edb843415d
BBA: Fix TAP detection
2021-12-27 22:03:00 +01:00
a1fe1a24c7
Contributing.md: Mention Visual Studio formatting key combo
2021-12-27 12:26:38 -08:00
96fa0919be
Config: Port AutoUpdate settings to new config system.
2021-12-27 21:19:28 +01:00
8d237eb102
Merge pull request #10305 from AdmiralCurtiss/config-port-fifoplayer
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Config: Port FifoPlayer setting to new config system.
2021-12-27 21:11:41 +01:00
ddb3bad9c9
Merge pull request #10288 from JosJuice/jit64-safe-paired-load
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Jit64: Make paired loads always safe
2021-12-27 14:47:27 -05:00
1db86e8477
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-27 20:04:34 +01:00
56f747ebf3
Config: Port FifoPlayer setting to new config system.
2021-12-27 17:56:34 +01:00
0805bae5d8
GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution.
2021-12-27 17:27:18 +01:00
869edd5a66
GameINI: Replace all uses of SyncGPU with single core
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At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
d6c9831efd
DolphinQt: Fix generation of /external:I flags
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Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.
This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
4dcf2327eb
Merge pull request #10286 from Pokechu22/geometry-shader-depth-clamp
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GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
2021-12-27 02:04:59 -05:00
1f1e78ee7a
Merge pull request #10273 from Pokechu22/fifoplayer-efb-clear-wait
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FifoPlayer: Wait after clearing the screen
2021-12-27 02:01:02 -05:00
66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
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Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
8fcf1bfaa0
Merge pull request #10296 from AdmiralCurtiss/config-port-gamelist
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Config: Port GameList settings to new config system.
2021-12-27 00:15:39 -05:00
5999e9e139
Config: Port GameList settings to new config system.
2021-12-26 23:46:35 +01:00
7625cb7aca
CoreTiming: Cache the overclock factor instead of re-querying it every Advance().
2021-12-25 23:40:26 +01:00
319b00f1fd
Config: Allow unregistering callbacks.
2021-12-25 23:32:49 +01:00
cae4b545bd
Config: Port CPU overclock settings to new config system.
2021-12-25 21:52:50 +01:00
91cdeb5aa6
SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
2021-12-25 15:17:19 -05:00
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
5e073cd4c9
MoltenVK: Update to version 1.1.6
2021-12-25 15:01:40 -05:00
269ae6f7e8
Core/UICommon: Use std::move() a bit more.
2021-12-25 20:21:33 +01:00
ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators.
2021-12-25 20:21:32 +01:00
e54657254a
Core: Make format of D_WIIROOT_IDX consistent with the rest of the user directories.
2021-12-25 20:21:32 +01:00
3e1511ce98
Common/FileUtil: Ensure consistency for custom user paths.
2021-12-25 20:21:32 +01:00
1554128560
MemArena: Prepare interface for proper memory reservation.
2021-12-25 20:20:36 +01:00
812cc8b632
MemArena: Split into three separate files for each OS.
2021-12-25 20:20:36 +01:00
a29d7625dd
Merge pull request #10282 from JosJuice/android-wfs-root-configurable
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Android: Make WFS directory configurable
2021-12-25 13:13:43 -05:00
1295bc4272
Jit64: Make paired loads always safe
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It's always a good sign when the comments say "this will definitely
crash" and "I don't know if this is for a good reason".
Fixes https://bugs.dolphin-emu.org/issues/12762 .
2021-12-24 19:09:12 +01:00
75bf008aba
Android: Make WFS directory configurable
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The Android version of 5ecd5f0
. No scoped storage support, though...
2021-12-24 11:30:09 +01:00
26bfe788ba
Merge pull request #10283 from JosJuice/memmap-nullptr
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Memmap: Replace some GetPointer calls
2021-12-24 11:17:03 +01:00
5dd2ddb1df
Memmap: Replace some GetPointer calls
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These GetPointer calls could cause crashes, in part because the
callers didn't do null checks and in part because GetPointer
inherently is unsafe to use for accesses larger than 1 byte.
2021-12-24 11:03:58 +01:00
1cd148d4c5
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
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Fixes https://bugs.dolphin-emu.org/issues/12548
2021-12-23 17:56:21 -08:00
de7c78ef3d
ControllerEmu: Hide the cursor if the input gate is disabled
2021-12-23 15:22:35 -08:00
86f2b39d66
FifoPlayer: Wait after clearing the screen
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If we don't wait, then the copy will be performed at a later time, which may overwrite memory updates.
2021-12-23 12:35:18 -08:00
d981944d7c
FifoPlayer: Fix uninitialized variable warnings in ClearEfb
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The actual values don't matter since we overwrite all of the relevant fields, but other bits were not initialized (e.g. the top 12 bits of X10Y10), so the warning was semi-valid.
2021-12-23 12:35:18 -08:00
6dae4043cb
Merge pull request #10281 from Pokechu22/static-lighting-struct-string
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LightingShaderGen: Make s_lighting_struct not inline
2021-12-22 19:46:11 -05:00
85025612bc
LightingShaderGen: Make s_lighting_struct not inline
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This generated warnings on the freebsd builder.
2021-12-22 15:17:52 -08:00
e6f40fa015
Merge pull request #10279 from Pokechu22/intensity-alpha
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TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
2021-12-23 00:14:06 +01:00
b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
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VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
b6395a7c49
PPCAnalyst: Don't treat blr as writing to CR
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This piece of code is rather hard to understand, but my best guess
at what it's trying to do is that it tries to create opportunities
to skip writing CRs back to ppcState if we know that there are no
CR instructions (or branch instructions, etc) between an instruction
that writes to a CR register and the next blr. This is technically
inaccurate emulation, but as long as games don't do anything too
weird with their ABIs, I suppose it doesn't break anything.
So why do I want to get rid of it? Well, other than breaking some
hypothetical weird game, I imagine it could trip up people trying
to debug a game who are looking at the CR contents. And the code
is just plain confusing. (blr clearly doesn't write to CRs!)
2021-12-21 21:29:55 +01:00
254f39cf78
GameSettings: Add patch for black screen effects in Pokémon Battle Revolution
2021-12-20 11:34:05 -08:00
fd2324e40a
Fifo analyzer: Rename mipmap filter to half scale for EFB copies
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The field itself is named half_scale, and it can be used for things unrelated to mipmaps, so reflecting that name in the fifo analyzer helps.
2021-12-20 11:34:05 -08:00
2f6953efb6
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
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We were already doing this for non-intensity formats, but it seems like the same applies to intensity formats.
2021-12-20 11:34:05 -08:00
820a424dcd
Merge pull request #10272 from JosJuice/android-intent-uri
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Android: Rework intent handling to work under scoped storage
2021-12-20 14:30:16 -05:00
1d146a9e15
Merge pull request #10236 from JMC47/n64vc
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Cleanup and Update N64 Virtual Console INIs
2021-12-20 14:29:40 -05:00
32fed91b0d
Merge pull request #9718 from Pokechu22/better-fifo-analyzer-part-3
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Fifo analyzer improvements, part 3
2021-12-20 14:27:14 -05:00
1714dc64bb
Merge pull request #10120 from Sintendo/jit64arithcxrefactor
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Jit64: Merge arithcx into addx/subfx
2021-12-20 14:20:49 -05:00
9ed368ead7
Merge pull request #9376 from merryhime/rlwimix2
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Jit_Integer: Optimize rlwimix
2021-12-20 14:20:26 -05:00
2d1c7352e4
Merge pull request #10280 from iwubcode/wfs_root_configurable
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Core / DolphinQt: make WFS directory configurable
2021-12-18 19:02:53 -05:00