248d56d930
ShaderGen: Small optimization.
2013-03-31 20:55:57 +02:00
aabd8ce664
Add retina display support for Mac.
2013-03-31 11:36:42 -07:00
31500f2522
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.
2013-03-30 23:27:24 -05:00
4d27315cd1
Initialize the AX Thread after the sync objects are initialized
2013-03-31 01:55:41 +01:00
60b43eb8d3
Support the old AXWii version used in games like Wii Sports or Excite Truck
2013-03-31 00:25:00 +01:00
276c457bed
Basic framework to support the old AXWii version used in Wii Sports and Excite Truck
2013-03-30 22:22:57 +01:00
6958822f19
only apply vsync on changes
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nvidia over bumblebee slows down on changes
2013-03-30 22:17:39 +01:00
79c0316243
Disable the polyphase resampler - it causes audio glitches with non integer ratios
2013-03-30 16:59:06 +01:00
04f9c6793b
Fix the argument to the samples reading callback in voice processing - should fix issues with wiimote audio, untested
2013-03-30 14:39:59 +01:00
a813f9e13c
Support loading polyphase resampling coeffs from User and Sys in HLE
2013-03-30 14:38:14 +01:00
e3b0a2c9bf
Add an option to run the AX processing on the CPU thread. Fixes timing issues causing audio glitches on Wii, and should improve the overall stability of AX HLE.
2013-03-30 14:02:30 +01:00
c271082ec5
Add volume ramping for MAIN output, separate old volume values for each AUX channel and refactor
2013-03-30 00:55:55 +01:00
cdddb26bba
Apparently override is less fun than I thought.
2013-03-29 22:29:37 +01:00
2afd892e46
ShaderGen: More interface cleanups. Less wtfs :)
2013-03-29 22:24:49 +01:00
4b09f525f6
Fix AUX volume mixing in AXWii: implement volume ramping and MixAdd properly. Home menu sounds now work properly.
2013-03-29 22:22:24 +01:00
e31c2aa601
ShaderGen: Cleanup uid data writing.
2013-03-29 21:53:57 +01:00
ef501137be
Fix audio glitching at the end of a voice because of bad non-looping sound handling in AXWii
2013-03-29 21:02:27 +01:00
9eccd56ef0
PixelShaderGen: Some cleanups.
2013-03-29 20:59:03 +01:00
3c02f227db
PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
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ShaderGen: Replace typeid usage with more general code.
2013-03-29 20:35:31 +01:00
43d862bff9
Keep a frame pointer register on OSX - libunwind seems to crash when it's not present
2013-03-29 09:58:30 -07:00
485bd70df2
Fix some strings for translation and update the pot file to include
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those strings once again.
2013-03-29 11:05:22 -05:00
194ada2481
More MSVC 2010 build fixes
2013-03-29 07:55:56 -07:00
38db520617
MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back
2013-03-29 07:53:45 -07:00
a8513e4605
Re-add StdConditionVariable, MSVC 2010 does not support <condition_variable>
2013-03-29 07:42:41 -07:00
4895e38bd5
This change might work better if I git add the files
2013-03-29 07:31:15 -07:00
b73941c0ea
Use libc++ for Mac OS X builds now that we require >= 10.7 anyway
2013-03-29 07:29:31 -07:00
b2517c0308
More build fixes.
2013-03-29 15:08:00 +01:00
4e9c3db545
OSX build fix.
2013-03-29 15:03:16 +01:00
41c4108ce6
OpenGL: Reimplement shader uid debugging.
2013-03-29 14:56:01 +01:00
f2a8fbb314
PixelShaderGen: Slightly reduce the number of redundant shader compilations.
2013-03-29 14:54:13 +01:00
ca8554e7d1
first try of primitive restart index generator
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Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
e9b236be05
OSX sucks at c++11
2013-03-29 13:55:55 +01:00
a997824f68
Add missing <functional> header include
2013-03-29 13:51:52 +01:00
4dc1ffbb20
Refactor the resampling code to avoid having two polyphase resampling implementations (normal/wm)
2013-03-29 13:49:36 +01:00
85b498ba97
Update the right cur_addr_frac after wiimote audio resampling
2013-03-29 13:18:30 +01:00
c743e75d92
fixes for my last commit
2013-03-29 00:41:36 -03:00
57d4ba8dcc
Merge branch 'master' into new-ax-hle
2013-03-29 00:49:07 +01:00
40d919b352
Implement dual source blending to avoid unneeded alpha pass.
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this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
fb28349056
VideoSoftware: Fail less at clamping.
2013-03-28 23:34:14 +01:00
6e88ae9695
Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
2013-03-28 23:34:14 +01:00
c10d9ea87a
Clean up blending code a bit.
2013-03-28 23:00:19 +01:00
8a33d49de2
buildfix for my last commit on Mac OSX
2013-03-28 18:32:59 -03:00
246907d371
Small Blending logic fix for opengl backend
2013-03-28 18:04:33 -03:00
b2575c6280
Removed some redundant code introduced in the last commit.
2013-03-29 00:53:30 +11:00
9b7db5954f
Rounded the loop addresses to the nearest 16bit value in the loop comparison.
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Fixes issue 6160.
2013-03-29 00:43:41 +11:00
53377425d1
OGL: enable buffersubdata in detection
2013-03-28 12:18:39 +01:00
e38e48923d
Readded the tracking of the FIFO Writes.
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Fixes issue 6165.
2013-03-28 19:36:37 +11:00
b1dd14c319
Fix a slight leak in LogManager.
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m_debuggerLog wasn't ever deleted in the destructor.
2013-03-27 23:39:48 -04:00
2444fdbbdd
I missed some files required for our GLInterface.
2013-03-27 21:18:07 -05:00
507f53e226
Fixed issue 6119.
2013-03-27 14:26:45 -05:00