 Commits

Author SHA1 Message Date
Matthew Parlane
f6418bd093 Merge branch 'master' into wii-usb 2012-12-24 12:58:15 +13:00
Matthew Parlane
59ec1fe180 Fix some random warnings. 2012-12-24 07:37:50 +13:00
Matthew Parlane
a8ddc3e069 Function definition was not updated. 2012-12-24 00:00:25 +13:00
Ryan Houdek
2db4549174 Fix a memory leak based on Lioncash's patches. 2012-12-18 23:35:28 -06:00
LPFaint99
351979795c revert changes to banner background color 2012-12-16 15:29:25 -08:00
Ryan Houdek
3b559d89ec If the HOME environment variable isn't set, fall back on to PWD. Closes 5584. 2012-12-14 11:47:12 -06:00
Ryan Houdek
532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
Glenn Rice
e85438cba0 Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
rog
3d9712a99e Remove more unused code. 2012-11-26 03:48:04 -05:00
rog
97f5b1665f what is this even... 2012-11-26 02:11:52 -05:00
Matthew Parlane
d8b879a4ee Movd back to libusb for full support on windows 2012-11-15 01:09:25 +13:00
Matthew Parlane
0caf693d1c Merge branch 'master' into wii-usb 2012-11-12 19:19:05 +13:00
sulokuTDCmago
d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1
5dd49edaec Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
Sonicadvance1
8fed3b76c8 If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Ryan Houdek
b4ae200d0d This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625. 2012-09-23 10:08:13 -05:00
Pierre Bourdon
90af798d3d Partially revert be200074e9 for OS X systems
/dev/shm is not a tmpfs mountpoint on that operating system. Use /tmp but keep
the unlinking to avoid useless disk IO.
2012-08-25 03:30:37 +02:00
Ryan Houdek
be200074e9 [Linux] Change from using /tmp to /dev/shm in MemArena so we don't cause any disk IO, also unlink file while it is open to allow multiple instances running. This was discussed months ago, but was never implemented for whatever reason. 2012-08-22 23:39:50 -05:00
Pierre Bourdon
54fc4029dd Use do { ... } while (0) for the *_LOG macros
Without this patch, such code would not compile:

if (cond)
    WARN_LOG(FOO, "msg");
else
    WARN_LOG(FOO, "msg2");
2012-08-20 13:12:49 +02:00
NeoBrainX
08a9c66037 Revert the recent zcomploc changes including the Graphic_Fixes merge.
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29.
This reverts commit b4ec836aca.
This reverts commit bb4c9e2205.
This reverts commit 146b02615c.
2012-08-10 20:12:02 +02:00
sktsqrl
8dd11bd1c0 fixes issue 5507 2012-07-11 20:54:50 -07:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
Pierre Bourdon
988bd53b5f Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
skidau
b0d271db3c Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
Added DMA wait time under DSP HLE mode.

Fixes Knockout Kings 2003.
2012-06-02 10:06:47 +10:00
Pierre Bourdon
1efabea9b4 Fix compilation errors with g++4.7 2012-05-26 08:09:50 +02:00
skidau
146b02615c Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch) 2012-05-26 13:47:07 +10:00
nitsuja
99b202fd2e savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
nitsuja
a81631b58e made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00
nitsuja
152351d96c implement PointerWrap::Do(std::map<unsigned int, T>) 2012-05-26 12:59:07 +10:00
nitsuja
aa674a65f1 implement PointerWrap::DoLinkedList and use it to simplify saving CoreTiming events 2012-05-26 12:59:06 +10:00
skidau
a54e72640f Merge branch 'misc-speedups'
* misc-speedups:
  fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
  slightly more precise speed percent display (this is really minor)
  a small thread synchronization speedup for dual core mode. it's most noticeable in games where the CPU is running behind compared to the GPU.

Conflicts:
	Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp

The Fifo.cpp changes from rdaefb3b550e2 was not merged as there was no performance benefit.
2012-05-26 12:35:08 +10:00
Shawn Hoffman
26521aa66a force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...) 2012-04-23 00:50:44 -07:00
Matthew Parlane
0fc390b552 Modify state.dat before launching wads. Fixes Liight, maybe others. If in doubt, install the wad to the nand. 2012-04-21 16:21:13 +12:00
Jordan Woyak
722480cb2e Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
Matthew Parlane
9bf67d4bb1 Implemented /dev/usb/hid as libusb, but this will not work on mac. Code started for using hidapi instead. 2012-04-04 19:53:05 +12:00
rodolfoosvaldobogado
5650b3b5f6 more fixes. take in account when depth textures are used and alpha test fails :)( i really forgot that). 2012-04-03 15:08:58 -03:00
rodolfoosvaldobogado
4fafbd0700 Fix for my last commit thanks to Lolaker for pointing the error 2012-04-03 09:56:11 -03:00
rodolfoosvaldobogado
6a446efd5f Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
please test for regressions
2012-04-03 00:08:36 -03:00
NeoBrainX
460610ea0e Revert Rodolfo's recent zcomploc commits until they actually work correctly.
This reverts commit 402006a83a.
This reverts commit 48d8d71391.
This reverts commit 450dcc9d2c.
2012-03-30 01:57:53 +02:00
rodolfoosvaldobogado
402006a83a more fixes to zcomplock and opengl implementation 2012-03-29 18:26:58 -03:00
Shawn Hoffman
2ee5e5cebc Merge branch 'scons-removal' 2012-03-28 00:02:04 -07:00
rodolfoosvaldobogado
450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
Shawn Hoffman
d15740daf1 Merge branch 'wxw3-update' 2012-03-25 12:27:38 -07:00
rodolfoosvaldobogado
9ed83765e6 long time no commits :)
a little code cleaning to avoid duplicated execution of AlphaPreTest and a little correction to some comments from the previous commits.
this change must behave exactly like last revision, if something is broken please let me know
2012-03-25 00:01:47 -03:00
Pierre Bourdon
c662b8ee2f Bump the shader cache version 2012-03-24 20:46:40 +01:00
NeoBrainX
7a1744575d D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
NeoBrainX
fee98b426b Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong). 2012-03-24 15:58:44 +01:00
Shawn Hoffman
36f3962551 small fix for last commit - didn't notice that was an #elif instead of #if 2012-03-22 18:57:30 -07:00
Shawn Hoffman
56b1373baf Remove scons-related files 2012-03-25 12:55:02 -07:00
Shawn Hoffman
f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00