Commit Graph

29983 Commits

Author SHA1 Message Date
zackhow
8a1eb34c38 Android: Default backendMultithreading to false on android 2019-01-25 19:22:07 -05:00
spycrab
51a219c54d
Merge pull request #7263 from spycrab/qt_ini_edit
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
spycrab
ff5556ce2f Qt/GameConfigWidget: Complete overhaul 2019-01-26 00:41:22 +01:00
JosJuice
b14e540671
Merge pull request #7736 from stenzek/imgui-hidpi
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
spycrab
0691971d82 Core: Fix some warnings 2019-01-25 21:21:22 +01:00
spycrab
f0ac74d1b0
Merge pull request #7737 from spycrab/qt_fix_warnings
DolphinQt: Fix some warnings
2019-01-25 17:30:41 +01:00
spycrab
f908612452 DolphinQt: Fix some warnings 2019-01-25 17:21:38 +01:00
spycrab
b4c37f3148
Merge pull request #7732 from spycrab/bump_min_version
Qt: Bump minimum macOS version required
2019-01-25 16:49:56 +01:00
Stenzek
3d8145af65 RenderWidget: Fix mouse position for imgui on hidpi screens 2019-01-26 01:31:58 +10:00
spycrab
787f2c6bd7 Qt: Make more messages modal 2019-01-25 16:16:27 +01:00
spycrab
6962d5bc52
Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
Stenzek
774480ba23 Vulkan: Set contents scale of Metal layer to screen factor
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
spycrab
4badc961d0 Qt: Bump minimum macOS version required 2019-01-25 13:18:07 +01:00
JMC47
e060b133e3
Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
General GameCubePane improvements
2019-01-25 05:40:07 -05:00
Connor McLaughlin
af25b9aede
Merge pull request #7731 from zackhow/point
Android: Fix pointer if game aspect ratio is larger than device's
2019-01-25 19:38:29 +10:00
zackhow
fc32ec7ffe Android: Fix pointer if game aspect ratio is larger than devices 2019-01-24 22:19:48 -05:00
Stenzek
ee0fa548bc Vulkan: Don't bind last descriptor set if bounding box is unsupported
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
Stenzek
c6f151c4e1 Android: Use scaledDensity as backbuffer scale (for imgui) 2019-01-25 11:15:57 +10:00
Stenzek
82fd923a4e Android: Add getter method for NativeLibrary.sEmulationActivity
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
Stenzek
e9b02e7dd0 Vulkan: Remove unused UpdateUtilityUniformBuffer function 2019-01-25 11:15:57 +10:00
Stenzek
78588ce79d ShaderCache: Use imgui for shader compilation dialog 2019-01-25 11:15:57 +10:00
Stenzek
e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
Stenzek
f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
Stenzek
c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
Stenzek
e03b8e899e Vulkan: Move texture upload buffer to ObjectCache 2019-01-25 11:15:57 +10:00
Stenzek
36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
Stenzek
63dd91628d Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
Stenzek
600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
Stenzek
d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
Stenzek
396b7c2978 OGL: Invalidate tracked state when calling ResetAPIState()
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
Connor McLaughlin
224b23b979
Merge pull request #7729 from stenzek/adreno-sillyness
ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
JMC47
ddb1fbf701
Merge pull request #7500 from zackhow/pointer
Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
0xFEEDC0DE64
e1fdf4ae9a General GameCubePane improvements (squashed commit) 2019-01-24 21:08:21 +01:00
Stenzek
1d61041985 ShaderGen: Don't use interface blocks on Vulkan without GS
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
Anthony
f64b30156f
Merge pull request #7721 from belthesar/master
Update GeckoCodes code download to use https
2019-01-23 16:56:12 -08:00
zackhow
e15af5077f Android: don't init touch pointer when device doesn't have touch 2019-01-23 17:41:33 -05:00
zackhow
e8739156e4 Android: Normalize pointer touches based on rendered aspect ratio
This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
zackhow
ec557eb3a2 Android: double tap screen to press button
Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
zackhow
f993659249 Android: Add IR width/height/center defaults
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
zackhow
8c3129697c Android/GameSettings: Add IR defaults for RMG, RUU, RZD, RMC, SB4, and ROD 2019-01-23 17:16:32 -05:00
zackhow
d0b42286cf Load custom game IR values if they are not set
This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00
Stenzek
68cb24172b ShaderGen: Omit some unused varyings when possible
Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used.
2019-01-23 18:34:22 +10:00
Jordan Woyak
3cd3e84486 SI_DeviceGCController: Calibrate pad origin on boot to perfect neutral values instead of initial input state. 2019-01-22 15:33:04 -06:00
JosJuice
33b975a0a4 Mark more Wii titles as not supporting 16:9
For a while now, we have used the INI setting SuggestedAspectRatio
to indicate that a Wii game doesn't support 16:9, making Dolphin
switch to 4:3 when playing those games (as long as the aspect ratio
setting is set to Auto). However, we didn't have a complete list of
games that don't support 16:9. Yesterday, I found what seems like
such a list in the vWii system menu (the PAL one, in case it matters).
This commit sets SuggestedAspectRatio = 2 in the INIs for all the
titles in that list, with a few exceptions:

E5Z E62 E63 E6W E6X E6Z: These titles are already covered by E.ini.

HAJ HAP HCB: HAJ and HAP do in fact support 16:9, but are not
installable on vWii without hacking. I don't know anything about HCB
other than what its GameTDB entry says, but since HAJ and HAP do
in fact support 16:9, it's probably best to not mark HCB unless
someone actually can check that it doesn't support 16:9.

All newly added files in this commit were automatically generated,
and all existing files that were edited were handled manually.

Interesting to note is that some of the titles in the vWii list
seem to be completely unknown. Perhaps they are unreleased games.
2019-01-21 22:52:50 +01:00
Christian Aguilera
9a1a98a9f6 Qt/MainWindow: Also display "List Columns" menu via right-click on table's header. 2019-01-21 21:06:04 +00:00
zackhow
b9e402e8b0 Android: Don't clear vibrators in onStop
Fixes issue where vibration would stop if you swapped between apps mid emulation.
2019-01-21 15:57:05 -05:00
weihuoya
bddd0fb44e Android minor changes 2019-01-21 10:30:19 +08:00
Cody Wilson
00f786384d
Update GeckoCodes code download to use https
The WiiRD codes respository at https://geckocodes.org has started using HTTPS, and 301 Redirecting traffic from HTTP to HTTPS.  The HTTP client does not appear to be able to handle a 301 Redirect and instead fails when attempting to download codes. This pull request is purely a string replacement to set the URL as HTTPS.
2019-01-20 11:26:29 -05:00
zackhow
1db02c14c7 Android: add IR width/height/center option in emu menu
This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used
to save the value, then enable the profile in the game ini, then reload the
control configs.
2019-01-19 23:21:56 -05:00
zackhow
47d6406fd4 Android: Add touch to move pointer in overlay 2019-01-19 23:21:33 -05:00