Commit Graph

22 Commits

Author SHA1 Message Date
Michael M
0baddbf9a8 SoundStream: change Start/Stop to Init/SetRunning/destruct 2017-11-19 12:09:54 -08:00
Michael M
b031d3316c SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
Michael M
7bcdd1a46a SoundStream: remove unused m_muted and IsMuted 2017-10-21 16:28:04 -07:00
Emmanuel Gil Peyrot
c9e6b05ce9 Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Scott Mansell
a10a3ecbac ALSA: Don't block on Clear() call.
snd_pcm_writei() is meant to block block until all samples are written,
but apparently in some situations it can block for much longer, prehaps
even a infinite time, in the case of virtual machine FifoCI runs in.

Because it grabed a mutex before blocking, it could also block the
Clear() call for an infinite length of time, blocking dolphin's emu
thread.

snd_pcm_writei() also takes 10-15 seconds if you run dolphin under GDB
and can randomly take 5 or so seconds during normal usage.

By moving all the pause code to the ALSA thread, Clear() no-longer
blocks and everyone keeps their sanity.
2015-10-03 16:31:55 +13:00
booto
6c28ea58ab AlsaSound: fix buffer type, clean up macros 2015-09-30 19:14:03 +08:00
Lioncash
cc036ca86c Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
Moncef Mechri
333f998123 Don't busy wait in the audio thread (ALSA)
When the emulation is paused and the ALSA backend is used, make the audio
thread wait on a condition variable instead of busy-waiting. This commit
fixes bug #7729

Since the ALSA API is not thread-safe, calls to snd_pcm_drop() and snd_pcm_prepare()
in AlsaSound::Clear() are protected by the same mutex as the condition variable in AlsaSound::SoundLoop()
to make sure that we do not call these functions while a call to
snd_pcm_writei() is ongoing.
2015-08-11 03:54:54 +02:00
Moncef Mechri
a0c5247743 Initialize ALSA before starting the audio thread
This fixes a race condition:

Before this commit, there was a race condition when starting a game:

Core::EmuThread(), after having started (but not necessarily completed)
the initialization of the audio thread, calls Core::SetState() which calls
CCPU::EnableStepping(), which in turns calls AudioCommon::ClearAudioBuffer().

This means that SoundStream::Clear() can be called before
AlsaSound::AlsaInit() has completed.
2015-08-11 03:54:54 +02:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Lioncash
35ee8a1362 SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
Lioncash
f907e5cace AlsaSoundStream: Use an enum class for signifying ALSA thread state 2015-05-11 01:56:01 -04:00
Lioncash
353205132c AlsaSoundStream: Convert volatile variables to atomics 2015-05-11 01:55:59 -04:00
Ryan Houdek
71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
Rohit Nirmal
fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Lioncash
789a500ddc AudioCommon: Remove unnecessary usages of mem_fn 2014-09-08 13:41:02 -04:00
lioncash
e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
Tillmann Karras
d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Lioncash
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Jasper St. Pierre
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00